Max Hilbrunner
4b626dc114
Merge pull request #19764 from malbach/godot_malbach
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Fix #19507 Not emitted particles affects performance
2018-07-17 16:47:41 +02:00
Juan Linietsky
de910f8c26
Finally figured out how to implement AnimatedTexture properly.
2018-07-16 11:43:49 -03:00
Leon Krause
ae5ef9f0c5
Fix dummy renderer for CPU particles
2018-07-10 04:24:43 +02:00
Rémi Verschelde
8ce6444f59
Fix server build after 7fc23675
2018-07-03 13:53:00 +02:00
malbach
cef8d355d2
Fix #19507 Not emitted particles affects performance
2018-06-25 18:17:28 +02:00
Josh Faust
5b639269a2
Fix scene import when platform=server
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Adds code in RasterizerStorageDummy to store off mesh surface information,
rather than just throwing it away. Without this, all surface arrays were
just defaulting to empty when the packed scene was written.
2018-05-11 14:12:04 -07:00
Fabio Alessandrelli
0cad1417b6
Implement missing methods in dummy rasterizer
2018-05-10 16:07:01 +02:00
bruvzg
e3c2778d7e
Add missing return statements (iOS and server).
2018-02-25 01:11:03 +02:00
Juan Linietsky
7cd867c3fe
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
K. S. Ernest (iFire) Lee
2e66730061
Create and return LightmapCapture.
2018-02-15 07:34:11 -08:00
K. S. Ernest (iFire) Lee
4e1923a931
Add dummy audio driver, fix dummy rasterizer
2018-02-15 07:34:11 -08:00
Fabio Alessandrelli
2de10aa467
Fixes to OS_Server and DummyRasterizer to match new signatures
2018-02-15 07:34:11 -08:00
Fabio Alessandrelli
72ef766dfa
Add dummy Texture handling
2018-02-15 07:34:11 -08:00
Fabio Alessandrelli
c0dce6e480
Add dummy resterizer driver
2018-02-15 07:34:11 -08:00