Commit Graph

36 Commits

Author SHA1 Message Date
mequam 94949f0ee1 [X11] Fix Godot stealing focus on alternative Window Managers
(cherry picked from commit 40d69c25d5)
2024-01-25 18:08:46 +01:00
Rémi Verschelde 2f33c2b20e
Merge pull request #81439 from Setadokalo/clipboard_image
Implement `clipboard_get`/`has_image` for X11
2023-10-20 15:06:42 +02:00
Setadokalo 3b5a9e31bb Implement clipboard_get/has_image for X11 2023-10-20 02:59:10 -05:00
bruvzg af00c4a54a
[X11] Add support for using EGL/GLES instead of GLX. 2023-10-04 14:15:36 +03:00
bruvzg 6cc314e0fa
[Linux/Freedesktop] Implement native file selection dialog support. 2023-08-17 10:56:16 +03:00
Rémi Verschelde 49f0d8cee3
Merge pull request #80279 from Sauermann/fix-x11-mouse-window-event-crash
Track hovered `Window` in `DisplayServerX11`
2023-08-10 00:43:00 +02:00
Markus Sauermann a7c5849f98 Track hovered `Window` in `DisplayServerX11`
Send mouse-entered/exited window-events only when necessary
2023-08-09 12:20:23 +02:00
bruvzg acff87ffda
[X11] Do not fail DisplayServer init if non-essential extensions are missing. 2023-08-04 10:58:14 +03:00
Yuri Sizov ff689003a5 Merge pull request #77993 from bruvzg/key_lbl_from_p
Implement DisplayServer.keyboard_get_label_from_physical method.
2023-07-12 21:02:37 +02:00
bruvzg 28db3c7158 [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
Rémi Verschelde 9e4315bb50
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00
bruvzg 08e8ff371d
Implement keyboard_get_label_from_physical method. 2023-06-08 10:13:31 +03:00
Rémi Verschelde 265c70a369
Merge pull request #75142 from bruvzg/scr
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-05-16 10:48:16 +02:00
Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
HolonProduction ddcb2d157d Don't expose mac specific display server. 2023-05-11 11:02:08 +02:00
bruvzg 520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2023-04-19 08:54:53 +03:00
Rémi Verschelde 63d17df83e
Merge pull request #74978 from bruvzg/linux_version_check
[Linux/BSD] Add dynamically loaded library version checks.
2023-04-18 23:38:51 +02:00
mightygoat 932afc3bf5 Fix the sliding window problem in linux occur due to reparenting of the window during the decoration via tracking the parent of the window 2023-04-14 00:45:34 +05:30
bruvzg ab94024ce1
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows. 2023-03-20 14:58:21 +02:00
bruvzg bed46f723c
[Linux/BSD] Add dynamically loaded library version checks. 2023-03-20 08:10:56 +02:00
bruvzg e7647b5ee5
[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows. 2023-03-01 09:32:23 +02:00
bruvzg dd068794c3
[Linux] Make SO wrapper usage optional. 2023-02-16 16:38:47 +02:00
bruvzg 4c50ac3921
[X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
Riteo beaff2f5cb Move xkbcommon dynamic loading code into generic linuxbsd folder
Since Wayland uses it too, it only makes sense to have it in the parent
directory of both.
2023-01-25 03:28:13 +01:00
bruvzg daad4aed62
Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
bruvzg 34b34b104c
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose `window_set_mouse_passthrough` to `Window`. 2023-01-16 11:42:49 +02:00
Juan Linietsky 2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
bruvzg 2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
bruvzg f7955633de
Improve `window_set_current_screen` and fix secondary window initial mode and positions. 2022-12-29 09:43:39 +02:00
Rémi Verschelde 0a3f66471e
Merge pull request #69712 from bruvzg/real_size
Rename `window_get_real_size`, add position counterpart.
2022-12-07 14:29:46 +01:00
bruvzg edf13eb5a6
Rename `window_get_real_size` to `window_get_size_with_decorations`, add `window_get_position_with_decorations`. 2022-12-07 11:07:30 +02:00
bruvzg ad0f6ff85b
[Linux/X11] Split fullscreen mode into `WINDOW_MODE_EXCLUSIVE_FULLSCREEN` and `WINDOW_MODE_FULLSCREEN` to improve multi-window handling. 2022-12-07 09:54:02 +02:00
Riteo 2dd5a792bb Load X11 dynamically
The loaders have been generated through hpvb's dynload-wrapper, although
they had to be heavily handpatched to workaround some already reported
issues with it. I added a note to each generated file to account for
that.

As GLAD uses X11 stuff directly, I had to define the GLAD_GLX_NO_X11
macro to not let do it that, and handle myself the display loading and
screen handling part myself, which wasn't that hard but it's still
something worth saying.

I plan to improve greatly the X11 backend (including this aspect) but,
as the release isn't that far and I'm also working on the Wayland
backend, this will do for now, I hope.
2022-12-03 19:23:43 +01:00
Markus Sauermann 8fb4b5998e Fix unwanted popup closing by mouse-move while holding mouse-button 2022-11-03 11:36:58 +01:00
Riteo 593c571d6a linuxbsd: move all X11 stuff in its own directory
This allows implementing `DisplayServer`s like Wayland without making a
mess in the source tree.
2022-11-02 20:48:46 +01:00