Hein-Pieter van Braam
4bf441c32b
Bump to 3.0.5
...
And onwards!
2018-06-23 17:05:45 +02:00
Hein-Pieter van Braam
98609279b6
Bump version to 3.0.4
...
And onwards!
2018-06-14 15:37:51 +00:00
Hein-Pieter van Braam
d24f77be99
Fix documentation version strings
2018-06-01 18:19:33 +02:00
Michael Alexsander Silva Dias
ca00323e7f
Minor fixes for the AnimationPlayer doc.
...
(cherry picked from commit 9c3698dee2
)
2018-04-28 22:48:28 +02:00
Rémi Verschelde
42e82b9377
doc: Update version string for 3.0.2
2018-02-27 13:57:10 +01:00
Hein-Pieter van Braam
5f15642fde
Update doc version strings to 3.0.1
2018-02-24 18:59:38 +01:00
Rémi Verschelde
f2e3825616
doc: Fix references to online tutorials after godotengine/godot-docs#1015
2018-01-25 09:03:59 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde
6c46787749
doc: Replace some more "val" with "value" + sync
2018-01-17 10:43:23 +01:00
Juan Linietsky
03475ba197
Filled tutorial field in most relevent classes.
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Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
Bojidar Marinov
f2355949c4
Fix an issue with the animation editor not seeking to the target time properly.
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Fixes #15646 .
2018-01-14 12:28:57 +02:00
Rémi Verschelde
c01575b312
doc: Sync with current source
2018-01-13 11:43:49 +01:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
Bojidar Marinov
ad79c70300
Update docs
...
[ci skip]
2018-01-12 00:58:22 +02:00
Nathan Warden
4db01d18e5
Finished the documentation for AnimationPlayer
2017-12-22 08:49:20 -05:00
Rémi Verschelde
aa6772d7ab
Revert property changes in "[DOCS] AnimationPlayer new props, members/methods"
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This partially reverts commits e79456519d
and 2d07fe2920
, which introduced API changes
needing more in-depth review at this stage.
Kept the removal of "get_position" binding, redundant with
"get_current_animation_position". Kept docs changes where applicable.
Also removed the obsolete "stop_all" method which does the same as "stop".
Fixes #14602 .
2017-12-14 00:36:41 +01:00
Rémi Verschelde
ce0f894b48
doc: Sync classref with current source
2017-12-10 00:43:49 +01:00
Will Nations
2d07fe2920
[DOCS] AnimationPlayer prop API fixed
2017-12-07 11:19:21 -06:00
Rémi Verschelde
7d440d04aa
doc: Sync classref with current source
2017-12-07 08:23:08 +01:00
Will Nations
e79456519d
[DOCS] AnimationPlayer new props, members/methods
2017-12-04 23:59:12 -06:00
Rémi Verschelde
7dfba3cda9
doc: Fix enum tags thanks to 2bc6db6
2017-11-24 23:16:30 +01:00
Rémi Verschelde
92f07fefcd
doc: Remove setters and getters now exposed via properties/members
2017-11-24 18:10:32 +01:00
Rémi Verschelde
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
Rémi Verschelde
967bfb0c4a
doc: Remove revision.module_config from version string
...
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Robbie Cooper
dbf774f9dc
Proofreading: Change a usage of "specially" to "especially"
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See PR godotengine/godot-docs#561 . This file generates documentation touched by that PR, so must be changed to stay in sync.
I couldn't find any other usages in this repo that needed changing. I looked in all files matching *.cpp *.h *.md *.txt *.xml *.html *.rst.
2017-10-31 19:47:07 -04:00
Rémi Verschelde
b1f2c31a36
doc: Sync classref with current source
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Ensure that s/fixed_process/physics_process/ is handled properly.
[ci skip]
2017-10-11 23:55:04 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
a4005221f5
doc: Sync classref with current source
...
[ci skip]
2017-09-13 08:53:01 +02:00
Juan Linietsky
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
...
recognize them.
2017-09-12 17:45:41 -03:00