Commit Graph

27030 Commits

Author SHA1 Message Date
Hugo Locurcio aeb5513bab Tweak the GDScript error message about passed argument type mismatch
This makes it less confusing.

This closes https://github.com/godotengine/godot-proposals/issues/670.

(cherry picked from commit 30053de182)
2020-06-05 12:50:55 +02:00
Fabio Alessandrelli 8b321354d8 Swtich HTML5 key detection from keyCode to code.
The value of this, does not include the layout.
The code has extra logic to map the unicode value to our keylist,
supporting ASCII and Latin-1.

(cherry picked from commit 0a35b97b62
with help of https://github.com/Faless/godot/tree/js/keyCode)
2020-06-05 12:49:50 +02:00
Fabio Alessandrelli 0db5315f8a Fix WebRTCPeerConnection set_local_description doc
ice_candidate_created should be emitted after set_local_description no
matter the type of the description (assuming no error is returned of
course).

(cherry picked from commit 39bcbf5690)
2020-06-05 12:47:16 +02:00
Marcus Brummer ae67ec3ece Set "shader_param/" prefix in Shader::has_param()
(cherry picked from commit ffbb211bbe)
2020-06-05 12:47:01 +02:00
Rémi Verschelde 15b4192ec6 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@6191f6333b.

(cherry picked from commit 938334cc9e)
2020-06-05 12:46:28 +02:00
Marcus Brummer 6ef0de3f23 Enable text selection in execute output of EditorNode
(cherry picked from commit 85175c67b8)
2020-06-05 12:46:16 +02:00
Marcus Brummer a6e9001579 Check if the specified Android release keystore exists
(cherry picked from commit 21263a65a9)
2020-06-05 12:45:46 +02:00
Thakee Nathees 837cba7567 predefined var check for `for` loop counter
(cherry picked from commit e153772de2)
2020-06-05 12:45:12 +02:00
johan 48a4f7e3a7 2D Editor: modified zoom increment to the twelveth root of two
- properly visit power of 2 factors (50%, 100%, 200%...)
- index based zoom values to prevent floating point issues
- Fix 2d editor not able to reach min and max zoom values

(cherry picked from commit fea6ca20c9)
2020-06-05 12:44:45 +02:00
Rémi Verschelde d80b27f5a6
Merge pull request #39305 from m4gr3d/enable_focus_awareness_3_2
[3.2] Add support for focus awareness
2020-06-05 12:42:26 +02:00
Fredia Huya-Kouadio d1e4cede90 Add support for focus awareness 2020-06-04 15:51:51 -07:00
Rémi Verschelde ed1fc50bb9
Merge pull request #39280 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.2) - 7th batch
2020-06-04 13:29:52 +02:00
Michael Alexsander 2ba67d94e8 Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog
(cherry picked from commit 84d7492b2d)
2020-06-04 12:16:40 +02:00
Swarnim Arun 83c15ff469 Fix crashing of VisualScript due to...
Attempting to move the function node to another function whose data connection is a dependency of the node the specific node being moved to a different function during changes to sequence connections.
By skipping, if the from_node is a function_node during the data connection dependencies scan.
Should fix #37991

(cherry picked from commit 5c48631509)
2020-06-04 12:16:40 +02:00
Hugo Locurcio b0fe8cab14 Tweak the import compression property hint for clarity
(cherry picked from commit 1439447071)
2020-06-04 12:16:39 +02:00
Pedro J. Estébanez b2a64b144f Fix excessive bottom cropping in atlas generation
(cherry picked from commit fb7ae73045)
2020-06-04 12:16:39 +02:00
Aaron Franke 7021991cd9 Change OK text in snap dialog to OK
(cherry picked from commit 8f85858224)
2020-06-04 12:16:39 +02:00
Maganty Rushyendra b4ca613138 Clarify usage of AnimationPlayer with AnimationTree and fill in empty method descriptions
Add clarification to docs to explain that when an `AnimationPlayer`
object is paired with an `AnimationTree`, several properties and
methods exposed by the `AnimationPlayer` class may not work as expected.
The issues occur because an `AnimationTree` runs independently, and
uses its member `AnimationPlayer* player` primarily for its
`Map<StringName, AnimationData> animation_set`.

Added descriptions for `root_motion_track` and `get_root_motion_transform`.

(cherry picked from commit 0451248ff1)
2020-06-04 12:16:39 +02:00
PouleyKetchoupp aa935c262a Fix inconsistent error messages with Android custom export templates
(cherry picked from commit be22a1f9bc)
2020-06-04 12:16:39 +02:00
Eric M f911ebc328 Improved warning shown when autoload cannot be added.
(cherry picked from commit 58caa2c453)
2020-06-04 12:16:39 +02:00
Hugo Locurcio 61da4882aa Add performance hints to the DirectionalLight shadow mode property hint
This also clarifies some parts in the DirectionalLight documentation.

(cherry picked from commit b46756c723)
2020-06-04 12:16:39 +02:00
Hugo Locurcio 9e01a0cd28 Add a getter and property for the editor distraction-free mode
(cherry picked from commit cc1859efed)
2020-06-04 12:16:39 +02:00
Andrii Doroshenko (Xrayez) 3649c61e46 Prevent crash attaching a script with no languages registered
(cherry picked from commit 52f3cfca6f)
2020-06-04 12:09:40 +02:00
Hugo Locurcio 424d1b5fab Print errors when calling MIDI input methods on unsupported platforms
This partially addresses #32065.

(cherry picked from commit 9c0d214776)
2020-06-04 12:09:40 +02:00
Marcel Admiraal eef442f32d Update Windows GUID to SDL uid conversion.
(cherry picked from commit a833db80d9)
2020-06-04 12:09:40 +02:00
Marcel Admiraal 5dfd4fc84d Update OSX GUID to SDL uid conversion.
Co-authored-by: John Wakley <johncwakley@users.noreply.github.com>
(cherry picked from commit d04cbbd76b)
2020-06-04 12:09:40 +02:00
Hugo Locurcio 6ea9ca14f0 Allow mouse zooming without hovering the texture in the TileSet editor
This partially addresses
https://github.com/godotengine/godot-proposals/issues/968.

(cherry picked from commit d10a5b2928)
2020-06-04 12:09:40 +02:00
Hugo Locurcio 6bbfed6400 Implement zooming using Ctrl + Mouse wheel in the TileMap editor
This was previously implemented in the GridMap editor. This makes
the same feature available in the TileMap editor.

(cherry picked from commit def2059d67)
2020-06-04 12:09:40 +02:00
Umang Kalra c1f6854ada Fixes the right and center alignment bug of rich text label
(cherry picked from commit b2a32d007d)
2020-06-04 12:09:40 +02:00
NutmegStudio 96a3b91eee Fixes building mono release templates
(cherry picked from commit a77f633161)
2020-06-04 12:09:40 +02:00
Dominik 'dreamsComeTrue' Jasiński fdf64b1898 Preserving "Sync Scene Changes' and "Sync Script Changes" with Project Settings
Fixes: #38739
(cherry picked from commit 72501ae104)
2020-06-04 12:09:40 +02:00
Dominik 'dreamsComeTrue' Jasiński 982ab51f2f Grabbing focus on ProjectList after clicking an item.
Fixes: #39012
(cherry picked from commit 1ec8f59397)
2020-06-04 12:09:40 +02:00
Andrii Doroshenko (Xrayez) 9753181956 SCons: Allow to read `custom_modules` option via a file
The `custom_modules` option was only read via the command line
by fetching `ARGUMENTS` dictionary directly.

Instead, the option's value can now be read via any existing
configuration files (`custom.py`) as well as command line, while also
updating the environment.

(cherry picked from commit 6304d16915)
2020-06-04 12:09:40 +02:00
Hugo Locurcio d56b9d5ebf Disable antialiasing on the DynamicFont outline as well when requested
This partially addresses
https://github.com/godotengine/godot-proposals/issues/943.

(cherry picked from commit 2919fc7317)
2020-06-04 12:09:40 +02:00
Marcel Admiraal 91590b0cf0 Add dinput nullptr checks.
(cherry picked from commit bc49d34123)
2020-06-04 12:09:39 +02:00
Marcel Admiraal 6c9c6885a2 Do not probe joypads if DirectInput cannot be initialized.
(cherry picked from commit 97a529b1d8)
2020-06-04 12:09:39 +02:00
Hugo Locurcio d814352d92 Tweak the DirectInput initialization failure message
This closes #36662.

(cherry picked from commit fe09b4d2b3)
2020-06-04 12:09:39 +02:00
Nathan Franke 219717fc21 fix(Directory): remove erasing print
Fixes #39106

(cherry picked from commit e48fb01d59)
2020-06-04 12:09:39 +02:00
Hugo Locurcio a3bd201cc7 makerst: Print status messages to make the CI output clearer
This also removes an unused method.

(cherry picked from commit 9065b7ed4e)
2020-06-04 12:09:39 +02:00
Maganty Rushyendra 25af738762 Expose `get_char_size()` from Font instead of BitmapFont
`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.

This commit exposes the function through `Font` instead.

Fixes #23967

(cherry picked from commit a4413710f9)
2020-06-04 12:09:39 +02:00
George Marques a8332e30f0 GDScript: Fix assert message when no custom message is set
(cherry picked from commit f29a2e2606)
2020-06-04 12:09:39 +02:00
bruvzg 1642c4163d Ignore invalid tablet driver name, when non are available.
(cherry picked from commit ef1a305e50)
2020-06-04 12:09:39 +02:00
Andrii Doroshenko (Xrayez) d201163557 Do not rely on the existence of `config.py` while detecting modules
The existence of `SCsub` is checked instead. This file is required for
all modules, and prevents the build system to leave modules without
`config.py` undetected, leading to silently ignoring the module during
compilation.

(cherry picked from commit 12389b3736)
2020-06-04 12:09:39 +02:00
Rémi Verschelde fa0cf25e19 Add shortcut for Pan Mode (G)
And change TileMap Bucket Fill shortcut to (B).

Fixes #8582.

(cherry picked from commit 28b33718b0)
2020-06-04 12:09:39 +02:00
Maganty Rushyendra e34929feaa Update Mono C# warning to reflect latest list of platforms supported
Simple fix for #38627. iOS (#20268) and HTML5 (#20270) removed from list of exceptions
for platforms supported in warning message.

(cherry picked from commit 3d03be7a56)
2020-06-04 12:09:39 +02:00
Fredia Huya-Kouadio bea913a874 Stop ignoring hidden files and directories in the `assets` directory
(cherry picked from commit bf76d2afcf)
2020-06-04 12:09:39 +02:00
Dominik 'dreamsComeTrue' Jasiński d15e9c2126 Allow scroll_to_line when scroll_active is 'false'
Fix #36134

(cherry picked from commit 8f11a91917)
2020-06-04 12:09:39 +02:00
Gustav 26c617654e Fix ProjectSettings.save_custom documentation
(cherry picked from commit 728c0c1e14)
2020-06-04 12:09:39 +02:00
Hugo Locurcio e226947e21 Improve the text appearance in the script editor warnings panel
- Make the Ignore button's position identical across all warnings
  by moving it to the left.
- Change the Ignore button's text and color to make it more obvious
  that it can be clicked.
- Use the editor font instead of the default project font to match
  the rest of the editor.

(cherry picked from commit 0c0ee427d2)
2020-06-04 12:09:38 +02:00
Marcus Brummer b6c536317b Perform a clean Gradle build if android plugins changed
Fixes #38986

(cherry picked from commit abd66c1bb0)
2020-06-04 11:17:11 +02:00