Rémi Verschelde
ff40dcd83f
Merge pull request #4488 from vnen/pr-windows-pid
...
Implement OS.get_process_ID for Windows
2016-04-30 23:05:09 +02:00
Rémi Verschelde
f938793e78
Ignore invalid folders in `platform`
...
Fixes #4479
2016-04-29 18:58:37 +02:00
George Marques
2cd8e86aa0
Implement OS.get_process_ID for Windows
...
Based on code by @ratsdiov.
Closes #1733
2016-04-29 13:57:57 -03:00
Rémi Verschelde
18c09acf9f
classref: Run doctool and merge BitmapFont
...
BitmapFont was split from the Font class, so the relevant method
descriptions were readded manually.
2016-04-29 18:28:07 +02:00
Ariel Manzur
6aae63fce2
disabled appirater
2016-04-29 13:03:46 -03:00
Rémi Verschelde
2bc626a72c
Merge pull request #4487 from Geequlim/master
...
Add more documentations
2016-04-29 16:35:15 +02:00
Geequlim
a518792d89
Add more documentations for this classes:
...
* BoxContainer
* CenterContainer
* ScrollContainer
* SplitContainer
* Vector2
* StringArray
* FileDiloags
2016-04-29 22:27:16 +08:00
Ariel Manzur
6962fd91c6
rate url on iOS and properly launching from .app on OSX
2016-04-29 10:54:25 -03:00
Ariel Manzur
de3ed61fc5
I think this is ok, "resizable" property might change
2016-04-29 10:54:25 -03:00
Ariel Manzur
b50c00ff90
merged iphoen changes
2016-04-29 10:50:56 -03:00
Rémi Verschelde
6d22e03b96
Merge pull request #4485 from bojidar-bg/2d-snap-axis
...
Allow dragging on only one axis when holding down shift in 2D
2016-04-29 14:36:03 +02:00
Rémi Verschelde
db50ccb25f
Merge pull request #4484 from Paulb23/shader_editor_text_editor_settings
...
Shader editor now uses text editor settings
2016-04-29 14:15:35 +02:00
Bojidar Marinov
d82ff4ed09
Allow dragging on only one (global) axis when holding down shift
...
Closes #1723
2016-04-29 15:06:29 +03:00
Paulb23
64751e0a75
Shader editor now uses text editor settings
2016-04-29 12:39:04 +01:00
Rémi Verschelde
fa3240a8e9
Specify the demos license
...
It was already under the MIT as the rest of the engine,
but some users seemed not convinced about it.
2016-04-29 10:59:40 +02:00
Rémi Verschelde
a0dce1e66f
Merge pull request #4482 from Geequlim/master
...
Add more documentations and fix AcceptDialog::add_cancel
2016-04-29 10:43:50 +02:00
Geequlim
5c61e17c10
Add more documentations and fix AcceptDialog::add_cancel
2016-04-29 16:34:07 +08:00
Rémi Verschelde
c97cc362e3
Merge pull request #4387 from JoshuaGrams/rigidbody2d-torque
...
Hooked up RigidBody2D torque methods
2016-04-29 10:29:12 +02:00
Geequlim
4de3f8944e
Fill in the blank in the Array, CenterContainer and Dictionary class reference ( #4476 )
2016-04-29 07:32:13 +02:00
Rémi Verschelde
4e8cb708ec
Merge pull request #4473 from Paulb23/shader_editor_color_fix
...
Fixed shader editor syntax coloring
2016-04-29 07:31:02 +02:00
Daniel J. Ramirez
faf21b81e8
Documentation for Canvas Modulate, ColorPicker, ColorPickerButton
2016-04-29 07:27:18 +02:00
Juan Linietsky
0fa588a830
move Font to BitmapFont
...
so we can add DynamicFont later..
2016-04-28 22:21:36 -03:00
Paulb23
bda5ea0871
Fixed shader editor syntax coloring
2016-04-29 01:35:03 +01:00
Rémi Verschelde
ea0231a56c
Merge pull request #4468 from Hinsbart/better_axis_desc
...
More precise InputMap Axis descriptions in project settings.
2016-04-28 20:54:49 +02:00
Rémi Verschelde
8ae279a5e7
Merge pull request #4466 from eska014/move-export-debug-toggle
...
Make export GUI debug toggle more obvious
2016-04-28 20:54:39 +02:00
Rémi Verschelde
45ffc053b5
Merge pull request #4462 from Paulb23/scroll_lines
...
Added scroll lines, issue #4243
2016-04-28 20:53:41 +02:00
Rémi Verschelde
0485c9eaba
Merge pull request #4451 from JoshuaGrams/anim-tree-filter
...
Anim tree: add filters on Animation nodes
2016-04-28 20:48:38 +02:00
eska
ab4caa7953
Move export GUI debug toggle to export settings window
2016-04-28 16:13:26 +02:00
Hinsbart
418049b741
More precise InputMap Axis descriptions in project settings.
...
Now it's "Left Stick {Up, Down, Left, Right}" instead of just "Left Stick" repeated 4x.
2016-04-28 15:53:49 +02:00
Daniel Ramirez
9f29b4b26a
Partial documentation for Polygon2D and Raycast2D ( #4467 )
2016-04-28 10:14:55 +02:00
Rémi Verschelde
8156f4944e
Merge pull request #4465 from akien-mga/pr-classref
...
Classref: Document Button and ButtonArray
2016-04-28 00:12:49 +02:00
Rémi Verschelde
3a4ec88b37
Classref: Document Button and ButtonArray
...
Also bind relevant constants and define some object types and better
argument names for the docs.
2016-04-28 00:10:17 +02:00
Rémi Verschelde
e9a5471ee1
Merge pull request #4461 from djrm/classref-edit
...
Added GridContainer documentation
2016-04-27 23:49:52 +02:00
Rémi Verschelde
5141574422
Merge pull request #4463 from AlexHolly/http-fix-duplicate-header
...
fix - HTTPClient connection keep-alive duplicate Headers #4208
2016-04-27 23:39:38 +02:00
Daniel J. Ramirez
a5b4c1d64f
GridContainer, CheckBox documentation, descriptions for Vector2 and CenterContainer.set_use_top_left
2016-04-27 16:09:48 -05:00
Alexander Holland
6ad226ac38
fix - HTTPClient connection keep-alive duplicate Headers #4208
2016-04-27 21:07:49 +02:00
Rémi Verschelde
49e560bfb6
Merge pull request #4459 from CombustibleLemonade/master
...
Documentation for WeakRef
2016-04-27 19:41:04 +02:00
Paulb23
54244e0e1d
Added scroll lines, issue 4243
2016-04-27 18:32:14 +01:00
Jan Heemstra
e301ca3544
fixed some mistakes in WeakRef documentation
2016-04-27 17:27:01 +02:00
Jan Heemstra
edff81c214
Documented WeakRef and member functions
2016-04-27 16:10:10 +02:00
Jan Heemstra
f2a73816c2
Sync classes reference template with current code base
2016-04-27 15:19:12 +02:00
Julian Murgia - StraToN
87aa128228
Documented Node2D
2016-04-26 23:19:45 +02:00
Rémi Verschelde
034d6e811f
Various improvements to doc_status.py
...
- Make comments opt-in (smaller table in width)
- Reduce length of Brief Description and Description (also smaller table as output)
- Make names cyan (blue is too dark on black terminal)
- Drop some redundant synonyms for the flags
2016-04-26 21:35:06 +02:00
Josh Grams
a7b4127481
RigidBody2D (add_force, set_inertia): new methods.
2016-04-26 08:15:15 -04:00
Josh Grams
bd95e18ae4
AnimationTree: add filters to Animation nodes.
2016-04-26 06:49:06 -04:00
Julian Murgia
81e405545b
Edited classes.xml : GraphEdit finished ( #4450 )
2016-04-26 12:48:47 +02:00
Rémi Verschelde
2c026c4c96
Merge pull request #4441 from akien-mga/pr-drop-obsolete-platforms
...
Drop obsolete platforms
2016-04-26 10:07:23 +02:00
Rémi Verschelde
d3811b490d
Remove last NACL references
2016-04-25 19:08:22 +02:00
Rémi Verschelde
ec606f94dc
Drop NACL platform
...
It's no longer maintained and Chrome-specific, so it's not a viable solution
to deploy Godot games in browsers. The current prefered alternative is asm.js
(platform/javascript), and we're looking forward to WebAssembly.
2016-04-25 19:08:22 +02:00
Rémi Verschelde
f368d380e7
Drop obsolete WIP for Flash platform
...
It was apparently never fully functional and has not been maintained.
Flash itself is nowadays clearly a deprecated technology, so there will
not be further work on it. platform/javascript and the upcoming
WebAssembly technologies should have a brighter future.
2016-04-25 19:08:22 +02:00