Commit Graph

8702 Commits

Author SHA1 Message Date
Rémi Verschelde
bbefba0264
Merge pull request #80608 from emmanuel-ferdman/wip
docs: Fix link to two's complement wiki page
2023-08-14 15:30:55 +02:00
Rémi Verschelde
30d564b14c
Merge pull request #80511 from Calinou/doc-projectsettings-version
Document behavior of the `application/config/version` project setting
2023-08-14 15:29:21 +02:00
Emmanuel Ferdman
f000be3237
docs: fix link to two's complement wiki page
Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com>
2023-08-14 12:44:11 +03:00
Rémi Verschelde
e1bb9b523d
Merge pull request #80506 from sepTN/fix-lambda-get_method
Fix `get_method` from named lambda
2023-08-14 09:36:35 +02:00
Septian
793cc080cb Fix get_method from named lambda 2023-08-11 20:31:08 +07:00
Hugo Locurcio
cb0814f051
Document behavior of the application/config/version project setting
The alternative is to default to `1.0.0`, but this means that it
won't be saved to `project.godot` if the version number is equal to `1.0.0`.
2023-08-11 11:38:08 +02:00
Rémi Verschelde
33198d0df0
Merge pull request #75784 from Riteo/int-scale
Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Riteo
87cfc415a3 Add content scale stretch modes, implement integer scaling
Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.

This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).

Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
Rémi Verschelde
5ba34564b9
Merge pull request #80474 from Sai-Suraj-27/spelling_error_fix
Fixed tiny spelling error in `doc\classes\NavigationAgent2D.xml`
2023-08-10 14:55:33 +02:00
Rémi Verschelde
b78d52b693
Merge pull request #75694 from YuriSizov/editor-hot-singleton-interfaces-in-your-area
Make `EditorInterface` accessible as a singleton
2023-08-10 14:53:35 +02:00
Rémi Verschelde
11cfb23798
Merge pull request #62038 from KoBeWi/ChangedSettings
Add `settings_changed` signal to ProjectSettings
2023-08-10 14:53:07 +02:00
Sai-Suraj-27
c2fd9b6d72 Fixed tiny spelling error in doc\classes\NavigationAgent2D.xml 2023-08-10 12:07:56 +05:30
Rémi Verschelde
d76b97e904
Merge pull request #80443 from lotuspar/lotuspar-patch-1
Consistency for NodePath doc code examples
2023-08-10 00:43:50 +02:00
Yuri Sizov
951ea2415b Make EditorInterface accessible as a singleton
- EditorPlugin.get_editor_interface() is removed as redundant.
2023-08-09 16:01:31 +02:00
Rémi Verschelde
d255811443
Merge pull request #80404 from bruvzg/file_attribs
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-09 15:20:32 +02:00
Rémi Verschelde
f6b9d445b5
Merge pull request #80285 from YeldhamDev/just_a_little_bit
Further separate icon from text of buttons in both editor and default themes
2023-08-09 15:20:25 +02:00
Gio
15aa04314d
Consistency for NodePath doc code examples
Just makes a code example in NodePath.xml similar to the others
2023-08-09 17:20:30 +08:00
kobewi
c5ec847aa0 Add settings_changed signal to ProjectSettings 2023-08-08 23:57:31 +02:00
bruvzg
8aa6f29b56
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
Rémi Verschelde
1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
Michael Alexsander
98bdb56815
Further separate icon from text of buttons in both editor and default themes 2023-08-07 13:22:39 -03:00
Rémi Verschelde
01758ea4ce
Merge pull request #80264 from AttackButton/doc-current_scene
Clarify `SceneTree.current_scene` functionality
2023-08-07 14:52:46 +02:00
Rémi Verschelde
5146096869
Merge pull request #80254 from marcospb19/edit-description-of-node3d-basis
Clarify relationship between `basis` and `transform` properties of `Node3D`
2023-08-07 14:51:11 +02:00
Rémi Verschelde
75976a282a
Merge pull request #79933 from SamDevelopsCode/softbody3d-documentation-update
Document `linear_stiffness` in SoftBody3D
2023-08-07 14:49:34 +02:00
Rémi Verschelde
7eb047a5ed
Merge pull request #79643 from smix8/navgenerator_4.x
Move navigation mesh baking to NavigationServer
2023-08-07 14:48:15 +02:00
Rémi Verschelde
5fc0d71ecd
Merge pull request #78266 from Faolan-Rad/master
Move registration of `fallbacks` property in the base Font class
2023-08-07 14:44:09 +02:00
Rémi Verschelde
3fa5a15a2c
Merge pull request #72091 from MewPurPur/fix-nearest-po2
Improve documentation of `nearest_po2()`
2023-08-07 14:42:49 +02:00
AttackButton
b02d25605d Clarify SceneTree.current_scene functionality 2023-08-07 14:34:20 +02:00
Faolan
b3b791350b
Move registration of fallbacks property in the base Font class 2023-08-07 13:46:44 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
João Marcos
9e6da4e00e
Clarify relationship between basis and transform properties of Node3D 2023-08-07 12:13:22 +02:00
clayjohn
57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
samdevelopscode
7ca6e94c36 Add description for SoftBody3D linear_stiffness property 2023-08-07 01:20:06 -05:00
Yuri Sizov
dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
Rémi Verschelde
bf299233bc
Merge pull request #80245 from timothyqiu/float-color-alpha
Fix wrong example output of `float*Color` in classref
2023-08-04 16:59:31 +02:00
Rémi Verschelde
8e0c898fc3
Merge pull request #80243 from timothyqiu/classref-typos
Fix various typos in classref
2023-08-04 16:59:27 +02:00
Rémi Verschelde
b8fa19cc19
Merge pull request #79495 from Chaosus/astargrid_all_solid
Add a `fill_region` method to the `AStarGrid2D`
2023-08-04 16:59:11 +02:00
Haoyu Qiu
54f26c66ab Fix wrong example output of float*Color in classref 2023-08-04 17:00:40 +08:00
Haoyu Qiu
097c849395 Fix various typos in classref 2023-08-04 16:29:55 +08:00
Hugo Locurcio
ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
Luke Hubmayer-Werner
9e844cc0c8 PulseAudio: Remove get_latency() caching 2023-08-04 15:35:13 +09:30
Yuri Sizov
1610fc2ae7 Merge pull request #78539 from EIREXE/input-info
Add the ability to get per-platform information for joypads
2023-08-03 22:37:45 +02:00
Yuri Sizov
a56e960150 Merge pull request #71233 from PrecisionRender/barycentric-coords
Add ability to get face index and barycentric coordinates from raycast
2023-08-03 22:37:30 +02:00
smix8
744fa87da2 Move navigation mesh baking to NavigationServer
Moves navigation mesh baking to NavigationServer.
2023-08-03 19:49:07 +02:00
Rémi Verschelde
df57d0b569
Merge pull request #80141 from Mickeon/doc-peeves-boolwing
Overhaul bool documentation
2023-08-03 18:33:53 +02:00
Rémi Verschelde
c97e4a31ac
Merge pull request #80217 from Mickeon/oops-rects
Revert incorrect `Rect2.expand` description.
2023-08-03 15:12:45 +02:00
Micky
f17d3a66fe Revert incorrect Rect2.expand description.
Also affects Rect2i of course.
2023-08-03 14:59:07 +02:00
Rémi Verschelde
f9d960c925
Merge pull request #80178 from YeldhamDev/override_all_the_things
Expose `Window`'s `_get_contents_minimum_size()` to scripting
2023-08-03 14:46:52 +02:00
Rémi Verschelde
ae8f1015e0
Merge pull request #79064 from MewPurPur/rename-button-pressed-THIS-IS-NOT-A-COMPAT-BREAK
Rename `button_pressed` default signal binding to avoid shadowing
2023-08-03 14:46:39 +02:00
Álex Román Núñez
3aa340d081 Add the ability to get per-platform information for joypads.
This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name.

This PR also includes a rebased version of #76045, this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential.
2023-08-02 22:30:30 +02:00