Pedro J. Estébanez
4b85ddabda
Reset display folded for an instanced scene if editable children is toggled off
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This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first.
2017-04-07 15:48:07 +02:00
Juan Linietsky
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
MattUV
6b5305b972
Add set/get_collision_layer/mask_bit() to TileMaps
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Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds:
* set_collision_layer_bit()
* set_collision_mask_bit()
* get_collision_layer_bit()
* get_collision_mask_bit()
To comply with collision layers' renaming from https://github.com/godotengine/godot/issues/5696 , the method names are NOT set/get_layer_mask_bit()
2017-04-06 23:27:55 +02:00
Rémi Verschelde
25d09b92be
Merge pull request #8296 from Hinsbart/normapmap
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Fix typo in FixedSpatialMaterial
[ci skip]
2017-04-06 23:27:36 +02:00
Andreas Haas
362e52c2fd
Fix typo in FixedSpatialMaterial
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NormapMap
2017-04-06 23:20:00 +02:00
Ferenc Arn
9a37ff1e34
Added various functions basic math classes. Also enabled math checks only for debug builds.
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Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly.
Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions.
Various other changes mostly cosmetic in nature.
2017-04-06 13:03:56 -05:00
supaiku
d51fe99a8b
Fix highlight typo
2017-04-06 17:35:08 +02:00
Rémi Verschelde
5b5a825c7f
Fixer looping timer accumulation in _process
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Follow-up to #8251 .
2017-04-05 08:22:41 +02:00
Rémi Verschelde
02f9851d0d
Merge pull request #8259 from bojidar-bg/move-slide-wall-fix
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Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
2017-04-05 01:24:19 +02:00
Rémi Verschelde
2c4e4432af
Merge pull request #8214 from tagcup/bounce_reflect_slide
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Made slide and reflect active verbs acting on itself in Vector2 and V…
2017-04-05 01:23:09 +02:00
Bojidar Marinov
289abd3710
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
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Fixes #7313
2017-04-04 18:32:27 +03:00
Rémi Verschelde
57badfd1df
Merge pull request #8251 from cynicaldevil/master
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Previous value of time_left is added to wait_time before assigning to time_left
2017-04-04 00:22:44 +02:00
Rémi Verschelde
4d3ed11212
Merge pull request #8248 from Hinsbart/fix_notify_renames
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Fix more property names in _change_notify calls.
2017-04-04 00:21:12 +02:00
Rémi Verschelde
41986b2092
Merge pull request #8244 from RandomShaper/improve-touch-button
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Improve TouchScreenButton
2017-04-04 00:19:47 +02:00
Nikhil Shagrithaya
ea4fbee8f2
previous value of time_left is added to wait_time before assigning to time_left
2017-04-04 00:37:42 +05:30
Andreas Haas
0a287cfe4c
Fix more property names in _change_notify calls.
2017-04-03 18:35:15 +02:00
Ferenc Arn
1a620bd5fa
Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
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This is in alignment with other functions in vector classes.
Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs.
Fixes #8201 .
2017-04-03 10:02:12 -05:00
Pedro J. Estébanez
6caa9fc94c
Improve TouchScreenButton
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Fix shape not being updated
Add a way to hide the shape on editor and debug-with-visible-shapes
Remove useless checks
2017-04-03 14:42:46 +02:00
Rémi Verschelde
1bd3648bb0
Merge pull request #8211 from robertdhernandez/NinePatch-Fix
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[3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture
2017-04-03 14:41:53 +02:00
Rémi Verschelde
5b09dde3fe
Merge pull request #8146 from supagu/astar
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Added ability to change A-star cost function
2017-04-03 13:52:59 +02:00
Rémi Verschelde
9f85befbfd
Merge pull request #8048 from ficoos/was_input_handled
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Add the option to check if input was handled
2017-04-03 13:48:57 +02:00
Andreas Haas
b49d206a4c
Merge pull request #8219 from robertdhernandez/Node2D-Canvas-Sync
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Node2D/Control variables now update with canvas changes
2017-04-03 00:33:40 +02:00
Andreas Haas
1d3c9c448d
Viewport: Fix undefined behaviour found by llvm sanitizer.
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When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()).
This is undefined behaviour and caused a crash when compiled with sanitizing enabled.
2017-04-02 09:46:51 +02:00
Robert Hernandez
8078b5ecf6
Fixed Node2D/Control not updating properties
2017-04-01 20:13:52 -04:00
Fabian Mathews
b541402417
Added ability to change A-star cost function
2017-04-01 16:36:22 +10:30
Saggi Mizrahi
245ace6e2e
Add the option to check if input was handled
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When working with a viewport you should call Viewport.input() to pass
the input, but if the input was unhandled you might also want to call
Viewport.unhandled_input() so that objects in the sub-scene can handle
the event. This adds a way to check if the input was handled so that you
know whether you should call Viewport.unhandled_input() or not.
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2017-03-31 17:56:32 +03:00
Robert Hernandez
7a428206fe
Fixed WindowDialog not aligning properly
2017-03-31 01:48:02 -04:00
Robert Hernandez
a4a12a2b7b
Fixed AtlasTexture being incorrectly
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Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an
AtlasTexture.
2017-03-30 21:09:25 -04:00
Benjamin Dahse
93d6003aa8
Show 3D raycasts when debugging collisions
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Represent a raycast by a line segment using the direction and magnitude of the cast_to vector.
The entire line segment will become red while a collision occurs.
2017-03-30 22:34:05 +02:00
Rémi Verschelde
d7dd276ccc
Merge pull request #8208 from Shin-NiL/master
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Honor the Tween's final values
2017-03-30 13:09:17 +02:00
Shin-NiL
d8c396a44f
Honor the Tween's final values
2017-03-30 07:58:20 -03:00
Rémi Verschelde
c6ba3bf9d5
Merge pull request #8203 from RandomShaper/add-missing-bind
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Add missing binding for DUPLICATE_USE_INSTANCING
2017-03-30 07:37:46 +02:00
Pedro J. Estébanez
c2165bb1a5
Add missing binding for DUPLICATE_USE_INSTANCING
2017-03-30 00:38:06 +02:00
Rémi Verschelde
397380e9e5
Merge pull request #8130 from volzhs/cache-font-master
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Cache DynamicFont resource for Android
2017-03-24 22:52:36 +01:00
Rémi Verschelde
c25246d158
Merge pull request #8010 from AlexHolly/Timer-is_time_left
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added Timer is_time_left()
2017-03-24 22:48:01 +01:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
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From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
volzhs
56af1a3790
Cache DynamicFont resource for Android
2017-03-24 16:18:35 +09:00
AlexHolly
636963b11d
is_active to is_paused
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rm doc
2017-03-19 22:29:20 +01:00
Rémi Verschelde
14c01dfea7
Merge pull request #8037 from RandomShaper/remove-warning
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Remove warning on owner re-assignment
2017-03-18 10:49:06 +01:00
Rémi Verschelde
e55b7fa7d0
Merge pull request #8030 from RandomShaper/fix-redundant-connections
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Fix redundant connections saved in sub-inheritance
2017-03-18 10:45:29 +01:00
Rémi Verschelde
3cf4103a89
Merge pull request #8023 from CrazyGuy108/master
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List Control::has_point as a virtual method
2017-03-18 10:36:55 +01:00
Rémi Verschelde
5b6900ed9b
Merge pull request #8014 from AlexHolly/fix-remove-and-skip
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fix remove_and_skip()
2017-03-18 10:32:14 +01:00
Rémi Verschelde
3ceefab232
Merge pull request #8020 from karroffel/class-db-inconsistency
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fixed ClassDB inconsistencies
2017-03-15 19:09:43 +01:00
Pedro J. Estébanez
e3b4b7fa98
Remove warning on owner re-assignment
2017-03-15 12:28:57 +01:00
Pedro J. Estébanez
3b36df3730
Fix redundant connections saved in sub-inheritance
2017-03-15 11:46:45 +01:00
CrazyGuy108
9589936d6e
List Control::has_point as a virtual method
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According to Issue #8018 , a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.
classes.xml was updated to also list this method in Control.
2017-03-14 19:08:13 -07:00
Karroffel
6ab3213a55
fixed ClassDB inconsistencies
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fixes #7960
2017-03-13 21:17:31 +01:00
Rémi Verschelde
bde0c2e03e
Merge pull request #8019 from Hinsbart/dim_fix
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WindowDialog: Fix crash when running as ProjectManager
2017-03-13 16:14:04 +01:00
Andreas Haas
a2776af672
WindowDialog: Fix crash when running as ProjectManager
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Fixes a bug introduced in #7970
2017-03-13 16:05:18 +01:00
Rémi Verschelde
26c12ded24
Merge pull request #8011 from neikeq/pr-issue-6602-1
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Fix connection errors when replacing node
2017-03-13 11:05:32 +01:00
Rémi Verschelde
e8ce94b092
Merge pull request #7988 from RandomShaper/fix-touch-button
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Several fixes for TouchScreenButton
2017-03-13 11:02:47 +01:00
Rémi Verschelde
a45e6f67d5
Merge pull request #7981 from RandomShaper/position-for-2d-shaders
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Map POSITION to gl_FragCoord.xy for 2D shaders
2017-03-13 11:01:14 +01:00
Rémi Verschelde
0f429f8f9e
Merge pull request #7979 from RandomShaper/fix-sub-inheritance
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Fix node duplication in scene sub-inheritance
2017-03-13 11:00:58 +01:00
AlexHolly
3f78f1f17d
fix remove_and_skip()
2017-03-12 18:50:43 +01:00
Ignacio Etcheverry
d210ac66ef
Fix connection errors when replacing node
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- Avoid connecting the signals to nonexistent methods
- Preserve only persistent connections
2017-03-11 20:21:04 +01:00
Pedro J. Estébanez
a0ecbb5ac0
Fixes for TouchScreenButton
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- getting stuck on pause
- handling input when not visible
2017-03-10 14:10:29 +01:00
Pedro J. Estébanez
383dea5796
Fix node duplication in scene sub-inheritance
2017-03-09 01:19:40 +01:00
Pedro J. Estébanez
5ff0924a93
Map POSITION to gl_FragCoord.xy for 2D shaders
2017-03-08 02:07:59 +01:00
Andreas Haas
9080232f17
Editor: Dim UI when a WindowDialog is shown.
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Darkens the editor on WindowDialog popup.
This adds the following new Editor settings:
- interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming
- interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1)
- interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant.
Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all
windows of the editor :P
2017-03-06 20:14:41 +01:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Rémi Verschelde
532f6d4b43
Merge pull request #7954 from Hinsbart/tilemap_self_modulate
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TileMap: Respect self_modulate property
2017-03-05 12:05:16 +01:00
Rémi Verschelde
630158c992
Merge pull request #7916 from RebelliousX/tab_container
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TabContainer's signal changes (v3)
2017-03-05 12:03:09 +01:00
Andreas Haas
962243f931
TileMap: Respect self_modulate property
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Now `TileMap`s make use of the `self_modulate` property.
There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate`
in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..)
I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^).
2017-03-05 11:42:01 +01:00
Thaer Razeq
c9bda06dfd
- `tab_changed` signal emits only by selecting a different tab.
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- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
2017-03-05 02:47:09 -06:00
Rémi Verschelde
81a393a2b4
Merge pull request #7508 from lonesurvivor/area2d-fix
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Fix two problems with Area2D and remove_child()
2017-03-04 17:19:04 +01:00
Rémi Verschelde
723f74c851
Merge pull request #7929 from RayKoopa/editor_resizable_dialogs
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Resizable editor / project settings dialogs & save their bounds
2017-03-04 17:04:27 +01:00
Rémi Verschelde
51f1a56d20
Merge pull request #7927 from volzhs/wrong-ref-treeitem
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Fix wrong TreeItem reference after reconstructing
2017-03-04 16:48:02 +01:00
Karol Walasek
29908d32ba
Added a SceneTree.has_network_peer, closes #7922
2017-03-04 11:35:44 +01:00
Ray Koopa
7623fd10bf
Make Editor, Export and Project settings dialogs resizable and store their bounds
2017-03-03 18:45:53 +01:00
volzhs
66b7586fb0
Fix wrong TreeItem reference after reconstructing
2017-03-03 04:01:04 +09:00
Ray Koopa
e07aa5deb8
Added functionality for resizable dialogs.
2017-03-01 23:40:10 +01:00
Rémi Verschelde
a1cbe8e22b
Merge pull request #7878 from RebelliousX/else
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Bunch of missing `else` statements and general logic
2017-02-28 23:03:10 +01:00
Saracen
5e938f0001
Inf and NaN support added to GDScript.
2017-02-28 21:52:33 +00:00
Thaer Razeq
f50488a361
Various fixes detected using PVS-Studio static analyzer.
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- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
Rémi Verschelde
0f8c6dd382
Merge pull request #7904 from tagcup/use_math_prng
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Use the common PRNG in 2D particles code.
2017-02-28 08:17:02 +01:00
Ferenc Arn
67ef529113
Use the common PRNG in 2D particles code.
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Replaces the custom PRNG used by 2D particles code with a wrapper for the PRNG located under core/math.
2017-02-27 15:36:17 -06:00
Ray Koopa
5cf063ca9d
Add disabled tabs
2017-02-27 19:07:50 +01:00
Ray Koopa
fc9077a213
Fix several drawing and logic issues in TabContainer
2017-02-27 15:47:47 +01:00
Rémi Verschelde
df365fdc3c
Merge pull request #6462 from RandomShaper/fix-improve-anim-blend
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Fix/improve AnimationPlayer blending logic
2017-02-27 14:39:54 +01:00
Rémi Verschelde
5f31b3ce58
Merge pull request #7897 from RandomShaper/particles2d-process-mode
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Add process mode option to Particles2D
2017-02-27 14:03:44 +01:00
Pedro J. Estébanez
5d094602b8
Add process mode option to Particles2D
2017-02-27 10:47:28 +01:00
Rémi Verschelde
3de1415b6a
Merge pull request #7653 from Dumbeldor/RichTextLabel_remove_line
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RichTextLabel add function remove_line
2017-02-26 21:16:30 +01:00
Rémi Verschelde
7a9b08f785
Merge pull request #7889 from Hinsbart/fix_autoenable_input
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Fix auto-enable of _input processing when _input() method is set.
2017-02-26 20:51:53 +01:00
Rémi Verschelde
c68f0c7961
Merge pull request #7887 from bojidar-bg/particles-emission-ended
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Add emission_finished signal to Particles2D
2017-02-26 20:50:41 +01:00
Rémi Verschelde
4d6a3cf7fc
Merge pull request #7874 from volzhs/issue-7820-master
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Fix crash when click icon while editing node name
2017-02-26 20:28:00 +01:00
Rémi Verschelde
3abd4c906d
Merge pull request #7869 from RandomShaper/fix-touchbutton-crash
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Fix crash if TouchScreenButton is pressed while exiting the tree
2017-02-26 20:27:43 +01:00
Rémi Verschelde
e5cf1fe350
Merge pull request #7866 from Hinsbart/tween_fix
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Fix undefined behavior found by static code analyzer.
2017-02-26 20:27:20 +01:00
Rémi Verschelde
8e0dbd1b8e
Merge pull request #7858 from bojidar-bg/tilemap-get-size
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Add Rect2 TileMap::get_used_rect()
2017-02-26 20:24:56 +01:00
Rémi Verschelde
539b9e09e4
Merge pull request #7856 from RandomShaper/add-duplicate-flags
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Add more options to Node.duplicate()
2017-02-26 20:24:17 +01:00
Rémi Verschelde
caa74b70e7
Merge pull request #7831 from volzhs/tr-buttonarray-3
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Translate ButtonArray text
2017-02-26 20:15:33 +01:00
Andreas Haas
373e0099cf
Fix auto-enable of _input processing when _input() method is set.
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Since f3f4a11c
processing of callbacks such as `_process`, `_fixed_process`, etc will be
automatically enabled when the corresponding method is found in the script.
However, for _input() this wasn't working.
That's simply because `_input` wasn't initialized in `SceneStringNames` ^^
2017-02-25 21:12:26 +01:00
Bojidar Marinov
0d6485d919
Add emission_finished signal to Particles2D
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(Also remove some Particles2D::testee method, which was unused)
Resolves #3963
2017-02-25 16:06:00 +02:00
Bojidar Marinov
53921faa91
Complete the globals.h -> global_config.h conversion
2017-02-23 17:47:25 +02:00
volzhs
3ae0ffa182
Fix crash when click icon while editing node name
2017-02-23 02:20:46 +09:00
Pedro J. Estébanez
75c68f6512
Fix crash if TouchScreenButton is pressed while exiting the tree
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(cherry picked from commit 5b8d5766f4
)
2017-02-22 01:37:22 +01:00
Andreas Haas
0157969ccc
Tween: Fix undefined behavior found by static code analyzer.
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Adresses the issue mentioned in https://software.intel.com/en-us/articles/the-ultimate-question-of-programming-refactoring-and-everything
2017-02-22 00:56:40 +01:00
Juan Linietsky
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Bojidar Marinov
136e1e18ba
Add Rect2 TileMap::get_used_rect(), closes #4390
2017-02-20 23:02:03 +02:00