Rémi Verschelde
db523dd400
Merge pull request #63518 from timothyqiu/window-toggle
2022-08-08 16:13:30 +02:00
Hugo Locurcio
393cf40922
Distinguish multiple node configuration warnings in the scene tree dock
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A number of dots is present next to the node configuration icon
warning when there is more than 1 warning.
Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
2022-08-04 02:20:11 +02:00
foxydevloper
1ff9a09e2c
Improve tooltips for grouping/ungrouping nodes
2022-07-31 10:56:32 -04:00
Juan Linietsky
d4433ae6d3
Remove Signal connect binds
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
Haoyu Qiu
42373df2d4
Add a Window visibility toggle button to the Scene tree
2022-07-27 08:57:45 +08:00
Chia-Hsiang Cheng
83d478ffcd
Disable the OK button when no node is selected.
2022-07-14 12:03:27 +08:00
Rindbee
72a768b24f
Avoid possibly showing two Dialogs at the same time
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Update editor/scene_tree_editor.cpp
Add a comment to explain why
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-06-21 17:21:04 +08:00
kobewi
d2c8741a69
Fix crash with empty scenes
2022-06-04 00:04:49 +02:00
Rémi Verschelde
26bfaf34dd
Merge pull request #61488 from fire-forge/filter
2022-05-30 02:03:45 +02:00
FireForge
7f7244f04a
Use consistent casing in editor filter/search bars
2022-05-28 18:43:16 -05:00
kobewi
b923cc8f13
Optimize SceneTreeEditor filtering
2022-05-24 18:07:18 +02:00
trollodel
307427af89
Add the button pressed to some signals in Tree
2022-05-21 17:16:52 +02:00
reduz
45af29da80
Add a new HashSet template
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
reduz
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
kobewi
379ebe304a
Show list of groups in node tooltip
2022-05-12 15:46:16 +02:00
kobewi
1dc7bcc83c
Cleanup metadata usage
2022-05-06 00:27:10 +02:00
Rémi Verschelde
0f8ee1d256
Merge pull request #60161 from V-Sekai/instanced_children_color
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Make editable children use warning color instead of disabled color
2022-05-05 01:41:27 +02:00
reduz
8580f377a3
Implement Scene Unique Nodes
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Implements https://github.com/godotengine/godot-proposals/issues/4096
* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
SaracenOne
e7e4f41004
Make instance's editable children use warning color instead of disabled color
2022-04-11 02:36:20 +01:00
Michael Alexsander
c331a3a614
Fix errors when locking nodes
2022-03-27 16:10:57 -03:00
Aaron Franke
918b09cabc
Initialize bools in the headers in editor
2022-03-12 13:34:06 -06:00
Michael Alexsander
917dac78e7
Replace some bits of code left to work with the new `TabContainer`
2022-03-04 19:16:33 -03:00
Jakob Bouchard
6553f5c242
Convert _notification methods to switch - Chunk C
2022-02-16 13:03:05 -05:00
Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
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Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.
Removes unnecessary `editor_node.h` includes in various editor classes.
Renames `dynamicfont` to `dynamic_font` in a couple files.
Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
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This reverts commit a988fad9a0
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As discussed in #57725 and clarified in #57788 , `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
jmb462
a988fad9a0
Add missing SNAME macro optimization to all theme methods call
2022-02-06 23:06:11 +01:00
jmb462
1ce81dc5f2
Add missing SNAME macro optimization in some function calls
2022-02-06 15:54:04 +01:00
kobewi
189dab2d76
Add visibility to CanvasLayer
2022-02-05 14:02:21 +01:00
Wilson E. Alvarez
3eb5e0ac50
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
2022-01-26 18:03:56 -05:00
trollodel
aa1102fc53
Store panels and docks singletons in their own classes
2022-01-20 20:13:26 +01:00
Yuri Roubinsky
5003d4351e
Fix theming update in several editor classes
2022-01-16 14:49:03 +03:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
jmb462
81efebb3a1
Fix bad popups offset in editor with single window off
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Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
Rémi Verschelde
f0b26a6160
Merge pull request #52962 from mujpao/fix-right-click-sub-nodes
2021-10-07 23:14:07 +02:00
Rémi Verschelde
164dc11e04
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
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Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Silc Renew
f2e9867e9f
Implemented SkeletonEditorGizmo
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
Rémi Verschelde
8f227e9da3
Merge pull request #51413 from KoBeWi/ 🚗
2021-10-04 20:31:47 +02:00
Hugo Locurcio
570cdc128f
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30 16:50:25 +02:00
Rémi Verschelde
88b347dc27
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-some-functions
2021-09-23 13:14:20 +02:00
mujpao
f25a698f80
Fix right clicking sub nodes after renaming parent
2021-09-23 00:19:21 -07:00
Hugo Locurcio
c673aea124
Display the node name in scene tree dock tooltips
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This makes long node names previewable without having to rename them.
2021-09-01 15:02:42 +02:00
jmb462
54de7114c5
Add missing SNAME macro optimization for StringName in some functions
2021-08-20 14:50:24 +02:00
developer
fd9267fd8d
fixed the node not renaming when clicking elsewhere on the scene tree.
2021-08-17 09:07:12 +02:00
kobewi
e401cd58f1
Add option to not expand tree on node select
2021-08-12 00:36:56 +02:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
Silc 'Tokage' Renew
b7bc609782
Remove extra signal firing in SELECT_MULTI mode
2021-07-23 17:53:16 +09:00
Silc 'Tokage' Renew
32640edac7
Revert "Fix duplicate selection in SceneTree"
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This reverts commit 7d20d78847
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# Conflicts:
# editor/scene_tree_editor.cpp
2021-07-23 17:34:21 +09:00
Rémi Verschelde
b1eee24e26
Merge pull request #50517 from KoBeWi/ 🌳 💣
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Assign value to property by dropping to scene tree
2021-07-19 18:08:47 +02:00