kobewi
dc5f6ac4cf
Don't show tooltips for paused controls
2021-11-29 13:23:28 +01:00
Rémi Verschelde
89a4ab6c11
Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix
2021-11-29 13:13:13 +01:00
Rémi Verschelde
d6d20d0926
Merge pull request #55378 from Chaosus/fix_particles_builtins
2021-11-29 12:13:47 +01:00
Yuri Roubinsky
5b4d8545ed
Fix `INDEX` built-in in a process function of particle shader
2021-11-29 12:54:24 +03:00
Yuri Roubinsky
6e80e97b0f
Fix built-in(PI, TAU, E) assignment to a global constant in a shader
2021-11-29 10:32:36 +03:00
Raffaele Picca
37cfa56db3
Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes.
2021-11-28 19:42:42 +01:00
Wilson E. Alvarez
697d9e3cbf
Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor
2021-11-28 09:08:34 -05:00
Red Headphone
8a6c6d5329
progress_offset now added to reference cross draw function
2021-11-28 17:59:00 +05:30
Rémi Verschelde
69a194f051
Merge pull request #55239 from zacryol/find-world-2d-description-fix
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Fix description of Viewport `find_world_2d()` method.
2021-11-28 10:37:14 +01:00
zacryol
81c1d5197e
Fix description of Viewport `find_world_2d()` method.
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The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter.
and also find_world_3d()
2021-11-27 13:49:03 -07:00
Silc 'Tokage' Renew
d54919945f
Fixed odd behavior when Skeleton3DEditor is re-generated
2021-11-28 04:03:15 +09:00
Rémi Verschelde
52b7d5fa34
Merge pull request #55333 from pablodp606/fix-offset-drag
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Fix offset in CanvasItem drag movement
2021-11-27 09:16:16 +01:00
Nathan Franke
dd30253cdc
PackedByteArray, Array slice end exclusive, rename subarray to slice
2021-11-26 22:13:12 -06:00
Pablo Dobarro
cfacd9c057
Fix offset in Viewport drag movement
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The initial offset was using the mouse position when the threshold
was reached instead of the initial click position. This was adding
the drag threshold distance as an extra offset to the final
transformation.
Now the offset is calculated from the initial click position.
2021-11-27 01:32:02 +01:00
Rémi Verschelde
e734a7a2d8
Merge pull request #55371 from TokageItLab/fixed-playbackdata-in-animationplayer
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Fixed PlaybackData in AnimationPlayer
2021-11-27 01:14:30 +01:00
Silc 'Tokage' Renew
0569930280
Fixed PlaybackData in AnimationPlayer
2021-11-27 07:53:48 +09:00
Aaron Franke
7a096b216e
Remove default_env.tres from generating in new projects
2021-11-26 14:37:27 -06:00
Yuri Roubinsky
b43281c8ab
Merge pull request #55356 from Chaosus/shader_fix_particles_time
2021-11-26 19:53:18 +03:00
Yuri Roubinsky
0f1f002e74
Fix `TIME` using in custom functions of particle shader
2021-11-26 19:03:01 +03:00
Rémi Verschelde
80e292b3e0
Merge pull request #55350 from Ev1lbl0w/fix_default_value_inspector
2021-11-26 16:01:37 +01:00
Ricardo Subtil
93396b3e51
Fix wrong comparison with default values
2021-11-26 14:04:13 +00:00
Yuri Roubinsky
93bb34cfb4
Prevent crash when passing empty array to MeshEmitter
2021-11-26 16:07:09 +03:00
Rémi Verschelde
8f0c6ce726
Merge pull request #55347 from Faless/js/4.x_scons_emcc_abspath
2021-11-26 13:41:16 +01:00
Fabio Alessandrelli
eaedc92c61
[HTML5] Use absolute path for JS lib/pre/externs.
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Ensure better compatibility when emcc which may run some tools from
different paths (e.g. closure compiler).
This fixes externs include issues with modern emcc using the closure
compiler.
2021-11-26 12:44:51 +01:00
Yuri Roubinsky
ab6e370a9e
Merge pull request #55344 from Chaosus/repair_error_func
2021-11-26 14:06:00 +03:00
Yuri Roubinsky
a4b7de6b23
Fix console colors on Windows
2021-11-26 13:10:55 +03:00
Rémi Verschelde
1b9fb5c969
Merge pull request #55342 from Faless/js/4.x_input_fix_focus_iframe
2021-11-26 10:42:06 +01:00
Fabio Alessandrelli
63e2db2499
[HTML5] Fix focus (again) in Firefox's iframes.
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This actually makes sense(?), when running inside an iframe the active
element might be our canvas, while the iframe itself is not active in
the parent window. Since we consume the event, the iframe does not get
focused in Firefox (but does in Chromium-based browsers), so we must
always call focus to handle such occasions.
2021-11-26 09:44:00 +01:00
ator-dev
3237950216
Make delete_lines work correctly regardless of the selection
2021-11-26 08:28:58 +00:00
Rémi Verschelde
4813abc6e7
Merge pull request #55311 from Chaosus/fix_uniform_array
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Fix uniform array alignment to fix a bug
2021-11-26 08:25:14 +01:00
Rémi Verschelde
3a0a935fcc
Merge pull request #54345 from floppyhammer/fix-circular-texture-progress
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Fix nine patch of circular TextureProgressBar
2021-11-26 08:23:45 +01:00
Raffaele Picca
459e2a4b6f
Fixed texture animation speed when using random lifetime ( Particle2D gpu + cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993
2021-11-26 01:12:23 +01:00
Rémi Verschelde
2681d93b8a
Merge pull request #55316 from Chaosus/win32_restore_console_window
2021-11-26 00:14:33 +01:00
Rémi Verschelde
a5f878d884
Merge pull request #55325 from Calinou/fsr-use-warn-print
2021-11-26 00:14:23 +01:00
Hugo Locurcio
97f124b069
Document the VoxelGIData resource
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This companion resource to VoxelGI has many useful settings to tweak.
2021-11-26 00:12:39 +01:00
Rémi Verschelde
dc585e2050
Merge pull request #55313 from nekomatata/bounce-energy-stability
2021-11-25 23:07:28 +01:00
Rémi Verschelde
ca70756238
Merge pull request #55310 from Ev1lbl0w/fix_headless_window_errors
2021-11-25 22:52:55 +01:00
Hugo Locurcio
079ae6a03f
Use `WARN_PRINT_ONCE()` for FSR-related warning messages
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`print_error()` should generally not be used directly. Also,
falling back is best done by printing a warning message instead
of an error message.
2021-11-25 22:47:11 +01:00
Rémi Verschelde
1b89296fad
Merge pull request #55227 from ator-dev/fix-code-folding
2021-11-25 22:21:46 +01:00
Rémi Verschelde
21052ce253
Merge pull request #55319 from Calinou/cluster-builder-remove-debug-code
2021-11-25 21:50:05 +01:00
Yuri Roubinsky
43d999e346
Fix uniform array alignment to fix a bug
2021-11-25 23:38:08 +03:00
Hugo Locurcio
c73a51fd55
Remove disabled debug code in ClusterBuilderRD
2021-11-25 20:28:50 +01:00
Yuri Roubinsky
675111e480
Restore console window output for editor app on Windows
2021-11-25 22:06:45 +03:00
PouleyKetchoupp
7032cf0637
Fix RigidDynamicBody gaining momentum with bounce
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Bounce calculation now uses the previous frame's velocity, so it's
consistent with the actual motion of the bodies involved and not the
yet-to-be-applied forces.
When bounce is 1, using the current velocity was causing the new forces
(including gravity) to be taken into account, which lead to the bounce
velocity to be higher than the falling velocity at the moment of impact,
adding more and more energy over time.
2021-11-25 09:51:57 -07:00
Max Hilbrunner
a6a2e0feb9
Merge pull request #52387 from Calinou/node-rename-path-changed-notification
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Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
2021-11-25 17:47:44 +01:00
Ricardo Subtil
11caecb755
Added more empty definitions for headless display server
2021-11-25 16:28:23 +00:00
Rémi Verschelde
b3ec5a16ea
Merge pull request #55309 from aaronfranke/ps-exist-errors
2021-11-25 16:57:37 +01:00
Aaron Franke
40cb86ba96
Don't show errors when getting nonexistent settings
2021-11-25 08:23:42 -06:00
Rémi Verschelde
1e99eea064
Merge pull request #55308 from Chaosus/revert_uniform_order_fix
2021-11-25 15:05:54 +01:00
Yuri Roubinsky
9b1f8f7a96
Revert "Pushes array of uniforms to first place in the buffer"
2021-11-25 16:13:19 +03:00