Rémi Verschelde
2712014744
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Fabio Alessandrelli
0a34d35218
Do not allow link-local addresses to be used by editor debugger
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Default editor debugger address is now 127.0.0.1
(cherry picked from commit 72b4a09a14
)
2017-10-09 16:07:13 +02:00
Paulb23
8cc56c16cf
Added members overview (2.1)
2017-10-07 14:41:46 +01:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Rémi Verschelde
215ce6ab2b
Rename "Default" window placement mode to "Top Left"
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It is no longer the default value ;)
(cherry picked from commit 686294e4f2
)
2017-08-27 12:47:52 +02:00
Fabio Alessandrelli
c3055b24d1
Remove "debug/remote_port" project setting (moved to editor)
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Also updated default port from 6007 (X11) to 6096 (unspec)
2017-07-22 14:36:43 +02:00
Rémi Verschelde
c7b7cb24a5
Change default color of script editor text selection
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Supersedes and closes #9388 .
(cherry picked from commit 6fd4311c27
)
2017-07-14 21:51:32 +02:00
Poommetee Ketson
4a0dc529ce
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
Hugo Locurcio
db2cb08057
Increase the default perspective camera FOV
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This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
(cherry picked from commit cdcc3c919b
)
2017-06-17 12:31:27 +02:00
Andreas Haas
6ae8cbb850
EditorSettings: Default game window placement to Centered.
2017-06-12 21:10:31 +02:00
Rémi Verschelde
fe78ebbcb4
Merge pull request #8920 from pixelpicosean/scroll-to-pan-canvas-item-editor
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Add settings to pan canvas editor instead of zoom with mouse/touchpad scrolling
2017-06-09 10:49:25 +02:00
Rémi Verschelde
fec8e2549c
Fix a few property warnings on Globals access
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Hand-picked from 515f92d03b
.
2017-05-26 18:46:59 +02:00
Sean Bohan
e3f10f3e93
Add settings to pan canvas item editor instead of zoom with mouse/touchpad scrolling.
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This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive.
2 new settings are added to `2d_editor`:
1. `scroll_to_pan`: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom
2. `pan_speed`: use this value to change scroll speed
2017-05-26 18:35:39 +08:00
Fabio Alessandrelli
aa167fa04b
Rename debug/debug_port to network/debug_port.
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Expose it in editor settings.
2017-05-12 20:01:53 +02:00
Fabio Alessandrelli
7a4dc3be41
Allow selecting editor debug host and port.
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Possibly fixes various editor<->debugger connection related problems.
(cherry picked from commit 98eb58a93c
)
2017-05-12 20:01:53 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
a9d63bcf6f
Merge pull request #8107 from RandomShaper/warped-panning-2.1
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Implement warped mouse panning for 2D & 3D editors (2.1)
2017-03-24 22:50:34 +01:00
Pedro J. Estébanez
2c2c48ffb3
Implement warped mouse panning for 2D & 3D editors
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Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-22 21:18:47 +01:00
Pedro J. Estébanez
e1d18e6481
Add editor option for automatically closing the output when stopping the game
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(back-ported from 1bd1af776c
)
2017-03-21 12:47:05 +01:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
1b0e2b0c39
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
(Manual redo of 49c065d29c
)
2017-03-18 23:45:45 +01:00