Otherwise we would need to include all of them in android_source.zip,
which means building the zip after all libs have been built by SCons
(so it would have to be done via gradle or a manual script).
By extracting it from the pre-built APKs, we save some disk space in
templates archives too.
The language didn't make it clear that it's installing a *source* template
to the project folder, for later use when compiling custom APKs.
Fixes#28736.
The description is displayed as a tooltip when hovering the project
in the Project Manager. It can span multiple lines.
This partially addresses #8167.
In some functions in editor/find_in_files.cpp was detected a memory leak
DirAccess* and FileAccess* were replaced by DirAccessRef and FileAccessRef
DirAccessRef and FileAccessRef are just wrappers for DirAccess* and FileAccess*
Fixes for issue #31659
The asset library will now fade when loading pages instead
of displaying a progress bar, which is a more common design pattern
when browsing an online resource's pages.
A "Loading..." text will be displayed before the first page loads.
Previously it was only possible to create custom script templates per
editor instance which could lead to certain name collisions, but now one
can create such templates per project tailored for specific use cases.
The default path to search for custom script templates is defined in
project settings via `editor/script_templates_search_path` setting as
`res://script_templates` path, yet this can be configured per project.
Templates have at most two origins now:
1. Project-specific, defined in `ProjectSettings`, for instance:
- res://script_templates/
2. Editor script templates, for instance:
- %APPDATA%/Godot/script_templates/
As script templates can have the same name over different paths,
the override mechanism was also added, enabling project-specific
templates over the editor ones.
- Use a "broken file" icon instead of a "folder" icon for missing
projects
- Fade out the project icon for missing projects
- Use transparent modulate for grayed out projects as it results in
better-looking text
- Disable the "Edit", "Run" and "Rename" buttons if at least
one missing project is selected
- Make double-clicking or pressing Enter do nothing when a missing
project is selected
- Change the "Open in FileSystem" tooltip accordingly for missing
projects
- Don't connect the "Open in FileSystem" pressed signal to make the
button ineffective for missing projects
- Name missing projects as "Missing Project" instead of
"Unnamed Project"