Commit Graph

166 Commits

Author SHA1 Message Date
Rune bce6f1792e GDScript compiler subclass bugfixes 2022-11-13 02:29:21 -08:00
Rémi Verschelde 7eb44fa47d
Merge pull request #68125 from kleonc/range-fix-single-arg-optimized-type-mismatch
[GDScript] Fix type mismatch in optimized single arg `range`
2022-11-02 14:18:24 +01:00
kleonc c268e3a235 GDScript Fix type mismatch in optimized single arg `range` 2022-11-02 13:20:47 +01:00
Rafał Mikrut d7d130295e Support for checking that Projection is(not) null 2022-11-01 20:49:52 +01:00
clayjohn 0a51bb4ca5 Add STATIC_CALLED_ON_INSTANCE warning to highlight
when static functions are called directly from objects
2022-10-14 10:43:42 -07:00
clayjohn be1e9acb7c Implement RETURN_VALUE_DISCARDED warning in GDscript 2022-10-13 11:56:45 -07:00
Rémi Verschelde 62b066dbd6 Fix more MSVC C4702 (unreachable code) warnings 2022-10-07 14:43:59 +02:00
Hugo Locurcio 6afbf0bd5a
Improve dictionary printing to avoid confusion with arrays
- Add leading and trailing spaces within dictionaries, as the `{}`
  characters are hard to distinguish from `[]` on some fonts.
  This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
Hugo Locurcio 291d3aaabe
Improve null and object printing to avoid confusion with arrays
- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
  with array-based properties.
2022-08-31 15:31:49 +02:00
Aaron Franke 10a56981dc
Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
Yuri Sizov 1362bc22bd Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
Antonio Dell'Annunziata f81a166ab8
fix(gdscript): Infer type from preload const
When resolving the type of the attribute from the variant, the result_type.kind was overritten for no reason.
It is assumed that this only needs to be done, if the variant value is not valid to have any kind here.

Solves #63715
2022-08-07 16:09:24 +02:00
Rémi Verschelde 33258d850c
Merge pull request #61315 from lawnjelly/variant_bucket_pools
Variant memory pools
2022-08-02 15:54:18 +02:00
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde f0eb3ac5d3
Merge pull request #62701 from cdemirer/for-variable-conflict 2022-07-06 16:02:49 +02:00
Yuri Sizov f85bafaa11 Add grouping annotations for class properties in GDScript 2022-07-05 22:01:40 +03:00
lawnjelly b221eab426 Variant memory pools
Memory pools via PagedAllocator for Transform2D, Transform3D, Basis and AABB.
2022-07-04 12:01:46 +01:00
cdemirer dbdf0174b4 Do error when for variable conflicts with a variable in scope 2022-07-04 12:30:39 +03:00
Rémi Verschelde b730d2ee09
Merge pull request #60675 from voylin/Add-BBCode-support-for-printing-output
Adding print_rich() for printing with BBCode
2022-06-28 23:35:53 +02:00
cdemirer a0608bd891 Fix set chain bug with jump_if_shared 2022-06-28 18:45:27 +03:00
Voylin c6291bcd8a Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
George Marques 1aa6e33bf5
Merge pull request #59358 from strank/debug-inner-classes 2022-06-15 10:37:18 -03:00
George Marques 67156aa4c2
Merge pull request #61666 from nathanfranke/fix-match-bind
gdscript: use correct error for unused bind match, suppress with underscore
2022-06-15 10:21:34 -03:00
George Marques 15740c37a3
Merge pull request #57151 from cdemirer/fix-match-array-dict-pattern-logic-error
Fix logic errors in match-statement Array & Dictionary patterns
2022-06-14 21:30:05 -03:00
strank 2079e19899 Extend test_compiler to also disassemble inner classes 2022-06-12 16:30:04 -04:00
Nathan Franke 3d61246bc4
use correct error for unused bind match, suppress with underscore 2022-06-03 13:28:33 -05:00
Rémi Verschelde 68bf4eb100
Merge pull request #61440 from vnen/gdscript-scene-unique-nodes
GDScript: Support `%` in shorthand for `get_node`
2022-05-31 12:36:37 +02:00
George Marques eba3e0a9fc
GDScript: Support `%` in shorthand for `get_node`
The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
Rémi Verschelde 6369e495fd
Merge pull request #61279 from Trioct/fix-typed-array-assignment 2022-05-25 17:28:22 +02:00
Trioct bcbfa641ec Fix const typed array assignment 2022-05-25 09:02:11 -05:00
George Marques 24bcbe971a
GDScript: Don't show redundant await warning on unknown types
Also avoid it when the type is known to be a signal.
2022-05-24 14:37:50 -03:00
George Marques 1b76a9d705
GDScript: Fix lambda captures in default argument values 2022-05-23 21:38:31 -03:00
George Marques 969f1980d2
GDScript: Fix `if` after lambda being seen as ternary 2022-05-23 21:13:25 -03:00
George Marques 0a28b4cd94
GDScript: Do not allow standalone lambdas
They cannot be accessed in this case, so an error is shown to avoid
misleading the uses, especially in case of named lambdas.
2022-05-23 12:25:03 -03:00
Rémi Verschelde e22255edaf
Merge pull request #55201 from Scony/fix-unreachable-code-false-positive 2022-05-18 16:04:12 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Rémi Verschelde 9963ae3553
Merge pull request #59863 from cdemirer/fix-match-multiple-bind-single-pattern
Fix issues with multiple bind patterns in match statement
2022-05-11 14:18:02 +02:00
Rémi Verschelde 505e15c523
Merge pull request #60732 from CalebJohn/matching_signature_regression_test 2022-05-11 14:15:48 +02:00
CalebJohn 06a2d83e30 Add regression test for gdscript valid function signature
Previously, there was an issue where the gdscript analyzer incorrectly
riased a validation error for code that had a default Dictionary, Array,
or custom type.
2022-05-03 12:46:09 -07:00
Nathan Franke 58fcad20ef
quote strings inside arrays and dictionaries 2022-05-03 13:37:13 -05:00
Hugo Locurcio 180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde f626e8ef91
Merge pull request #60396 from vnen/gdscript-self-lambda 2022-04-27 13:11:24 +02:00
George Marques 01d13ab2c1
GDScript: Allow using self in lambdas 2022-04-24 21:49:02 -03:00
PastMoments b3704e664d Fixes GDScript define nested dictionary and array as constants #50285 2022-04-19 08:57:23 -04:00
bruvzg 9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Rémi Verschelde db8e6bd83f
Merge pull request #59885 from Jayman2000/autoload-inheritance-message 2022-04-04 23:56:20 +02:00
Jason Yundt 1cc7e7ec33 Improve autoload inheritance error message
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.

Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.

Fixes #59884.
2022-04-04 15:51:02 -04:00
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
cdemirer 3c5b9d1be3 Fix issues with multiple bind patterns in match statement 2022-04-04 15:47:08 +08:00