Commit Graph

2971 Commits

Author SHA1 Message Date
Juan Linietsky f5a3c1ccde make sure file is closed if something fails 2016-01-10 09:59:14 -03:00
Juan Linietsky 3a3ce982b0 removed this fix, which brought more problems than solutions 2016-01-10 00:26:35 -03:00
Juan Linietsky c9852501a4 Fix bug related to EOF in Android FileAccess 2016-01-09 20:50:45 -03:00
Alexander Holland 151e9600aa comment some print_lines 2016-01-09 23:53:34 +01:00
Ariel Manzur d199ed344d removed prints 2016-01-09 19:51:05 -03:00
Rémi Verschelde 662ed9ca8d Merge pull request #3293 from eska014/fix-fbsd-pthread
Fix build (pthread renaming) on Open/FreeBSD
2016-01-09 16:18:55 +01:00
eska a6c1a5c6d0 Fix pthread renaming in Open/FreeBSD 2016-01-09 15:56:31 +01:00
Rémi Verschelde 9e143a52ba Merge pull request #3291 from mrezai/fix-gradle-repositories
Fix maven repositories bug
2016-01-09 15:32:42 +01:00
mrezai 50cbe736de Fix maven repositories bug 2016-01-09 16:51:22 +03:30
Rémi Verschelde dbdce7d6f5 Merge pull request #3289 from TheHX/pr-warnings
Fix some error messages
2016-01-09 12:50:20 +01:00
Franklin Sobrinho 7fa233cd89 Fix some error messages 2016-01-09 08:35:57 -03:00
Juan Linietsky 292e8bf0ab fix issues related to StringArray parsing 2016-01-08 21:09:13 -03:00
Juan Linietsky 176afb2feb -Use simpler methods for parsing simple tags, fixes #3274 2016-01-08 19:03:17 -03:00
Ariel Manzur e291294c79 fixes debug_release build 2016-01-08 17:55:52 -03:00
Juan Linietsky 6a29edf048 removed unnecesary comma in gradle template 2016-01-08 17:55:13 -03:00
Juan Linietsky 225a1b26f4 Merge branch 'master' of https://github.com/godotengine/godot 2016-01-08 17:53:51 -03:00
Juan Linietsky 40ba22631b Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot 2016-01-08 17:53:00 -03:00
Rémi Verschelde 515567d491 Merge pull request #3282 from TheHX/pr-script-debugger
Fix debugger close button and script editor "Show Debugger"
2016-01-08 20:50:41 +01:00
Franklin Sobrinho 514eed4072 Fix debugger close button and script editor "Show Debugger" 2016-01-08 16:43:50 -03:00
Rémi Verschelde e3d4a851b7 Merge pull request #3280 from neikeq/issue_3227
Fix TileSet not refreshed after exporting without merge
2016-01-08 18:04:36 +01:00
Ignacio Etcheverry b4602567cf Fix TileSet not refreshed after exporting without merge 2016-01-08 17:54:13 +01:00
Rémi Verschelde 3ad263eafe Merge pull request #3279 from neikeq/issue_3259
Fix TextEdit caret being drawn when outside the visible region
2016-01-08 17:42:02 +01:00
Juan Linietsky 401622cc22 -Removed ANT build system for Android, as it was deprecated by Google
-Added new Gradle build system, as it is the required build system
2016-01-08 13:36:44 -03:00
Ignacio Etcheverry 02d1ef8ca6 Fix TextEdit caret drawn when outside the visible region 2016-01-08 17:33:42 +01:00
Rémi Verschelde 405cfb6da2 Merge pull request #3278 from neikeq/issue_305
Close scene menu option asks for confirmation only if there are unsaved changes
2016-01-08 17:03:58 +01:00
Ignacio Etcheverry 43b292de1e Scene->Close scene: ask confirmation only when unsaved changes 2016-01-08 16:53:47 +01:00
Rémi Verschelde 516ebbadb9 Merge pull request #3277 from d3v0x/3221_range-minus-zero-fix
do not return zero with minus-sign within range value, fixes #3221
2016-01-08 16:07:39 +01:00
Richard Nespithal b123bc4a2a do not return zero with minus-sign within range value, fixes #3221 2016-01-08 15:57:03 +01:00
Franklin Sobrinho 7fa3bd4e78 Quick open now can open multiple scenes and scripts 2016-01-08 08:27:34 -03:00
Rémi Verschelde ecbc6574fe Use better icon by @MarianoGnu 2016-01-08 07:33:26 +01:00
hondres c632c13c66 Add some joystick functions to input. Enables manipulation of mappings at runtime 2016-01-08 00:40:41 +01:00
Rémi Verschelde 79c1392d17 Merge pull request #3269 from neikeq/numpad_arrows
TextEdit/LineEdit: Handle numpad when NumLock is disabled
2016-01-07 23:11:05 +01:00
Ignacio Etcheverry 6541f6418e TextEdit/LineEdit: Handle numpad PageUp, PageDown, Home and End 2016-01-07 22:59:23 +01:00
Ignacio Etcheverry a825cfd932 TextEdit/LineEdit: Handle numpad arrows if NumLock is disabled 2016-01-07 21:51:47 +01:00
Juan Linietsky 20e395def6 Merge pull request #3267 from neikeq/fix_3266
Added missing onready token name
2016-01-07 15:06:59 -03:00
Ignacio Etcheverry d50e8d2bad Added missing onready token name 2016-01-07 18:59:37 +01:00
Rémi Verschelde 33f4010378 Merge pull request #3250 from akien-mga/pr-uniform-scaling-canvasitem
Fix uniform scaling of non-square CanvasItem nodes
2016-01-07 14:34:21 +01:00
Juan Linietsky b6388e6001 added ':' support to VariantParser, given it' s used by export.cfg 2016-01-07 09:16:11 -03:00
Juan Linietsky 4e367a4b7b -fix bugs related to parsing config files with new variantparser, closes #3248 closes #3207 2016-01-07 09:07:18 -03:00
Rémi Verschelde a0c39a4b33 Merge pull request #3191 from neikeq/filedialog_hotkeys
Add keyboard shortcut to toggle "show hidden files" in FileDialog
2016-01-07 07:50:26 +01:00
Rémi Verschelde c874ad3f52 Merge pull request #3262 from PeaceSells50/BetterFixForVSProjGeneration
Better fix for visual studio project generation.
2016-01-07 07:17:11 +01:00
Peace Sells 9f00d9e44b Better fix for visual studio project generation. 2016-01-06 22:47:43 -07:00
punto- 0ba9b267a4 Merge pull request #3254 from akien-mga/pr-joydev-opt-out
Make joydev build using libudev and libevdev opt-out
2016-01-06 22:05:42 -03:00
Rémi Verschelde c8849c0b79 Merge pull request #3136 from MarianoGnu/bug_fixing
Fix RGBA Uniform autogeneration in ShaderGraph
2016-01-06 21:10:48 +01:00
Rémi Verschelde a98aa0bbbe Make joydev build using udev and evdev opt-out but blocking (linux)
It is enabled by default, users have to specifically ask for it if they don't want gamepad support. If libudev or libevdev are missing, the build aborts and tells the user the reason and that they can disable gamepad support with the "gamepad=no" option.
2016-01-06 19:21:37 +01:00
Rémi Verschelde bc3b1a63ba Merge pull request #3208 from nounoursheureux/master
You can now create an inherited scene based on an already opened scene
2016-01-06 18:31:33 +01:00
Nounours Heureux f32a06e470 You can create an inherited scene based on an already opened scene. 2016-01-06 17:46:45 +01:00
Franklin Sobrinho a906bce9a0 Fix error caused by dragging a Range property 2016-01-06 09:58:22 -03:00
Rémi Verschelde 1fe9f626e1 Merge pull request #3256 from TheHX/pr-conn-binds
Fix .tscn format not loading signal binds
2016-01-06 13:01:59 +01:00
Franklin Sobrinho 69240aa243 Fix .tscn format not loading signal binds 2016-01-06 08:56:06 -03:00