Pedro J. Estébanez
525de52b08
Stop debug time full barriers preventing layout transitions in Vulkan RD
2022-06-28 10:01:45 +02:00
Pedro J. Estébanez
e1645567a6
Optimize texture update in Vulkan RD
2022-06-28 10:01:45 +02:00
Pedro J. Estébanez
509c0eb86b
Apply some small fixes/enhancements to the Vulkan RD
...
- Initialize queue indices to values meaning 'unset'
- Remove unused parameters & members
- Make texture update access flags consistent with texture copy
- Fix style and pass type of some parameters
- Synchronize setup-draw in flush with a semaphore
- Add no current list validation to draw_list_begin_splits()
- Update texture usage flags on destination of copy
- Fix misuse of Vulkan flag
2022-06-28 10:01:45 +02:00
Rémi Verschelde
16d9918b51
Merge pull request #62467 from RandomShaper/descriptor_rw_matters
...
Consider uniform writability part of the interface of the set
2022-06-28 08:25:38 +02:00
Rémi Verschelde
a386e59d4f
Merge pull request #62475 from Je06jm/fix-fsr
...
Fixed FSR
2022-06-28 08:08:20 +02:00
Rémi Verschelde
4c14bf7482
Merge pull request #62470 from vnen/gdscript-export-nodes
...
GDScript: Enable exporting nodes to the inspector
2022-06-28 08:07:00 +02:00
Je06jm
c2550e1cc0
Fixed FSR. Before, it was commiting the
...
raw render to the screen. Now, it commits
the fsr upscaled image
2022-06-27 18:01:12 -06:00
Rémi Verschelde
b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
...
Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
George Marques
9490146a16
GDScript: Enable exporting nodes to the inspector
...
Also fix an small issue in the property editor for NodePath trying to
use the meta property when not needed.
2022-06-27 18:42:52 -03:00
Rémi Verschelde
8fd0b4d1f8
Merge pull request #62449 from Chaosus/wrap_func
...
Add generalized version of `wrap` function
2022-06-27 23:28:37 +02:00
Rémi Verschelde
c4a426d6ec
Merge pull request #62462 from vnen/gdscript-setter-chaining
...
GDScript: Fix setter being called in chains for shared types
2022-06-27 23:25:53 +02:00
Rémi Verschelde
25baa32db0
Merge pull request #62458 from Geometror/interpolation-function-cleanup
...
Refactor Bezier interpolation functions
2022-06-27 23:25:33 +02:00
K. S. Ernest (iFire) Lee
9ddebc0c22
Add a const call mode to Object, Variant and Script.
...
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).
This mode ensures only const functions can be called, making it safe to use from the editor.
Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Pedro J. Estébanez
fc6ac4a155
Consider uniform writability part of the interface of the set
2022-06-27 21:56:18 +02:00
Rémi Verschelde
c79aad0257
Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3d
...
Fix VECTOR/LOCAL transitions in Node3D
2022-06-27 21:45:02 +02:00
Hendrik Brucker
99ce0df3b1
Refactor bezier interpolation functions
2022-06-27 19:42:43 +02:00
George Marques
511a4b761c
GDScript: Fix setter being called in chains for shared types
...
When a type is shared (i.e. passed by reference) it doesn't need to be
called in a setter chain (e.g. `a.b.c = 0`) since it will be updated in
place.
This commit adds an instruction that jumps when the value is shared so
it can be used to skip those cases and avoid redundant calls of setters.
It also solves issues when assigning to sub-properties of read-only
properties.
2022-06-27 12:09:51 -03:00
Yuri Rubinsky
2476c50a66
Add generalized version of `wrap` function
2022-06-27 16:11:21 +03:00
Rémi Verschelde
c41e4b10c3
Merge pull request #61954 from KoBeWi/scene_factory 🏭
2022-06-27 14:56:53 +02:00
Rémi Verschelde
1c7971d11c
Merge pull request #37764 from KoBeWi/video_pauser
2022-06-27 14:50:29 +02:00
Rémi Verschelde
bbca1d6530
Fixup #62318 after ResourceCache changes
2022-06-27 14:02:21 +02:00
Rémi Verschelde
09c584990c
Merge pull request #62318 from reduz/simplify-subresource-saving
...
Simplify Subresource Saving
2022-06-27 13:50:49 +02:00
reduz
7acf697479
Fix VECTOR/LOCAL transitions in Node3D
...
Fixes #62225 , supersedes #62227
2022-06-27 13:45:35 +02:00
Rémi Verschelde
dac79e15f1
Merge pull request #62390 from Calinou/movie-writer-tweak-settings
2022-06-27 12:27:46 +02:00
Rémi Verschelde
82a56e5c42
Merge pull request #61587 from YuriSizov/control-fix-theme-owner-toplevel
...
Fix theme propagation for children of top level controls and windows
2022-06-27 12:03:36 +02:00
Rémi Verschelde
11f5d2141a
Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodes
2022-06-27 12:02:19 +02:00
Rémi Verschelde
fbc3777467
Merge pull request #62185 from reduz/export-node-pointer-path
...
Add ability to export Node pointers as NodePaths
2022-06-27 11:14:36 +02:00
Rémi Verschelde
898e09e2e6
Merge pull request #61691 from madmiraal/android-ndk-23
...
Upgrade Android NDK to r23 LTS
2022-06-26 21:23:23 +02:00
Rémi Verschelde
af694245f5
Merge pull request #62221 from ConteZero/drag_and_drop_option
...
Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26 16:02:52 +02:00
ConteZero
5d56efcaa4
Add an option to drag'n'drop selected text in TextEdit
2022-06-26 15:22:02 +02:00
Rémi Verschelde
d5cd990414
Merge pull request #62426 from smix8/navigation_doc_navagent_radius_4.x
...
Clarify NavigationAgent radius property
2022-06-26 13:52:04 +02:00
smix8
e1a4d1d08c
Clarify NavigationAgent radius property
...
Documents Navigation radius property, especially that it affects avoidance only.
2022-06-26 13:04:02 +02:00
JFonS
12459ab334
Merge pull request #62124 from holgac/bugfix-62096
...
Fixes #62096 : LightmapGIData::_get_light_textures_data crash on empty image
2022-06-26 12:30:19 +02:00
Rémi Verschelde
16b23ee372
Merge pull request #62248 from Calinou/editor-icons-add-multiplayer-nodes
...
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
2022-06-26 08:51:45 +02:00
Rémi Verschelde
2b349141dc
Merge pull request #62250 from Calinou/editor-icons-add-abstract-icons
...
Add editor icons for abstract nodes that can now be added in the editor
2022-06-26 08:49:58 +02:00
Hugo Locurcio
283356c7ee
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
...
Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
2022-06-26 05:35:55 +02:00
Clay John
d91def0c7b
Merge pull request #62420 from BastiaanOlij/fix_roughness_shader
...
Fix typo in roughness shaders
2022-06-25 20:10:14 -07:00
Hugo Locurcio
8a31a2d25c
Add editor icons for abstract nodes that can now be added in the editor
2022-06-26 05:08:44 +02:00
Bastiaan Olij
4e8e10a186
Fix typo in roughness shaders
2022-06-26 12:43:21 +10:00
Fredia Huya-Kouadio
6a7471b204
Merge pull request #62289 from madmiraal/fix-61816
...
Remove broken scroll gesture on Android
2022-06-25 18:48:14 -07:00
kobewi
e69f3d527c
Properly handle game pause in VideoPlayer
2022-06-26 01:56:30 +02:00
Rémi Verschelde
295a79c125
Merge pull request #62406 from YeldhamDev/custom_scene_fix
...
Fix error about transient window when running a custom scene
2022-06-25 23:15:36 +02:00
Rémi Verschelde
ec2e7ea98c
Merge pull request #61435 from nathanfranke/tab-container-repaint
...
repaint tab container when changing tab visibility (fixes filesystem tab disappearing)
2022-06-25 23:14:18 +02:00
Michael Alexsander
d6f5c5429f
Fix error about transient window when running a custom scene
2022-06-25 16:41:10 -03:00
Hugo Locurcio
bdb40c6478
Add property hints to MovieWriter settings
...
- Rename audio mix rate setting as the suffix is now part of the
property hint. This is also more consistent with existing mix rate
project settings.
- Improve the MovieWriter class reference.
- Tweak warning message about audio possibly going out of sync.
2022-06-25 20:08:56 +02:00
Marcel Admiraal
48efd563e4
Upgrade Android NDK to r23 LTS
2022-06-25 14:58:30 +01:00
reduz
b7c41f9ba1
Add ability to export Node pointers as NodePaths
...
This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.
NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.
Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde
21c79d7515
Merge pull request #62311 from KoBeWi/anuluj
...
Replace some TTRCs with RTRs
2022-06-25 14:27:20 +02:00
Rémi Verschelde
dd743b3c78
Merge pull request #62314 from tefusion/capsulemesh-radius-height-setters
...
Fix CapsuleMesh height/radius setters
2022-06-25 14:16:29 +02:00
Rémi Verschelde
b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
...
Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00