Commit Graph

44619 Commits

Author SHA1 Message Date
Hugo Locurcio c178cfef8e
Mark some common project settings as basic 2022-06-12 19:50:14 +02:00
Hugo Locurcio b5c78f3046
Document the CurveXYZTexture class, improve CurveTexture documentation 2022-06-12 19:33:27 +02:00
Hugo Locurcio 21da2fbbb0
Add a property hint for the iOS touch delay project setting 2022-06-12 19:30:00 +02:00
Jonathan Nicholl 3d8e400fb5 Fix type hints for AnimationLibrary's signals 2022-06-12 13:20:51 -04:00
Andreas Raddau 9d9a50b7ee Fixed missing call to AnimationTrackEditor::make_insert_queue 2022-06-12 16:02:09 +02:00
Rémi Verschelde 296c8b74f2
Merge pull request #60128 from jiq4449/master
Added documentation comments to the .NET library
2022-06-12 12:49:33 +02:00
Rémi Verschelde abcbe36661
Merge pull request #61959 from timothyqiu/right-desc
Fix parameter name for `String.left` and `String.right`
2022-06-12 12:45:03 +02:00
Haoyu Qiu 6f38c21253 Fix parameter name for String.left and String.right 2022-06-12 16:34:44 +08:00
Rémi Verschelde d4235f51b1
Merge pull request #61949 from touilleMan/native_extension_open_library_handle_initialization_error
Fix NativeExtension::open_library return value when the undelying lib fails to initialize
2022-06-12 08:49:19 +02:00
Rémi Verschelde 91dd049aab
Merge pull request #61950 from Calinou/editor-capitalization-add-taa
Add TAA to the list of editor capitalizations
2022-06-12 08:48:30 +02:00
Rémi Verschelde 79fd068a10
Merge pull request #61240 from fire-forge/suffix
Add suffixes to all nodes and resources
2022-06-12 08:47:41 +02:00
Rindbee 472d16be4f Fix setting owner on internal nodes when save brach as scene 2022-06-12 13:57:42 +08:00
Joshua Quinones 003ad31ed5
Added documentation comments to the .NET library
Comments have been added for the following:
modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
2022-06-11 21:37:40 -05:00
Hugo Locurcio b55f1404ce
Add TAA to the list of editor capitalizations
This is used in the "Use Taa" setting (for temporal antialiasing).
2022-06-12 00:27:56 +02:00
Emmanuel Leblond 228ce1d2b6
Fix NativeExtension::open_library return value when the undelying lib fails to initialize 2022-06-12 00:18:08 +02:00
Rémi Verschelde 8df8fff54b
Merge pull request #61939 from Calinou/doc-meshinstance2d-tool 2022-06-11 22:54:52 +02:00
Hugo Locurcio 857e5a3bb0
Update name of Convert to MeshInstance2D button in MeshInstance2D doc 2022-06-11 21:52:39 +02:00
Rémi Verschelde 1847094271
Merge pull request #59797 from fire-forge/array-margins 2022-06-11 18:55:01 +02:00
FireForge d605d13324 Add margins to Array and Dictionary editors 2022-06-11 10:44:15 -05:00
Jakob Gillich e260fd2811 restore vehicle+wheel importers
fixes #61733
2022-06-11 17:05:58 +02:00
FireForge 4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
Rémi Verschelde 126e4d0a5b
Merge pull request #61920 from Calinou/makerst-print-color 2022-06-11 11:42:18 +02:00
Rémi Verschelde d62cb0e571
Merge pull request #61917 from Calinou/makerst-fix-error-reporting 2022-06-11 10:51:03 +02:00
Yuri Rubinsky bc30eefeb4
Merge pull request #61928 from Chaosus/vs_revert_output_ports 2022-06-11 11:42:14 +03:00
Yuri Rubinsky f4b4294c5f Revert vector4 output ports in visual shaders 2022-06-11 10:36:11 +03:00
Hugo Locurcio d45351f413
makerst: Print colored output for easier visual grepping
This is automatically enabled on all platforms including
Windows 10 and later, whenever a TTY environment is detected.

In non-TTY environments such as CI, this can be forced using the
`--color` command line argument.
2022-06-11 00:19:36 +02:00
Hugo Locurcio 1163af1756
makerst: Fix duplicate `.xml` extension in some error messages
Previously, a file name could appear as e.g. `ProjectSettings.xml.xml`
when one of the 3 modified errors was reported.
2022-06-10 22:58:09 +02:00
Hugo Locurcio c850ccb7c0
Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.

Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.
2022-06-10 18:35:40 +02:00
Rémi Verschelde b9375ea7fc
Merge pull request #61900 from KoBeWi/clicking_inside_the_box 2022-06-10 15:40:33 +02:00
kobewi ec6bbd486f Don't handle pending clicks outside scene tree 2022-06-10 15:14:31 +02:00
Rémi Verschelde 9b014c49ba
Merge pull request #61896 from akien-mga/softbody-fix-attachment-property-name
SoftBody: Fix attachments property names after #61180
2022-06-10 14:41:30 +02:00
Gilles Roudière 62d2549e9e Add terrain center bit 2022-06-10 14:37:39 +02:00
Rémi Verschelde 5c3081dae2 SoftBody: Fix attachments property names after #61180
Fixes #61581.
2022-06-10 14:16:14 +02:00
Rémi Verschelde e297ddf656
Merge pull request #61891 from akien-mga/meshoptimizer-20220601 2022-06-10 13:14:45 +02:00
Rémi Verschelde 63e22058c3
Merge pull request #61889 from akien-mga/etcpak-1.0 2022-06-10 12:59:03 +02:00
Rémi Verschelde b2e6fc54b9
Merge pull request #61890 from timothyqiu/export-tooltip 2022-06-10 12:57:33 +02:00
Rémi Verschelde 569dcc718b
Merge pull request #61887 from timothyqiu/scene-tree-timer-free 2022-06-10 12:47:25 +02:00
Rémi Verschelde a3195dd4eb meshoptimizer: Sync with upstream commit ea4558d1c
ea4558d1c0
2022-06-10 12:46:50 +02:00
Haoyu Qiu f78943b08b Add tooltips to Export dialog icon buttons 2022-06-10 18:38:46 +08:00
Rémi Verschelde 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022)
No change compared to our previous commit, just documentation update
and a release tag we can track.
2022-06-10 12:36:45 +02:00
Yuri Rubinsky d6622330d7 Remove engine version from visual shader 2022-06-10 13:17:16 +03:00
Haoyu Qiu 5a011f5999 Fix description about SceneTreeTimer auto free 2022-06-10 18:04:34 +08:00
Yuri Rubinsky cb7d5723b4
Merge pull request #61881 from Chaosus/shader_fix_float_suffixes 2022-06-10 12:57:57 +03:00
Rémi Verschelde efcf0d88e4
Merge pull request #61454 from fire-forge/round-script 2022-06-10 10:53:19 +02:00
Rémi Verschelde 4922fee09e
Merge pull request #59770 from fire-forge/rounded-corners 2022-06-10 10:53:09 +02:00
Rémi Verschelde ab2fd4a671
Merge pull request #59776 from fire-forge/more-round 2022-06-10 10:52:44 +02:00
Rémi Verschelde 1f76ee4080
Merge pull request #61879 from Chaosus/vs_fix_length 2022-06-10 10:50:15 +02:00
Yuri Rubinsky c9ae83b5ab Prevent defining float constant without number after exponent in shaders 2022-06-10 11:35:56 +03:00
Yuri Rubinsky e02aadba95 Distinguish Length function name to Length2D/3D/4D in visual shaders 2022-06-10 11:08:08 +03:00
Rémi Verschelde 8aa69c4e06
Merge pull request #52415 from deakcor/dev-node2d
Fix global properties setters and add global skew for node2d
2022-06-10 09:49:15 +02:00