Commit Graph

44619 Commits

Author SHA1 Message Date
Rémi Verschelde dac79e15f1
Merge pull request #62390 from Calinou/movie-writer-tweak-settings 2022-06-27 12:27:46 +02:00
Rémi Verschelde 82a56e5c42
Merge pull request #61587 from YuriSizov/control-fix-theme-owner-toplevel
Fix theme propagation for children of top level controls and windows
2022-06-27 12:03:36 +02:00
Rémi Verschelde 11f5d2141a
Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodes 2022-06-27 12:02:19 +02:00
Rémi Verschelde fbc3777467
Merge pull request #62185 from reduz/export-node-pointer-path
Add ability to export Node pointers as NodePaths
2022-06-27 11:14:36 +02:00
Haoyu Qiu 25c7f567dd Improve String.format() documentation 2022-06-27 11:29:44 +08:00
Rémi Verschelde 898e09e2e6
Merge pull request #61691 from madmiraal/android-ndk-23
Upgrade Android NDK to r23 LTS
2022-06-26 21:23:23 +02:00
Rémi Verschelde af694245f5
Merge pull request #62221 from ConteZero/drag_and_drop_option
Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26 16:02:52 +02:00
ConteZero 5d56efcaa4 Add an option to drag'n'drop selected text in TextEdit 2022-06-26 15:22:02 +02:00
Rémi Verschelde d5cd990414
Merge pull request #62426 from smix8/navigation_doc_navagent_radius_4.x
Clarify NavigationAgent radius property
2022-06-26 13:52:04 +02:00
smix8 e1a4d1d08c Clarify NavigationAgent radius property
Documents Navigation radius property, especially that it affects avoidance only.
2022-06-26 13:04:02 +02:00
JFonS 12459ab334
Merge pull request #62124 from holgac/bugfix-62096
Fixes #62096: LightmapGIData::_get_light_textures_data crash on empty image
2022-06-26 12:30:19 +02:00
Rémi Verschelde 16b23ee372
Merge pull request #62248 from Calinou/editor-icons-add-multiplayer-nodes
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
2022-06-26 08:51:45 +02:00
Rémi Verschelde 2b349141dc
Merge pull request #62250 from Calinou/editor-icons-add-abstract-icons
Add editor icons for abstract nodes that can now be added in the editor
2022-06-26 08:49:58 +02:00
Hugo Locurcio 283356c7ee
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
2022-06-26 05:35:55 +02:00
Clay John d91def0c7b
Merge pull request #62420 from BastiaanOlij/fix_roughness_shader
Fix typo in roughness shaders
2022-06-25 20:10:14 -07:00
Hugo Locurcio 8a31a2d25c
Add editor icons for abstract nodes that can now be added in the editor 2022-06-26 05:08:44 +02:00
Bastiaan Olij 4e8e10a186 Fix typo in roughness shaders 2022-06-26 12:43:21 +10:00
Fredia Huya-Kouadio 6a7471b204
Merge pull request #62289 from madmiraal/fix-61816
Remove broken scroll gesture on Android
2022-06-25 18:48:14 -07:00
kobewi e69f3d527c Properly handle game pause in VideoPlayer 2022-06-26 01:56:30 +02:00
Rémi Verschelde 295a79c125
Merge pull request #62406 from YeldhamDev/custom_scene_fix
Fix error about transient window when running a custom scene
2022-06-25 23:15:36 +02:00
Rémi Verschelde ec2e7ea98c
Merge pull request #61435 from nathanfranke/tab-container-repaint
repaint tab container when changing tab visibility (fixes filesystem tab disappearing)
2022-06-25 23:14:18 +02:00
Michael Alexsander d6f5c5429f Fix error about transient window when running a custom scene 2022-06-25 16:41:10 -03:00
Hugo Locurcio bdb40c6478
Add property hints to MovieWriter settings
- Rename audio mix rate setting as the suffix is now part of the
  property hint. This is also more consistent with existing mix rate
  project settings.
- Improve the MovieWriter class reference.
- Tweak warning message about audio possibly going out of sync.
2022-06-25 20:08:56 +02:00
Marcel Admiraal 48efd563e4 Upgrade Android NDK to r23 LTS 2022-06-25 14:58:30 +01:00
reduz b7c41f9ba1 Add ability to export Node pointers as NodePaths
This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.

NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.

Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde 21c79d7515
Merge pull request #62311 from KoBeWi/anuluj
Replace some TTRCs with RTRs
2022-06-25 14:27:20 +02:00
Rémi Verschelde dd743b3c78
Merge pull request #62314 from tefusion/capsulemesh-radius-height-setters
Fix CapsuleMesh height/radius setters
2022-06-25 14:16:29 +02:00
Rémi Verschelde b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
Rémi Verschelde b26d924f22
Merge pull request #62394 from Rindbee/fix-toggling-percent_visible-in-ProgressBar
Fix ProgressBar's minimum size not updating when toggling its percent_visible
2022-06-25 14:07:32 +02:00
Rémi Verschelde dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
Juan Linietsky c4f0062f15
Merge pull request #62393 from godotengine/revert-62227-fix-rotation-mode-node3d
Revert "Refactored `rotation_mode` in Node3D"
2022-06-25 10:22:18 +02:00
Juan Linietsky 14f9fbfed8
Revert "Refactored `rotation_mode` in Node3D" 2022-06-25 09:44:25 +02:00
Rindbee c10304415f Fix ProgressBar's minimum size not updating when toggling its percent_visible 2022-06-25 15:39:39 +08:00
Rémi Verschelde c87f9fe4ce
Merge pull request #62388 from Calinou/editor-capitalization-add-mjpeg
Add MJPEG to the list of editor capitalizations
2022-06-25 01:24:41 +02:00
Rémi Verschelde 90f6318af3
Merge pull request #62389 from TokageItLab/fix-set-position-in-node3d
Fixed `set_position()` in Node3D
2022-06-25 01:24:16 +02:00
Rémi Verschelde 56b8d579b2
Merge pull request #62255 from vnen/gdscript-implicit-onready
GDScript: Use implicit method for @onready variables
2022-06-24 23:24:33 +02:00
Rémi Verschelde 2c6b6da42d
Merge pull request #62369 from timothyqiu/http-request-doc
Make code example in HTTPRequest classref working
2022-06-24 23:20:33 +02:00
Silc Renew 4880b86f07 fix set_position() 2022-06-25 06:17:41 +09:00
Rémi Verschelde 60238226d3
Merge pull request #62054 from techiepriyansh/soft-shadows-lightmapper
Add support for soft shadows to the GPU lightmapper
2022-06-24 22:29:39 +02:00
Rémi Verschelde fbb5e24d1e
Merge pull request #62133 from BastiaanOlij/move_cubemap_effects
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 22:27:26 +02:00
Hugo Locurcio 5da61d8a4c
Add MJPEG to the list of editor capitalizations 2022-06-24 22:24:21 +02:00
George Marques cf015673d3
GDScript: Use implicit method for @onready variables
Initialize them with the implicit method so they're not related to the
overriding of the `_ready` method of the script but instead are always
set.
2022-06-24 14:49:21 -03:00
George Marques 81cac4907f
GDScript: Don't add implicit constructor to the list of functions
So it's not shown on docs or when listing the methods. This also avoids
being able to call it using the `call()` function.
2022-06-24 14:48:46 -03:00
Priyansh Rathi e995764e50
add support for soft shadows to the lightmapper 2022-06-24 21:50:13 +05:30
Haoyu Qiu c894ae0b6b Make code example in HTTPRequest classref working
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2022-06-24 23:29:52 +08:00
Rémi Verschelde 307dfa9fe9
Merge pull request #62375 from smix8/doc_navmesh_bake_obstruct_limit_4x 2022-06-24 15:02:17 +02:00
Rémi Verschelde fec3a48e53
Merge pull request #59918 from piiertho/enhancement/rename-controll-minimum_size-to-custom_minimum_size 2022-06-24 14:54:53 +02:00
smix8 85cdb1144d Document limits of using meshes to obstruct navigation mesh baking
Recast (the library used for baking) has no concept of a geometry "inside" and this is intentional. ReCast will add navigation mesh to areas as soon as the area inside a source geometry mesh is large enough to fit a navigation mesh polygon with current baking parameters.
2022-06-24 14:32:24 +02:00
Marcus Elg 6c1ac9f3be Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
Rémi Verschelde faae24637c
Merge pull request #62300 from smix8/navigation_map_force_update_4.x 2022-06-24 10:13:07 +02:00