Commit Graph

3519 Commits

Author SHA1 Message Date
Marcel Admiraal 61ee51d2bf Use StringBuilder instead StringBuffer in Godot Java code 2021-07-02 16:57:12 +01:00
Rémi Verschelde 710effdaad
Merge pull request #50078 from madmiraal/android-remove-unused-imports 2021-07-02 17:45:29 +02:00
Marcel Admiraal d237f7d33d Fix raw use of parameterized Class 2021-07-02 16:35:52 +01:00
thebestnom e200195564 Android: Initialize mouse mode 2021-07-02 18:00:33 +03:00
Marcel Admiraal a38fd4a4c2 Remove unused imports from Android Java code 2021-07-02 12:57:55 +01:00
Rémi Verschelde 6ef0b8fcd3
Merge pull request #50074 from madmiraal/android-replace-c-array
Use Java array declarations not C-style declarations in Android Java code
2021-07-02 13:44:22 +02:00
Rémi Verschelde 42184dd6d5
Merge pull request #50072 from madmiraal/android-remove-interface-modifiers
Remove redundant interface modifiers from Android Java code
2021-07-02 12:35:14 +02:00
Marcel Admiraal 721b3d56c5 Use Java array declarations not C-style declarations in Android Java code 2021-07-02 11:09:09 +01:00
Marcel Admiraal a74e803a4f Remove redundant interface modifiers from Android Java code 2021-07-02 09:37:45 +01:00
Marcel Admiraal 360447001d Remove unnecessary semicolons from Android Java code 2021-07-02 08:54:09 +01:00
Rémi Verschelde 40a594c6ea
Android: Add `isGame` application attribute, default to true
It can be turned off in the export preset with `package/classify_as_game`.

Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame

> `android:isGame`
>
> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.

Also fixes replacing `android:allowBackup` in custom builds.
2021-07-01 11:00:23 +02:00
Marcel Admiraal 8270e101a7 Fix unchecked call to put() warning in GodotInputHandler.java 2021-06-30 12:13:05 +01:00
Rémi Verschelde 52e3f986ac
Merge pull request #49911 from madmiraal/fix-49878
Add GDNative libraries to Android custom Gradle builds
2021-06-29 14:58:23 +02:00
Rémi Verschelde 871a338376
Merge pull request #49910 from Faless/js/4.x_canvas_resize
[HTML5] Add option to focus canvas on start.
2021-06-29 12:40:25 +02:00
Marcel Admiraal 7b63f0a22d Add GDNative libraries to Android custom Gradle builds 2021-06-29 09:26:28 +01:00
bruvzg 8f7c2ccefd [Windows Export] Use temporary file for osslsigncode signing. 2021-06-29 10:38:28 +03:00
Rémi Verschelde a738ddb9a4
Merge pull request #35536 from shroudedcode/keep-screen-on-linux
Make "Keep screen on" work on Linux
2021-06-27 19:33:23 +02:00
Fabio Alessandrelli c12fca57f4 [HTML5] Add option to focus canvas on start.
Enabled by default.
2021-06-25 19:07:17 +02:00
Fabio Alessandrelli fdccc0b219
Merge pull request #49889 from timothyqiu/url-path
Strip query string when parsing HTTP request line for path
2021-06-24 23:52:53 +02:00
Haoyu Qiu 91477cd4a9 Strip query string when parsing HTTP request line for path 2021-06-25 00:20:28 +08:00
ne0fhyk d1a9363c4c Update config versions and deprecate the use of the jcenter maven repo. 2021-06-24 08:58:56 -07:00
Rémi Verschelde e55be041d8
Merge pull request #49833 from m4gr3d/add_support_for_custom_debug_keystore_master
Add support for custom debug keystore
2021-06-23 15:28:25 +02:00
Fabio Alessandrelli b00c4a4360 [Net] Makes HTTPClient a custom instance class. 2021-06-23 14:10:45 +02:00
Fabio Alessandrelli 421e771012 [Net] Unify HTTPClient request and request_raw. 2021-06-23 13:53:43 +02:00
bruvzg f7797bf1b3 [macOS] Fix custom mouse cursor not set after mouse mode change. 2021-06-23 10:51:01 +03:00
ne0fhyk 532b0e3462 Add support for custom debug keystore. 2021-06-22 10:05:55 -07:00
Rémi Verschelde 277db14b64
Merge pull request #49803 from naithar/feature/ios-plugin-multitype-plist-4.0
[4.0] [iOS] Support multiple `plist` types in plugin
2021-06-22 12:48:55 +02:00
Sergey Minakov 771e3aae1e [iOS] Support multiple plist types 2021-06-21 18:17:41 +03:00
Niklas Higi 0c83a23ab5
Add "Keep screen on" feature to `DisplayServerX11` 2021-06-20 21:57:33 +02:00
Aaron Franke 0ce49800ac
Use mouse and joypad enums instead of plain integers
Also MIDIMessage
2021-06-20 11:54:24 -04:00
Aaron Franke e919d894f8
Move many input enums to their own file 2021-06-20 11:53:01 -04:00
Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
Rémi Verschelde d88be9b70c
Merge pull request #44806 from madmiraal/consolidate_json
Consolidate JSON, JSONParseResults and JSONParser into JSON
2021-06-19 21:45:34 +02:00
Marcel Admiraal de2acbd495 Add adb output to error message when install fails 2021-06-19 17:46:57 +01:00
Marcel Admiraal 2bafcd3422 Consolidate JSON, JSONParseResults and JSONParser into JSON
Renames JSON.parse_string() to parse()
Renames JSON.decode_data() to stringify()
2021-06-19 08:01:40 +01:00
Fabio Alessandrelli ad5bdaf5aa [HTML5] JS callback functions now returns passed value.
JavaScript callbacks created via the `JavaScript.create_callback` method
used to always return void.

With this patch they return the value returned by the Godot function as
one would expect.
2021-06-18 17:47:48 +02:00
Gromph c87e49d7bc
UWP: Keep upstream names for capabilities preset settings to avoid mismatch
The previous code used `camelcase_to_underscore` to prettify the names for
display in the export preset, but it leads to inconsistencies if we don't make
sure to do the reverse operation when writing to the `AppxManifest.xml`.

It's simpler to keep the same names as in the manifest, which is also what
users will see referenced in MS documentation.

Fixes #47900.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-06-17 12:59:17 +02:00
Rémi Verschelde 91d6382786
Merge pull request #49594 from bruvzg/macos_app_category
Add LSApplicationCategoryType to the template and export dialog.
2021-06-15 14:53:42 +02:00
Rémi Verschelde 88e671e0b7
Merge pull request #49592 from Faless/js/4.x_fix_sigs
[HTML5] Fix build without eval, library functions signatures.
2021-06-15 00:01:54 +02:00
Fabio Alessandrelli a1cbb6daa6 [HTML5] Update eslint and jsdoc dependencies. 2021-06-14 13:42:03 +02:00
bruvzg cb480376d8 Add LSApplicationCategoryType to the template and export dialog. 2021-06-14 14:28:34 +03:00
Fabio Alessandrelli 049b5159f1 [HTML5] Fix JS build without eval.
Also fix download_buffer return type.
2021-06-14 12:32:53 +02:00
Fabio Alessandrelli 9b7b0a28b9 [HTML5] Fix some JS library signature. 2021-06-14 12:32:32 +02:00
Rémi Verschelde ac73059b56
Merge pull request #49123 from aaronfranke/it-is-time
Add a Time singleton
2021-06-12 22:55:25 +02:00
Pedro J. Estébanez 04688b92ff Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Rémi Verschelde 8d4046929c
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 16:51:10 +02:00
Rémi Verschelde 6b0183ec89
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11 15:58:16 +02:00
Aaron Franke f64fea1b23
Add Time singleton 2021-06-11 09:32:39 -04:00
Rémi Verschelde 9e328bb5b7
Core: Move DirAccess and FileAccess to `core/io`
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Rémi Verschelde bc1fcb9c65
Merge pull request #49435 from madmiraal/add-android-external-dir
Add OS.get_external_data_dir() to get Android external directory
2021-06-10 22:11:02 +02:00
Marcel Admiraal b3a962945e Add OS.get_external_data_dir() to get Android external directory 2021-06-10 16:48:17 +01:00
Marcel Admiraal 4ba2ed332e Remove unused AudioDriverAndroid from Android 2021-06-10 08:32:56 +01:00
Arthur Bikmullin ee2bea7a86
Fixed missed IDHandler dependency in GodotFetch 2021-06-08 00:20:24 +02:00
Rémi Verschelde d567abd714
Merge pull request #49382 from akien-mga/misc-cleanup
Style: Cleanup uses of double spaces between words
2021-06-07 11:57:47 +02:00
Rémi Verschelde c1c76850cb
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Marcel Admiraal 78e791045c Update Gradle archiveName and destinationDir properties 2021-06-07 06:41:10 +01:00
Marcel Admiraal 8acd13a456 Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
Rémi Verschelde 5d9cab3aeb
Merge pull request #38430 from aaronfranke/transform3d 2021-06-03 23:07:21 +02:00
Aaron Franke 98aa3b669e
Add MOUSE_MODE_CONFINED_HIDDEN
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-03 11:44:28 -04:00
Hugo Locurcio 5ea1c75d63
Rename `String.is_abs_path()` to `String.is_absolute_path()`
This is more consistent with `NodePath.is_absolute()`.
2021-06-03 16:00:06 +02:00
Aaron Franke 08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
2021-06-03 07:30:01 -04:00
Hendrik Brucker 6abd842a5a Fixed window_can_draw of DisplayServerWindows 2021-06-02 12:51:36 +02:00
Fabio Alessandrelli 8cdef21d6c Move remaining dummy drivers to servers. 2021-06-01 16:50:32 +02:00
Fabio Alessandrelli 8594613f94 LinuxBSD now compiles without vulkan/x11. 2021-06-01 16:27:54 +02:00
Fabio Alessandrelli ae04dac2db Remove server platform 2021-06-01 16:27:54 +02:00
Rémi Verschelde af3ee1c860
Merge pull request #48963 from HaywardMorihara/export-android-keystore-debug-warnings
Exporting -> Android: Keystore Warnings
2021-06-01 15:22:05 +02:00
Rémi Verschelde 596eb783fe
Merge pull request #49050 from reduz/implement-spirv-cache
Implement shader caching
2021-05-31 11:02:19 +02:00
Rémi Verschelde f7bcada709
Merge pull request #49137 from RandomShaper/ios_targeted_family
Add iOS export option for device family
2021-05-31 10:34:49 +02:00
reduz 0d2e02945b Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
Pedro J. Estébanez 19ae8193ee Add iOS export option for device family 2021-05-27 11:46:22 +02:00
Rémi Verschelde ae5735af60
Merge pull request #49069 from RandomShaper/android_data_backup
Allow basic user data backup on Android
2021-05-25 18:06:46 +02:00
Rémi Verschelde 72a7ddaddc
Merge pull request #48422 from szymonm-google/android_orientation_fix
Fixed changing screen orientation on Android
2021-05-25 18:06:00 +02:00
Pedro J. Estébanez 1179421068 Allow basic user data backup on Android 2021-05-25 17:47:32 +02:00
Rémi Verschelde 6b6a351aa1
Merge pull request #49064 from RandomShaper/default_config_xcode
Set schemes' build config to debug/release in iOS Xcode export
2021-05-25 17:46:38 +02:00
Marcel Admiraal da5d7db610 Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
Rémi Verschelde 9bc2ba3b64
Merge pull request #48955 from Calinou/editor-tweak-property-hints
Tweak dozens of editor property hints for consistency
2021-05-25 11:44:43 +02:00
Pedro J. Estébanez 1534b4e65e Set schemes' build config to debug/release in iOS Xcode export 2021-05-25 10:26:54 +02:00
Hugo Locurcio 87f503310b
Tweak dozens of editor property hints for consistency
- Update Viewport MSAA property hints to match the currently
  exposed values.
- Add some performance hints to property hints.
2021-05-25 02:50:35 +02:00
Szymon Majewski 5634093703 Fixed screen orientation on Android 2021-05-24 16:58:35 -07:00
Nathaniel Morihara 2cf19293ba Exporting: Android Debug Keystore Warnings 2021-05-24 19:48:29 -04:00
Rémi Verschelde af03e9c830
Merge pull request #48939 from Calinou/screen-orientation-use-enum
Use an enum to represent screen orientation in the Project Settings
2021-05-24 19:53:19 +02:00
Hugo Locurcio 660952a857
Use an enum to represent screen orientation in the Project Settings
- Tweak the setting property hint to be more informative.
- Make the setting a "basic" setting so it appears when Advanced Settings
  is disabled.
- Remove redundant orientation setting in the iOS export preset.
  The project setting is now used (like on Android).

Projects upgrading from a previous version will have to set the
screen orientation again in the Project Settings if it wasn't set
to the default value ("landscape").
2021-05-24 18:53:10 +02:00
Rémi Verschelde 65eff1cfdd
Merge pull request #46866 from bruvzg/symlinks_and_macos_gdn_framework_export_4 2021-05-24 15:14:02 +02:00
bruvzg a1cb6f07a1
Add GDNative Framework loading and export support. 2021-05-24 12:49:05 +03:00
bruvzg d14eae141e
[macOS] Allow "on top" windows to enter full-screen mode. 2021-05-24 10:53:01 +03:00
Rémi Verschelde 43e843ac98
Merge pull request #48940 from omar-polo/add-openbsd
add OpenBSD to OS_LinuxBSD::get_name()
2021-05-22 18:35:42 +02:00
bruvzg 139a9d6370
Add symlink API to the DirAccess (on macOS and Linux). 2021-05-22 17:33:34 +03:00
bruvzg 494c54b98c
[UWP] Add missing `get_scansym` argument. 2021-05-22 16:39:31 +03:00
Omar Polo 3bff838cee add OpenBSD to OS_LinuxBSD::get_name() 2021-05-21 21:35:31 +02:00
Rémi Verschelde 2687ac2720
Merge pull request #48922 from akien-mga/os-xdg-dedup-code
OS: Remove code duplicate in XDG paths handling
2021-05-21 19:04:48 +02:00
Rémi Verschelde 2362a59a11
Merge pull request #48928 from Faless/js/4.x_fix_build_after_rename
[HTML5] Fix build after KEY_CTRL rename.
2021-05-21 18:33:15 +02:00
Fabio Alessandrelli 923131ec28 [HTML5] Fix build after KEY_CTRL rename. 2021-05-21 15:53:23 +02:00
Fabio Alessandrelli fdf66a21f1 [HTML5] Add easy to use download API.
New `JavaScript.download_buffer` method to create a prompt that let the
user download a file.
2021-05-21 15:31:23 +02:00
Rémi Verschelde 0e1d45b210
OS: Remove code duplicate in XDG paths handling
Follow-up to #48542.
2021-05-21 12:49:09 +02:00
Hugo Locurcio 011a99316a
Only allow absolute paths in XDG environment variables
The XDG Base Directory specification does not allow using relative paths
(which broke things in Godot anyway). If a relative path is detected,
it should be ignored.
2021-05-20 18:37:28 +02:00
Rémi Verschelde aa5552278d
Merge pull request #48719 from Faless/js/4.x_interfaces
[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20 17:13:02 +02:00
Fabio Alessandrelli 9811035ebf [HTML5] Implement Godot <-> JavaScript interface. 2021-05-20 14:33:18 +02:00
Rémi Verschelde 4219a4cb6f
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
thebestnom f5b5e00a01 Android: Add support for cursor icons 2021-05-19 22:01:51 +03:00
Rémi Verschelde 23f7c75126
Android: Remove `-fno-integrated-as`, it can break arm64v8 build
We found that this flag causes this error on PR #48812 which does not add any
fancy inline assembly:
```
/tmp/tile_set-ce236a.s: Assembler messages:
/tmp/tile_set-ce236a.s:34676: Error: selected processor does not support `bfc x0,#32,#32'
clang++: error: assembler command failed with exit code 1 (use -v to see invocation)
```

That flag is mentioned in various errors related to assembler failures on
arm64v8 with Clang from the Android NDK.

It was added in Godot in #6958 when migrating from GCC to Clang, and is indeed
referenced in the NDK's Clang migration guide:
https://android.googlesource.com/platform/ndk/+/master/docs/ClangMigration.md

> Especially for ARM and ARM64, Clang is much stricter about assembler rules
> than GCC/GAS. Use `-fno-integrated-as` if Clang reports errors in inline
> assembly or assembly files that you don't wish to modernize.

We don't get those errors nowadays so it seems the flag is no longer needed.
2021-05-19 18:55:43 +02:00