rsjtdrjgfuzkfg
0442a65656
obj: Avoid empty names and meshes
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This commit updates the obj importer to properly name imported meshes and
permits it to skip meshes that do not contain geometry. This fixes at
least one crash and several warnings and avoids unnecessary meshes being
generated when importing obj files that do not contain geometry that is
not assigned to a named object (such as when exporting from Blender).
2023-01-16 20:55:59 +01:00
Gilles Roudière
21a88578e9
Make keyboard shortcuts in tile data editors consistent with tilemap editor. Fix a bug with collision shapes painting.
2023-01-16 18:50:11 +01:00
Rémi Verschelde
5ca6c1f9db
Merge pull request #70557 from KoBeWi/class_yeet
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Move global script class cache to separate file
2023-01-16 12:49:08 +01:00
Rémi Verschelde
673d9c58fd
Merge pull request #69851 from dalexeev/fix-scaling-issue
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Fix scaling issue in `draw_line` and similar methods
2023-01-16 12:48:22 +01:00
Rémi Verschelde
750dc4f906
Merge pull request #71369 from Calinou/editor-tweak-executable-file-filters
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Tweak fbx2gltf file filter to remove naming restriction
2023-01-16 12:47:34 +01:00
Rémi Verschelde
d94a46ab95
Merge pull request #64021 from ajreckof/change-shortcut-for-rect-tool-tilemap
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Add `Key::CTRL_OR_CMD` and use it to fix shortcut for tilemap painting tools on macOS
2023-01-16 12:47:07 +01:00
Danil Alexeev
a8cbb6245b
Fix scaling issue in `draw_line` and similar methods
2023-01-16 12:49:58 +03:00
Hugo Locurcio
ea7baa4fdb
Tweak fbx2gltf file filter to remove naming restriction
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This relaxes the naming restriction on fbx2gltf binaries,
as people may be renaming them then wondering why they've disappeared
from the dialog unless they select "All Files (*)" as a filter.
2023-01-16 10:20:40 +01:00
kobewi
6444c7d127
Move global script class cache to separate file
2023-01-16 10:16:30 +01:00
Rémi Verschelde
0f0b853c98
Merge pull request #70668 from KoBeWi/never_give_up
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Retry loading addons after filesystem scan
2023-01-16 09:47:17 +01:00
Rémi Verschelde
f639f5096e
Merge pull request #71485 from adamscott/history-local
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Save history when goto script line in the text editor
2023-01-16 09:25:39 +01:00
Rémi Verschelde
da57e0059e
Merge pull request #70504 from KoBeWi/the_choosen_antipattern
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Add EditorUndoRedoManager singleton
2023-01-16 09:24:50 +01:00
Rémi Verschelde
1424cd9e79
Merge pull request #59076 from Sauermann/fix-cursorshape-tilesetatlassourceeditor
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Use get_cursor_shape for identifying the cursor shape in TileSetAtlasSourceEditor
2023-01-16 09:14:24 +01:00
ajreckof
fa528b86b6
replace the use of CTRL by CMD_OR_CTRL in three places where using CTRL prevented the use of the functionality on mac
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on Mac CTRL + Left click = Right click therefore when a functionality needs CTRL + Left click it is not possible on mac. It then forcibly needs to be CMD on mac
2023-01-16 06:07:16 +01:00
kobewi
b58111588a
Add EditorUndoRedoManager singleton
2023-01-16 01:11:52 +01:00
Adam Scott
0dc1bcb0c9
Save history when goto script line in the text editor.
2023-01-15 18:04:35 -05:00
Rémi Verschelde
4f9bdf0639
Merge pull request #70701 from bruvzg/remote_debug_menu
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Move remote debug buttons to a single menu.
2023-01-15 13:06:20 +01:00
Rémi Verschelde
0f2937ead1
Merge pull request #71229 from reduz/fix-recursive-resource-inclusion-check
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Fix recursive resource inclusion check
2023-01-15 13:03:20 +01:00
TechnoPorg
2904d19069
Make EditorResourceConversionPlugin usable.
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Previously, EditorResourceConversionPlugin nominally existed in scripting, but there was no way for a user to actually register one.
This PR adds methods to EditorPlugin for registering/unregistering EditorResourceConversionPlugins.
Additionally, it documents EditorResourceConversionPlugin with descriptions and a basic example.
2023-01-14 18:48:11 -07:00
kobewi
2cfab94fef
Improve performance of imported file scan
2023-01-15 00:53:41 +01:00
Rémi Verschelde
cd3e03432a
Merge pull request #71410 from YuriSizov/docs-update-tutorial-links
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Update all outdated online documentation links
2023-01-15 00:16:30 +01:00
Rémi Verschelde
4f631dc1b0
Merge pull request #71411 from Paulb23/new-textfile-global-path
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Globalise path for New TextFile in FileSystemDock
2023-01-15 00:12:58 +01:00
bruvzg
5406b001ca
Move remote debug buttons to a single menu.
2023-01-14 22:25:35 +02:00
K. S. Ernest (iFire) Lee
132e95212f
Fixes to ESCN importer
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Convert mesh instance 3d to a mesh importer instance 3d to run importer code. Also does blend shapes.
2023-01-14 09:55:56 -08:00
Paulb23
659d9b0fa3
Globalise path for New TextFile in FileSystemDock
2023-01-14 16:43:33 +00:00
Yuri Sizov
4c1f11944e
Update all outdated online documentation links
2023-01-14 19:38:00 +03:00
Paulb23
b9f24f1586
Remove secondary carets when using FindReplaceBar
2023-01-14 15:58:56 +00:00
kobewi
59ea36b87c
Remove set_drag_forwarding_compat()
2023-01-14 15:16:51 +01:00
Yuri Rubinsky
8180d38910
Fix node preview crashes after updating visual shader node
2023-01-14 14:08:00 +03:00
Rémi Verschelde
e97372068b
Merge pull request #71360 from bruvzg/progress_dialog_theme
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Fix editor progress dialog theme update.
2023-01-14 00:42:36 +01:00
Rémi Verschelde
61c48f6910
Merge pull request #71321 from TokageItLab/stop-edit
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Implement toggling pause / stop button to AnimationPlayerEditor
2023-01-14 00:09:43 +01:00
bruvzg
026002859b
Fix editor progress dialog theme update.
2023-01-14 01:07:24 +02:00
Silc 'Tokage' Renew
e7d4361fae
Implement toggling pause / stop button to AnimationPlayerEditor
2023-01-14 07:10:20 +09:00
clayjohn
ccaebcd5e0
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
2023-01-13 12:53:19 -08:00
Juan Linietsky
503d2d1cbf
Support metadata in MultiNodeEdit
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Small hack for metadata to work there (similar to existing script hack).
Does not appear within its own category, not sure if its worth hacking it (would need to be hacked in inspector).
Fixes #59604 .
2023-01-13 19:10:19 +01:00
Rémi Verschelde
228db366bf
Merge pull request #70601 from vmedea/keep-terrain-choice
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Keep terrain choice when changing layer in tilemap editor
2023-01-13 18:04:02 +01:00
Rémi Verschelde
3e5ee12555
Merge pull request #71335 from groud/fix_atlas_merging
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Fixes TileSet atlas merging not working correctly
2023-01-13 18:03:53 +01:00
Rémi Verschelde
44f7392883
Merge pull request #65370 from SaracenOne/tileset_editor_visibility_fixes
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Fix contextual visibility of tileset and tilemap editors (again)
2023-01-13 18:02:12 +01:00
Rémi Verschelde
4c2dea108e
Merge pull request #70540 from vaartis/multiline-arrays-dictionaries
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Implement export_multiline support for Array[String] and Dictionary
2023-01-13 18:01:55 +01:00
Rémi Verschelde
787179dac8
Merge pull request #70148 from KoBeWi/remove_all_restrictions
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Remove conditons for unfolding inspector sections
2023-01-13 18:00:45 +01:00
Rémi Verschelde
3dffe0b967
Merge pull request #63312 from bruvzg/one_click
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[Export] Add one-click deploy over SSH for the desktop exports.
2023-01-13 18:00:18 +01:00
Gilles Roudière
28f6fcd68f
Fixes TileSet atlas merging not working correctly
2023-01-13 16:50:12 +01:00
Hendrik Brucker
e59d6b1b8c
[RichTextLabel] Match minimum size calculation of Label
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(optional via fit_content property)
2023-01-13 15:17:26 +01:00
Eric M
7c73b6c71c
Fix Project Settings array/dicts initial value being shared instances of the current value.
2023-01-13 21:48:43 +10:00
Haoyu Qiu
90d3efcaa5
Fix crash when clicking Edit Region after reopening the scene
2023-01-13 11:30:26 +08:00
Rémi Verschelde
7dfcd55567
Merge pull request #71152 from nongvantinh/fix-70981
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Fix node name in the SceneTreeEditor allows a node to have no name
2023-01-13 00:39:20 +01:00
Rémi Verschelde
14cca21256
Merge pull request #71033 from scurest/obj-vertex-color
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Add vertex color support to OBJ importer
2023-01-13 00:37:14 +01:00
Rémi Verschelde
f79c58aac5
Merge pull request #71209 from bruvzg/ed_progress_reparent
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Automatically reparent editor progress dialog to avoid error spam.
2023-01-13 00:29:48 +01:00
Clay John
21893140eb
Merge pull request #71289 from RandomShaper/avoid_color_flash
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Avoid color flash on window creation and resizing
2023-01-12 14:39:41 -08:00
Rémi Verschelde
c2790ec2b9
Merge pull request #68450 from KoBeWi/bracket_escapist
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Allow to escape closing brackets in CFG tags
2023-01-12 21:53:15 +01:00
Pedro J. Estébanez
d0e37cd04c
Add framework for avoidance of color flash in new windows
2023-01-12 21:42:51 +01:00
Rémi Verschelde
318af8f36c
Merge pull request #71272 from MewPurPur/fix-frame-selection
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Fix the Frame Selection (Shift + F) functionality in the 2D editor
2023-01-12 20:08:31 +01:00
Rémi Verschelde
797fb296f0
Merge pull request #58517 from KoBeWi/size_matters
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Add expand modes to TextureRect
2023-01-12 20:06:26 +01:00
VolTer
1fa5597520
Fix the Frame Selection functionality
2023-01-12 19:13:00 +02:00
Rémi Verschelde
def592114f
Merge pull request #70700 from vonagam/fix-abstract-extends
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GDScript: Fix extending abstract classes, forbid their construction
2023-01-12 17:19:51 +01:00
kobewi
dfc4367a47
Add expand modes to TextureRect
2023-01-12 17:06:03 +01:00
Dmitrii Maganov
274d49790d
GDScript: Fix extending abstract classes, forbid their construction
2023-01-12 17:47:10 +02:00
Fabio Alessandrelli
9a59c0a47c
[Editor] Fix missing "debug"/"release" export presets feature tags.
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So the same code can be used in editor and debug exports ("release" is
kept for consistency).
2023-01-12 15:18:45 +01:00
Rémi Verschelde
84781eb462
Merge pull request #71271 from reduz/fix-editorspinslider-tab-usage
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Fix TAB key usage in EditorSpinSlider (and hence inpector).
2023-01-12 15:02:42 +01:00
Rémi Verschelde
a8a9892ad6
Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_go
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Split pause() from AnimationPlayer's stop()
2023-01-12 14:30:46 +01:00
Juan Linietsky
2543aec5e4
Fix TAB key usage in EditorSpinSlider (and hence inpector).
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* This ensures that the tab key usage is correct in all situations in EditorSpinSlider
* The ESC key can also close the lineedit popup.
I can't find a proper issue to fix, but partially solves the concerns raised in #37723 .
2023-01-12 14:13:49 +01:00
Yuri Rubinsky
fcbe7c1c2b
Fix various crashes of ParameterRef nodes in visual shader
2023-01-12 14:21:59 +03:00
Danil Alexeev
8f706be6fa
Rearrange `editor/naming/*` project settings
2023-01-12 11:41:13 +03:00
Juan Linietsky
9a966b95ec
Fix recursive resource inclusion check
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I forgot a line of code.
Fixes #71194 .
2023-01-11 18:28:52 +01:00
kobewi
da9396881e
Split pause() from AnimationPlayer's stop()
2023-01-11 14:03:31 +01:00
Rémi Verschelde
62525b7429
Merge pull request #71075 from Repiteo/open_in_file_manager_shortcut
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Setup "Open in File Manager" as shortcut
2023-01-11 14:01:48 +01:00
Rémi Verschelde
87efd0b830
Merge pull request #71206 from nongvantinh/enhance-project-convertion
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Add missing functions in the Control node when converting project.
2023-01-11 09:50:24 +01:00
Rémi Verschelde
9af4628bbe
Merge pull request #71159 from EricEzaM/minor-input-configuration-fixes
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Propagate allowed input types to `event_listener` when setting them on `InputEventConfigurationDialog`
2023-01-11 09:47:08 +01:00
bruvzg
19293d1813
Automatically reparent editor progress dialog to avoid error spam.
2023-01-11 10:13:21 +02:00
Nong Van Tinh
c6a3a262c4
Add missing functions in the Control node when converting project
2023-01-11 14:14:18 +07:00
Rémi Verschelde
3e2843e3ad
Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parents
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Ensure that the cached layout mode is in sync
2023-01-11 01:29:51 +01:00
Rémi Verschelde
54688a7535
Merge pull request #71127 from reduz/drag-forward-to-callables
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Change set_drag_forwarding() to use callables.
2023-01-11 01:14:58 +01:00
Yuri Sizov
42cbdbc7df
Ensure that the cached layout mode is in sync
2023-01-10 23:51:27 +03:00
Eric M
3bf06e955e
Propagate allowed input types to `event_listener` when setting them on `InputEventConfigurationDialog`
2023-01-10 23:26:33 +10:00
Juan Linietsky
e6a4debede
Change set_drag_forwarding() to use callables.
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* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).
Fixes #59899
2023-01-10 14:09:24 +01:00
Rémi Verschelde
b427e26230
Merge pull request #71148 from stmSi/canceling-popupmenu-dont-disconnect
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Fix canceling add_node Popup doesn't disconnect previous node.
2023-01-10 10:45:15 +01:00
Nong Van Tinh
98ed75f9e0
fixes : #70981
2023-01-10 16:18:38 +07:00
stmSi
88d4291938
Fix canceling add_node Popup doesn't disconnect previous node.
2023-01-10 14:35:09 +06:30
Silc Renew
5d2e7b9b1d
Fix undo of editing animation length with spinner by adding flag
2023-01-10 12:29:05 +09:00
Rémi Verschelde
dce8cdbca8
Merge pull request #70863 from bruvzg/win_init_min
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Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09 23:08:52 +01:00
Rémi Verschelde
be4e9dfeab
Merge pull request #69616 from reduz/change-uuid
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Ability to change a resource UID from API
2023-01-09 23:08:18 +01:00
Juan Linietsky
07a964fce3
Ability to change a resource UID from API
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* Works for text, binary and imported resources
* Allows better clean up of duplicate files.
TODO (future PRs):
* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09 18:52:00 +01:00
Juan Linietsky
0e0a6bb39b
Removed unused property hints and `Object::get_translatable_strings()`
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* Remove unused `EditorPropertyMember` and related hints, previouly used by
VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
`get_translatable_strings()`, which is a legacy function not used anywhere.
So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.
Fixes #30203 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Thaddeus Crews
4245417ab2
Setup "open in file manager" as shortcut
2023-01-09 08:29:46 -06:00
Yuri Sizov
00b5222f66
Fix inconsistent state of Controls when editing and running scenes
2023-01-09 15:54:04 +03:00
Rémi Verschelde
2db593ac2f
Merge pull request #70580 from timothyqiu/drop-extern
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Fix error when dropping script into script editor
2023-01-09 09:22:08 +01:00
Rémi Verschelde
9c7723b717
Merge pull request #70920 from KoBeWi/exhibit_inside_catalogmap
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Add Show in FileSystem option in the inspector
2023-01-09 08:33:58 +01:00
Rémi Verschelde
e7905f4f48
Merge pull request #71045 from reduz/use-bitfield-in-core-types
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Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
kobewi
6d65d886f2
Add Show in FileSystem option in the inspector
2023-01-08 23:25:13 +01:00
Rémi Verschelde
bb08997b87
Merge pull request #70994 from reduz/prevent-inspector-resource-recursion
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Prevent recursion (and hence crash) in inspector resource assignment.
2023-01-08 22:51:29 +01:00
Rémi Verschelde
c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
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[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Rémi Verschelde
98131c0e32
Merge pull request #71068 from DarkMessiah/fix_about_godot
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Fix UTF-8 encoding for copyright in About dialog
2023-01-08 22:48:17 +01:00
Rémi Verschelde
56522f7f8f
Merge pull request #71057 from EricEzaM/editor-node-cleanup
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Remove unnecessary changing of shortcut name in editor node.
2023-01-08 22:45:32 +01:00
Rémi Verschelde
1722947c75
Merge pull request #71055 from EricEzaM/66424-fix-undo-redo
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Fix Undo/Redo not working until Scene menu is opened.
2023-01-08 22:45:04 +01:00
Rémi Verschelde
30b3434daa
Merge pull request #71036 from Calinou/shader-editor-tweak-disabled-branch-color
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Tweak text color for disabled preprocessor branches in the shader editor
2023-01-08 22:39:09 +01:00
Rémi Verschelde
495ec2130e
Merge pull request #70923 from KoBeWi/actual_resource
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Refactor inspector code for getting resource
2023-01-08 22:37:05 +01:00
Juan Linietsky
2b815df3c1
Use BitField<> in core type masks
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* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Stanislav Labzyuk
0bde4a95e3
Fix UTF-8 encoding for copyright in About dialog
2023-01-08 16:15:26 +01:00
Eric M
8d0178a589
Remove unnecessary changing of shortcut name.
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The same effect which was desired here can just be done with `set_item_text(...)`, which is what this PR does. It removes the need to constantly update the shortcut name when the scene menu is opened.
2023-01-08 20:48:56 +10:00
Eric M
8256b4ea23
Fix Undo/Redo not working until Scene menu is opened.
2023-01-08 20:35:30 +10:00
Josh Jones
a0715b30f9
Rework const on NavigationServer methods
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
scurest
649857416d
Mark OBJ vertex colors sRGB in materials (only if has vertex colors)
2023-01-07 17:07:31 -06:00
scurest
091fa5fb7f
Add vertex color support to OBJ importer
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Fixes #70982
2023-01-07 13:26:55 -06:00
Hugo Locurcio
5ce488b1fc
Tweak text color for disabled preprocessor branches in the shader editor
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This makes text within disabled branches easier to distinguish from comments
when using a non-default editor syntax theme.
(The default editor syntax theme uses the same color as the text with 50%
opacity for comments, which means it looks the exact same.)
2023-01-07 20:18:38 +01:00
Stanislav Labzyuk
86d61a99fb
Enable column clip content in ConnectionDock and FilesystemDock
2023-01-07 14:07:33 +01:00
Rémi Verschelde
d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
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Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde
329b85152a
Merge pull request #70902 from Cretezy/2d-polygon-indices-visibility
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Fix "2D Polygon indices are barely visible on bright background" (#38009 )
2023-01-07 13:19:33 +01:00
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 11:14:35 +02:00
Charles Crete
68b728950a
Fix "2D Polygon indices are barely visible on bright background" ( #38009 )
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Co-authored-by: Ethan <epruhl102@gmail.com>
2023-01-06 19:09:06 -05:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
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Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde
670405905d
Merge pull request #70999 from timothyqiu/unique-res-confirm
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Fix unreadable text in Make Sub-Resources Unique window
2023-01-06 22:57:13 +01:00
Yuri Rubinsky
0e0557146c
Merge pull request #70639 from Chaosus/vs_uint
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Closes https://github.com/godotengine/godot/issues/70634
2023-01-06 23:54:24 +03:00
SaracenOne
f5edeb8f58
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-06 08:39:27 -08:00
Haoyu Qiu
0ba5d41a44
Fix unreadable text in Make Sub-Resources Unique window
2023-01-06 23:23:30 +08:00
Juan Linietsky
bfc4470599
Prevent recursion in inspector resource assignment.
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Fixes #43177
2023-01-06 15:05:33 +01:00
Yuri Rubinsky
35a9cd1d63
Fix errors when creating/deleting `VisualShaderNodeExpression` in graph
2023-01-06 14:20:30 +03:00
Yuri Rubinsky
f101add78b
Add `uint` type support to visual shaders
2023-01-06 10:35:25 +03:00
Rémi Verschelde
b14f7aa9f9
Merge pull request #70500 from hakro/readd-renderer-options
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Bring back the renderer options button on the main editor
2023-01-06 08:10:42 +01:00
Rémi Verschelde
158540e96a
Merge pull request #70960 from Maran23/4-x-c#-rect-props
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Added Rect (rect_) properties to the c# migration table
2023-01-06 00:19:08 +01:00
Rémi Verschelde
272b82bdae
Merge pull request #70968 from kleonc/tile-atlas-view-update-zoom-and-panning
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`TileAtlasView` Update zoom and panning before emitting signal
2023-01-06 00:13:16 +01:00
Rémi Verschelde
e070362bd0
Merge pull request #70963 from YuriSizov/editor-dead-codes-society
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Simplify some editor plugin logic and remove dead code
2023-01-06 00:11:59 +01:00
Rémi Verschelde
7bf4753a9b
Merge pull request #70675 from ZangEldor/pot-generating-fix
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Fix generating POT for multiline messages
2023-01-06 00:10:06 +01:00
kleonc
4276752608
TileAtlasView Update zoom and panning before emitting signal
2023-01-05 22:00:05 +01:00
Marius Hanl
c0feed47c7
Added Rect (rect_) properties to the c# migration table
2023-01-05 19:13:24 +01:00
Yuri Sizov
82c00c21e6
Simplify some editor plugin logic and remove dead code
2023-01-05 21:04:54 +03:00
Eldor Zang
250d648d2a
Fixed issue #70617 : generating POT for multiline message
...
Fixed the issue and now each message's line is suceeded by a \n.
Fixes #70614
2023-01-05 16:03:02 +02:00
Rémi Verschelde
1d14c054a1
Merge pull request #70907 from xiongyaohua/fix_path3d_gizmo_not_show
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Remove side effect of the `handles` method
2023-01-05 15:01:29 +01:00
Rémi Verschelde
798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
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`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
d29193affe
Merge pull request #70909 from TokageItLab/revert-improve-update_tree
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Revert improve update tree
2023-01-05 12:56:07 +01:00
Rémi Verschelde
f571129f9e
Merge pull request #70903 from Cretezy/tilemap-pattern-double-click
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Fix "Double-click on the TileMap's pattern prints an error" (#70892 )
2023-01-05 12:51:30 +01:00
Danil Alexeev
0d25d8e7fc
`AnimatedSprite{2D,3D}` improvements
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* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
kobewi
48f60ef1cd
Refactor inspector code for getting resource
2023-01-04 19:22:29 +01:00
Yaohua Xiong
20f909219e
Remove side effect of the `handles` method
2023-01-04 20:09:10 +08:00
Silc Renew
724f2422d7
Revert "Merge pull request #70696 from Rindbee/propagate-keying-state"
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This reverts commit c774b4ce17
, reversing
changes made to ccc609d824
.
2023-01-04 20:03:28 +09:00
Silc Renew
eee9e3cd9a
Revert "Merge pull request #68498 from Rindbee/improve-update_tree"
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This reverts commit d5dc70a478
, reversing
changes made to ccbefa1f43
.
2023-01-04 19:15:20 +09:00
Charles Crete
50e09bbaef
Fix "Double-click on the TileMap's pattern prints an error" ( #70892 )
2023-01-03 23:06:52 -05:00
kobewi
bf74ff94c8
Improve remote tree node tooltips
2023-01-03 17:06:36 +01:00
Rémi Verschelde
55ef815472
Merge pull request #70865 from bruvzg/fd_crash
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Fix file dialog crash on forward click when history is empty.
2023-01-03 12:41:10 +01:00
Rémi Verschelde
7e22093089
Merge pull request #70428 from MrPhnix/issue-70186
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CanvasItemEditor Fix snapping grid misalignment
2023-01-03 12:39:09 +01:00
Rémi Verschelde
c774b4ce17
Merge pull request #70696 from Rindbee/propagate-keying-state
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Propagate the keying state in the inspector
2023-01-03 12:34:49 +01:00
Rémi Verschelde
49794911e8
Merge pull request #70779 from jamesmintram/jamesm/bugfix/add-missing-shortcut-case-for-reparent
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Add missing case statement to handle re-parent to new node
2023-01-03 12:31:50 +01:00
Rémi Verschelde
12a68071a6
Merge pull request #70754 from rxlecky/fix-camera-override-button-2d
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Fix camera override button not updating in 2D scenes
2023-01-03 12:24:20 +01:00
Rémi Verschelde
2a57a5e63f
Merge pull request #70732 from timothyqiu/tilemap-crash
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Fix heap-use-after-free when using TileMap editor
2023-01-03 12:24:10 +01:00
Rémi Verschelde
1f53579a8f
Merge pull request #70742 from Maran23/4-x-batch-rename-substitute-fix
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Fix substitute buttons were never enabled
2023-01-03 12:23:49 +01:00
Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
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Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde
79d6cf7620
Merge pull request #70618 from stmSi/fix-paste-from-clipboard-two-root-nodes-pointing-same-file
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Editor: Fix `Paste From Clipboard` make new scene pointing to original scene file.
2023-01-03 12:18:53 +01:00
Rémi Verschelde
ec3c01cd64
Merge pull request #70554 from stmSi/suggest-filename-save-branch-remote-tree
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[4.0] Suggest Filename in Remote Tree File Dialog
2023-01-03 12:17:39 +01:00
Rémi Verschelde
81f0ddeae0
Merge pull request #70489 from stmSi/fix-certain-editor-shortcuts-insert-characters-into-code
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Fix Editor Shortcut keys are inserting in Script Editor
2023-01-03 12:16:14 +01:00
bruvzg
5eeefb2174
Fix file dialog crash on forward click when history is empty.
2023-01-03 10:23:49 +02:00
bruvzg
06551dfa3a
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-03 09:25:45 +02:00
Yuri Rubinsky
c5bfe1303a
Merge pull request #70585 from Chaosus/vs_custom
2023-01-03 09:46:11 +03:00
James Mintram
69855b9445
Make description in create plugin dialog expand vertically
2023-01-01 15:59:15 +00:00
James Mintram
8715125317
Make LineEdits in create plugin dialog expand horizontally
2023-01-01 12:30:30 +00:00
James Mintram
35d0f712ba
Add missing case statement to handle re-parent to new node
2022-12-31 20:32:32 +00:00
Rindbee
ef2c3398e6
Propagate the keying state in the inspector
...
Toggling the keying state does not significantly change the structure
of the inspector. So it's ok to propagate the keying state and then
use `queue_redraw()` to update the keying icon.
2022-12-31 20:29:09 +08:00
SeleckyErik
99cc3980a7
Fix camera override button not updating in 2D scenes
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Reconnect accidentally disconnected signal play_pressed to update the button
and enable camera override after launching a project in the editor.
2022-12-30 22:46:24 +01:00
Marius Hanl
fd17f67894
Fix substitute buttons were never enabled
...
This happened because the viewport of the scene_tree_editor was queried for the focus owner instead of the current viewport
2022-12-30 16:05:13 +01:00
Haoyu Qiu
1ac35c38be
Fix heap-use-after-free when using TileMap editor
2022-12-30 14:16:54 +08:00
Adam Scott
ea33001b95
Add safety-checks before some servers `free()`
2022-12-29 16:23:38 -05:00
bruvzg
cebefc9f5d
[Export] Add one-click deploy over SSH for the desktop exports.
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Add one-click deploy over SSH for the desktop exports.
Add ZIP export option for Linux and Windows.
Change export plugin icons to SVG format.
2022-12-29 09:42:00 +02:00
Markus Sauermann
b736efa9c8
Use get_cursor_shape for identifying the cursor shape in TileSetAtlasSourceEditor
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get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
Was part of the reason for #58960 .
2022-12-29 02:07:39 +01:00
kobewi
f2367e0782
Retry loading addons after filesystem scan
2022-12-28 15:40:45 +01:00
Andy Maloney
c3d84ce57f
Fix crash in SceneImportSettings::_select when a mesh has a null mesh_node
2022-12-27 09:03:18 -05:00
stmSi
b2a398d2a5
Editor: Fix `Paste From Clipboard` make two root separate scenes pointing to same file
2022-12-27 17:12:36 +06:30
mara
5380e685d8
Keep terrain choice when changing layer in tilemap editor
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Make `TileMapEditorTerrainsPlugin::edit` logic analogous to
`TileMapEditorTilesPlugin::edit`, in that the selection is only
cleared when switching to another tilemap.
Closes #70033 .
2022-12-26 21:45:06 +01:00
Yuri Rubinsky
952015df13
Add missing CUSTOM inputs for the spatial/vertex mode of visual shader
2022-12-26 14:09:07 +03:00
Haoyu Qiu
5c498f714d
Fix error when dropping script into script editor
2022-12-26 14:34:37 +08:00
stmSi
def4087a40
Suggest Filename in Remote Tree File Dialog
2022-12-25 19:34:11 +06:30
Ekaterina Vaartis
60692b4e45
Implement export_multiline support for Array[String] and Dictionary
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For arrays, specifically check if it's a string array and pass the
type on to the editor. For dictionaries, save the hint on the type and
use it later to draw the multiline editor, except for when adding a
string key, because that doesn't make much sense. All string values
however will be drawn as multiline.
2022-12-25 01:46:57 +03:00
MrPhnix
272b8d9d17
CanvasItemEditor Fix snapping grid misalignment
...
Resolves : #70186
See: #65101
2022-12-24 12:02:48 +01:00
stmSi
350eda02cb
Fix Editor Shortcut keys are inserting in Script Editor
2022-12-24 07:22:19 +06:30
Hakim
6a60300193
Bring back the renderer options button on the main editor
2022-12-24 00:43:18 +01:00
Rémi Verschelde
b31bf1f823
Merge pull request #70277 from rune-scape/picker-regression
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Fix resource picker regression
2022-12-23 09:20:57 +01:00
Rémi Verschelde
6ff74f07f0
Merge pull request #70151 from stmSi/fix-profiler-and-visual-profiler-start-stop-state-inconsistency
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Fix: Profiler and Visual Profiler start/stop state inconsistency
2022-12-23 09:08:24 +01:00
Rémi Verschelde
8eec9f7d3c
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
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Animation: Add inspector plugin for key time edit & Change `track_find_key()` argument to find key with approximate
2022-12-23 09:07:15 +01:00
Rémi Verschelde
a79a5999a6
Merge pull request #70456 from Calinou/project-manager-opengl-wip
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Mention that the Compatibility rendering backend is work-in-progress
2022-12-23 09:06:15 +01:00
Rémi Verschelde
9b4888b7c9
Merge pull request #65312 from SaracenOne/auto_advance_behaviour
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Make auto-advance flag a requirement for conditional/expression evaluation
2022-12-23 09:05:49 +01:00
stmSi
97e991929f
Fix: Profiler and Visual Profiler start/stop state inconsistency
2022-12-23 08:14:53 +06:30
Rémi Verschelde
98d871b6f9
Merge pull request #70459 from twaritwaikar/fix-split-diff
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VCS: Fix split diff's overlapping fields
2022-12-22 22:45:35 +01:00
Twarit Waikar
7ef09ea88f
VCS: Fix split diff's overlapping fields
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Also adjusts the spacing nearby the diff contents.
2022-12-23 02:20:01 +05:30
Hugo Locurcio
f1bb564c73
Mention that the Compatibility rendering backend is work-in-progress
2022-12-22 19:41:25 +01:00
Rémi Verschelde
c547c4ef59
Revert "Queue inspector tree update when changing the theme."
...
This reverts commit c0baec410b
.
See comments in #70381 .
2022-12-22 16:39:21 +01:00
Rémi Verschelde
4ba5289f91
Merge pull request #70413 from Koyper/rtl_rename_remove_line
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[RTL] Rename remove_line() to remove_paragraph() for naming consistancy.
2022-12-22 08:51:13 +01:00
Silc Renew
060fb2d093
Add inspector plugin for key time edit & Change find key argument
2022-12-22 10:03:06 +09:00
Marius Hanl
c6da15fed7
Do not add child twice and set initial focus
2022-12-21 22:26:11 +01:00
Koyper
e846b22da6
Renamed RTL remove_line() to remove_paragraph().
2022-12-21 11:54:18 -06:00
Rémi Verschelde
f1b23e8c39
Merge pull request #70410 from Maran23/4-x-search-result-theme-update
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Rebuild search result tree when the theme is changed
2022-12-21 18:31:05 +01:00
Rémi Verschelde
0566afa041
Merge pull request #70360 from dustinsth/fix_import_dialog_text
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Fix overlapping text in Advanced Import Settings action dialogs.
2022-12-21 18:29:17 +01:00
Rémi Verschelde
224d26fb49
Merge pull request #70261 from Maran23/4-x-editor-inspector-section-click
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EditorInspectorSection is not (un)folded when clicking under the font
2022-12-21 18:27:27 +01:00
Rémi Verschelde
918408ab9e
Merge pull request #70398 from Sauermann/fix-esc-input-focus
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Fix closing project setting window with ESC while listening for input
2022-12-21 18:25:09 +01:00
Rémi Verschelde
ff2bd057a5
Merge pull request #70353 from twaritwaikar/remove-vsc-project-path
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VCS: Remove `project_path` VCS property, let plugins decide
2022-12-21 18:24:59 +01:00
Rémi Verschelde
a6283be237
Merge pull request #68894 from souplamp/editor-layout-save
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Improve editor layout dialog with input context, window sizing based on editor scale
2022-12-21 18:24:40 +01:00
Marius Hanl
dff9c5e601
Rebuild search result tree when the theme is changed
2022-12-21 18:15:40 +01:00
Markus Sauermann
3238d11247
Fix closing project setting window with ESC while listening for input
...
This is done by disallowing ESC to be used for closing the window
while the filter-LineEdit is focused.
2022-12-21 12:48:59 +01:00
Rémi Verschelde
4f3ec4121a
Merge pull request #70350 from Chaosus/stringname_operator
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Add missing != operator to `StringName`
2022-12-21 09:21:32 +01:00
Rémi Verschelde
473656ef01
Merge pull request #70374 from twaritwaikar/add-confirm-dialog-discard-changes
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VCS: Add a stern confirmation dialog before discarding all changes
2022-12-21 09:19:49 +01:00
Rémi Verschelde
7e7be45947
Merge pull request #67922 from MrBlockers/asr-addstream-fixes
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Add optional stream argument to AudioStreamRandomizer.add_stream
2022-12-21 09:19:39 +01:00
Rémi Verschelde
4685c03555
Merge pull request #70381 from Maran23/4-x-theme-inspector-update
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Queue inspector tree update when changing the theme
2022-12-21 09:19:31 +01:00
Rémi Verschelde
f04f53201d
Merge pull request #70317 from HolonProduction/svg_assets
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Add support for svg images in the asset lib.
2022-12-21 09:19:14 +01:00
Twarit Waikar
c940616b04
VCS: Remove method binds that are not being used in VersionControlEditorPlugin
2022-12-21 11:50:29 +05:30
Marius Hanl
c0baec410b
Queue inspector tree update when changing the theme.
2022-12-21 01:52:24 +01:00
MrBlockers
569ead5762
Add optional arguments to AudioStreamRandomizer
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Adds stream and weight parameters to add_stream. By default, weight is
1.0f.
2022-12-20 18:48:02 -05:00
Twarit Waikar
d18ed2c18a
VCS: Add a stern confirmation dialog before discarding all changes
2022-12-21 03:21:33 +05:30
dustinsth
c734ae469e
Fix overlapping text in Advanced Import Settings action dialogs.
2022-12-20 09:57:57 -08:00
Marcus Elg
52061691b5
Disable properties that don't have an effect in the advanced audio importer
2022-12-20 18:57:27 +01:00
Twarit Waikar
edef267d68
VCS: Remove `project_path` VCS property, let plugins decide
2022-12-20 21:01:24 +05:30
HolonProduction
66fa776667
Add support for svg images in the asset lib.
...
Pixel based image formats are identified by magic numbers. This is not possible with svg therefore svg parsing is tried and if it succeeded the result is used.
WebP and bmp support is added as well. But I could not test it as I am not able to run a local instance of the asset lib and there is no asset using those formats.
2022-12-20 15:41:17 +01:00
Yuri Rubinsky
522d4243bf
Add missing != operator to `StringName`
2022-12-20 17:25:54 +03:00
Rémi Verschelde
08f6a46a8d
Merge pull request #70342 from twaritwaikar/fix-vcs-bindings
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VCS: Fix GDExtension return types for VCS after Array type hardening
2022-12-20 12:43:15 +01:00
Twarit Waikar
18df2f36e8
VCS: Fix GDExtension return types for VCS after Array type hardening
2022-12-20 15:42:31 +05:30
Rémi Verschelde
05f479736b
Merge pull request #70304 from MarcusElg/audioimportnaming
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Fix inconsistent audio import menu naming
2022-12-20 10:33:00 +01:00
Rémi Verschelde
281f548dc2
Merge pull request #70170 from TokageItLab/fix-anim-keying-crash
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Make keys deselected when keying property for animation to avoid crash
2022-12-20 10:31:59 +01:00
Marcus Elg
7f88943483
Fix inconsistent audio import menu naming
2022-12-19 17:42:54 +01:00
Rémi Verschelde
44f0d455a7
Merge pull request #70100 from Chaosus/fix_missing_editor_plugin_gdclasses
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Fix missing GDCLASS headers in the editor preview plugins
2022-12-19 17:11:34 +01:00
Rémi Verschelde
fe1bb58e8f
Merge pull request #70238 from kleonc/tile-set-simplify-isometric-tile-polygon
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`TileSet` Simplify isometric tile shape polygon to 4 vertices
2022-12-19 16:27:17 +01:00
Rémi Verschelde
5784c9801e
Merge pull request #70264 from KoBeWi/layedulate
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Use layer's modulate for tile previews
2022-12-19 16:26:50 +01:00
kobewi
32b0770a73
Add a method to get global modulate
2022-12-19 11:51:37 +01:00
kleonc
3a34acdf55
TileSet Simplify tile shape polygons
2022-12-19 11:42:40 +01:00
rune-scape
176cb9cc83
Fix resource picker regression
2022-12-18 19:59:33 -05:00
Yuri Rubinsky
62a5082760
Merge pull request #70250 from Chaosus/fix_audio_stream_editor
2022-12-18 21:11:00 +03:00
kobewi
99a9401a2c
Use layer's modulate for tile previews
2022-12-18 17:31:29 +01:00
Marius Hanl
51de7b773c
EditorInspectorSection is not folded when clicking under the font
2022-12-18 15:37:08 +01:00
Yuri Rubinsky
0fcf6a1c0c
Prevent showing AudioStream preview for non-WAV types
2022-12-18 11:31:28 +03:00
reduz
e93d991329
Add a dialog for customizing FBX import
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* If FBX files are found, a dialog will pop up asking to configure FBX2glTF.
* Dialog can also be accessed by going Editor -> Configure FBX Import.
* The dialog also shows a link to click to download the converter, which
should contain instructions.
2022-12-18 01:08:54 +01:00
Rémi Verschelde
f4eac63bc2
Merge pull request #70223 from KoBeWi/condition_of_arguable_usefulness
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Remove unnecessary condition
2022-12-18 00:11:25 +01:00
kobewi
0f5018b483
Remove unnecessary condition
2022-12-17 23:04:03 +01:00
smix8
34e7628f5f
Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
Rémi Verschelde
10bc1d8710
Merge pull request #30675 from zaksnet/link-button-link-prop
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Add a `uri` property to `LinkButton`
2022-12-17 20:58:15 +01:00
Rémi Verschelde
70a0201e6a
Merge pull request #70074 from Chaosus/restore_audio_stream_editor
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Restore `AudioStreamEditor` class to fix playable sound previews
2022-12-17 20:56:35 +01:00
Rémi Verschelde
a1f481a7d6
Merge pull request #70202 from Calinou/viewport-transparent-background-rename-project-setting
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Move transparent background project setting to a subsection
2022-12-17 20:56:19 +01:00
Hugo Locurcio
a3eac5fc7c
Move transparent background project setting to a subsection
...
This prevents the project setting from being located directly within
a root category, which is confusing from an UX perspective in the
project settings editor.
2022-12-17 18:45:21 +01:00
Zak
d73a9b56b0
Add `uri` property for LinkButton
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-17 15:27:33 +01:00
Rindbee
f352c30ad5
Defer `EditorInspector::update_tree` to the process stage to improve performance
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`EditorInspector::update_tree` is expensive, so defer the call to the process phase
to prevent multiple calls in a single frame (when switching scene tabs).
2022-12-17 08:39:59 +08:00
Silc 'Tokage' Renew
aa133b60a1
Make keys deselected when keying property for animation to avoid crash
2022-12-17 06:48:22 +09:00
kobewi
b28b7936db
Remove conditons for unfolding inspector sections
2022-12-16 15:14:50 +01:00
SaracenOne
092dbe52a9
Change auto_advance flag to advance_mode enum and unify with disabled flag.
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Expressions and conditions now require auto mode to be set to auto.
Adds a toggle button to the state machine editor for whether new transitions
advance settings should default to auto mode or not.
2022-12-16 07:42:59 +00:00
Haoyu Qiu
207e52c161
Fix String::word_wrap() for long words
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- Changes `TextServer.string_get_word_breaks()`
- Returns pairs of boundary start and end offsets
- Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Rémi Verschelde
cda7df0255
Merge pull request #67024 from alessandrofama/fix-gdvirtual-call-node3dgizmo
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EditorNode3DGizmoPlugin: Add GDVIRTUAL_CALL for get_gizmo_name and get_priority
2022-12-15 12:16:42 +01:00
Yuri Rubinsky
b6ed3390ec
Fix missing GDCLASS headers in the editor preview plugins
2022-12-15 13:11:23 +03:00
Yuri Rubinsky
1891f6e62c
Restore `AudioStreamEditor` class
2022-12-15 10:59:44 +03:00
bmolyneaux
7c1cb65978
Clear animation map when import settings is opened
2022-12-14 19:54:48 -08:00
Rémi Verschelde
1c5cfc4675
Merge pull request #69761 from KoBeWi/where_undo
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Add scope prefix to undo actions
2022-12-14 23:28:40 +01:00
kobewi
ff994585b3
Add scope prefix to undo actions
2022-12-14 22:51:10 +01:00
clayjohn
4d818f395e
Remove comma in gl_compatibility message in new project creation menu
2022-12-14 12:08:50 -08:00
Rémi Verschelde
6b381d1d2d
Merge pull request #70040 from m4gr3d/update_navigation_controls_toggle_main
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Update the visibility logic for the spatial editor navigation controls
2022-12-14 11:26:01 +01:00
Fredia Huya-Kouadio
3083455002
Update the visibility logic for the spatial editor navigation controls
2022-12-13 17:46:12 -08:00
Yaohua Xiong
adeef12b12
Handle corner cases for curve baking
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When control point and point have equal position,
the derivative is 0 vector, which cause error message in Basis::look_at().
This commit handles this case.
2022-12-14 08:52:14 +08:00
Rémi Verschelde
db6976eed4
Merge pull request #70028 from clayjohn/PM-GLES3
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Added gl_compatibility as an option to the project creation screen
2022-12-14 00:20:52 +01:00
Rémi Verschelde
f3080459d9
Merge pull request #69732 from KoBeWi/rc_undo
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Add remote history to EditorUndoRedoManager
2022-12-14 00:19:23 +01:00
Rémi Verschelde
ad7b31fe61
Merge pull request #69938 from timothyqiu/open-packed-scene
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Add open scene button in Inspector for PackedScene resource
2022-12-14 00:16:54 +01:00
Rémi Verschelde
465d4c1d95
Merge pull request #70009 from clayjohn/glow-hq
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Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 23:32:15 +01:00
clayjohn
324f5364e7
Added gl_compatibility as an option to the project creation screen
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Last selected option is saved as default for next time
2022-12-13 14:11:07 -08:00
clayjohn
5b5cd2b98b
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 10:15:45 -08:00
Rémi Verschelde
bd0f008c67
i18n: Sync editor translations with Weblate (3.5 branch)
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(cherry picked from commit ee8986e146
)
2022-12-13 14:38:52 +01:00
Rémi Verschelde
05aba48354
Merge pull request #70006 from timothyqiu/atlas-source-paint-scroll
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Add scroll container for tile data editors
2022-12-13 10:12:53 +01:00
Rémi Verschelde
f16aa54795
Merge pull request #69981 from bruvzg/dyn_font_import_outline
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Fix advanced font import dialog not saving outline sizes of pre-render configs correctly.
2022-12-13 10:10:37 +01:00
Rémi Verschelde
a720a8c136
Merge pull request #69893 from henrlin24/hide-scattering
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Hide Scattering label and controls within TileMap editor window when "Place Random Tile" option is disabled
2022-12-13 10:10:28 +01:00
Rémi Verschelde
0687bdc58f
Merge pull request #69302 from RumblingTurtle/audio-track-edit-fix
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Fix audio track end and start offset editing
2022-12-13 10:10:05 +01:00
Haoyu Qiu
4fcbfcc665
Add scroll container for tile data editors
2022-12-13 15:14:01 +08:00
bruvzg
ebc85eff98
Fix advanced font import dialog not saving outline sizes of pre-render configs correctly.
2022-12-12 22:29:14 +02:00
Silc Renew
b0eb3b6ebd
Add null checks to AnimationTreeEditors and _clear_editors()
2022-12-13 03:06:51 +09:00
Eduard Zalyaev
f98740cb2e
AnimationTrackEditTypeAudio: Both start and end offset dragging is now possible with proper preview of the changes
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Fixes #68788 .
2022-12-12 15:10:09 +03:00
Rémi Verschelde
e2a37295f5
Merge pull request #69291 from nongvantinh/fix-suggest-message
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Fix Sprite drag and drop hint mentions invalid option with root node selected
2022-12-12 12:19:37 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
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Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Rémi Verschelde
f5d14f874a
Merge pull request #69300 from timothyqiu/tile-set-atlas-source
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Improve TileSetAtlasSourceEditor UI
2022-12-12 11:41:59 +01:00
Gilles Roudière
be1c9d677d
Rename all gdnative occurences to gdextension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Markus Sauermann
9a8d53d54b
Use _request_gizmo from SceneStringNames
2022-12-12 10:12:40 +01:00
Haoyu Qiu
9af9af525c
Add open scene button in Inspector for PackedScene resource
2022-12-12 16:09:10 +08:00
kobewi
7c6b659bd7
Add PropertyInfo overload for GLOBAL_DEF
2022-12-11 21:36:48 +01:00
Aaron Franke
137508dfc8
Check if class exists before checking if it's virtual in Create Dialog
2022-12-11 13:12:59 -06:00
henrlin24
afa38bd030
Hide Scattering label and controls within TileMap editor window when "Place Random Tile" is disabled
2022-12-11 13:16:36 -05:00
Rémi Verschelde
e7d892159c
Merge pull request #69538 from mihe/feature-tag-double
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Add feature tags to signify engine float precision
2022-12-11 11:51:59 +01:00
Rémi Verschelde
73837182fd
Merge pull request #69850 from timothyqiu/defer-gizmo
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Use ObjectID as argument when referred-calling `_request_gizmo`
2022-12-11 11:51:51 +01:00
Rémi Verschelde
486d61b84f
Merge pull request #69466 from rune-scape/editor-help-crash-fix
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Fix editor help crash
2022-12-11 09:24:27 +01:00
Rémi Verschelde
e9c7140cfa
Merge pull request #69853 from TokageItLab/fix-unmerged-history-anim-editor
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Fix unmerged history in AnimationTrackEditor
2022-12-10 16:20:13 +01:00
Silc Renew
c87e9f0b7c
Fix unmerged history in AnimationTrackEditor
2022-12-10 22:21:38 +09:00
Haoyu Qiu
f6ae2f2fd5
Use ObjectID as argument when referred-calling _request_gizmo
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Fixes crash on project launch.
2022-12-10 18:52:10 +08:00
Rémi Verschelde
cc5d2c68a8
Merge pull request #69842 from timothyqiu/tile-set-update
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Fix !tile_set.is_valid() error on startup
2022-12-10 10:45:52 +01:00
Rémi Verschelde
daa504c640
Merge pull request #69817 from Mickeon/sorry
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Fix left-aligned EditorHelp when first opened
2022-12-10 10:45:21 +01:00
Haoyu Qiu
8a22d4cd44
Fix !tile_set.is_valid() error on startup
2022-12-10 13:09:20 +08:00
Haoyu Qiu
d8f5dcbf56
Improve TileSetAtlasSourceEditor UI
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* Updates the overall layout, moving mode buttons to the top.
* Uses inspector category instead of a Label to show what's being edited. This also allows better scrolling behavior.
2022-12-10 12:27:48 +08:00
Micky
5760bfc712
Fix left-aligned EditorHelp when first opened
2022-12-09 18:54:52 +01:00
Rémi Verschelde
907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
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GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Rémi Verschelde
9a26ffa233
Merge pull request #67283 from KoBeWi/one_way_ticket
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Add one-way indicator to tile collision editor
2022-12-09 18:05:55 +01:00
Rémi Verschelde
43bef98450
Merge pull request #60892 from KoBeWi/fat_selection
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Improve tile editor selection appearance
2022-12-09 18:05:38 +01:00
Rémi Verschelde
9ee47b3c45
Merge pull request #69747 from timothyqiu/tile-source-icons
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Update tile source icons when editor theme changes
2022-12-09 18:05:23 +01:00
kobewi
871278cdf0
Improve tile editor selection appearance
2022-12-09 14:46:17 +01:00
Rémi Verschelde
dc1a3fb952
Editor: Fix regression fetching Windows/Linux export templates
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Regression from #67906 .
2022-12-09 14:20:18 +01:00
Yuri Rubinsky
a7027b9927
Fix changing of visual shader mode
2022-12-09 11:02:07 +03:00
Rémi Verschelde
2d02cb67ee
Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signal
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Fix unable to disconnect signal in Editor once created
2022-12-09 07:34:29 +01:00
kobewi
f764db1bdd
Add remote history to EditorUndoRedoManager
2022-12-08 15:06:29 +01:00
Micky
885f2a4eca
Fix unable to disconnect signal in Editor once created
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Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
2022-12-08 13:36:48 +01:00
Yuri Rubinsky
12ab5731ab
Merge pull request #69738 from Chaosus/vs_custom_nodes
2022-12-08 14:13:05 +03:00
Yuri Rubinsky
ab17f197f0
Make custom visual shader nodes automatically updates from script
2022-12-08 12:55:23 +03:00
Haoyu Qiu
af3ef844d9
Update tile source icons when editor theme changes
2022-12-08 17:21:37 +08:00
Rémi Verschelde
204715ae95
Merge pull request #69617 from MewPurPur/this-darn-pixel
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Fix fringe issues with shortcuts not behaving as expected for multi-carets
2022-12-08 09:52:13 +01:00
VolTer
94416e41c5
Fix various fringe issues with multi-carets and selections
2022-12-07 20:54:48 +01:00
Mikael Hermansson
8c108177d7
Add feature tags to signify engine float precision
2022-12-07 16:13:17 +01:00
Rémi Verschelde
489d26e96e
Merge pull request #69573 from KoBeWi/our_hero_call-deferred-man
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Fix dependency reload triggered too early
2022-12-07 15:13:45 +01:00