Juan Linietsky
|
9b8f2741ae
|
do not crash when generating preview of very large sound files, fixes #4123
|
2016-06-20 22:38:31 -03:00 |
Rémi Verschelde
|
a7fc04626a
|
Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
|
2016-06-18 14:46:12 +02:00 |
Juan Linietsky
|
9b1f8230ec
|
-Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
|
2016-05-30 00:28:29 -03:00 |
Hubert Jarosz
|
7b07bcaf44
|
fix six possible "divide by zero"
|
2016-03-09 00:18:23 +01:00 |
hondres
|
4cca09921d
|
thumbnail preview for AtlasTextures
|
2016-01-19 04:27:27 +01:00 |
Juan Linietsky
|
e8fbf39f88
|
-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
|
2016-01-03 17:14:28 -03:00 |
Juan Linietsky
|
61c4c5795f
|
-support for stereo ima-adpcm sample compression & playback
-support for converting samples to ima-adpcm upon export
|
2015-11-09 00:49:18 -03:00 |
Juan Linietsky
|
ab22203791
|
misc cleanup
|
2015-10-17 10:29:54 -03:00 |
Juan Linietsky
|
b524b40fdc
|
-fixed many memory initialization issues
-fixed deadlock on previews thread
-fixed compilation errors on unix
|
2015-06-06 22:06:58 -03:00 |
reduz
|
07a466f6e6
|
mesh preview
|
2015-05-31 21:13:24 -03:00 |
Juan Linietsky
|
d5348eebdc
|
work in progress, resource previews
|
2015-05-31 02:00:18 -03:00 |