Commit Graph

132 Commits

Author SHA1 Message Date
Daniel J. Ramirez 8f259ff5ca Shortcuts for script switching in script Mode 2016-06-26 10:21:02 -05:00
Paulb23 c68e4e8cbe Fixed save as not working with scripts 2016-06-22 17:39:02 +01:00
Paulb23 45f0dec55c Added code completion existing color setting 2016-06-21 17:34:38 +01:00
Paulb23 706895a922 Added code completion selected color setting 2016-06-21 17:21:55 +01:00
Paulb23 a40cb680ca Added code completion background color setting 2016-06-21 16:50:31 +01:00
Juan Linietsky f1af0fd25c Changed save all scripts shortcut to avoid collision, fixes #4278 2016-06-20 16:18:12 -03:00
Juan Linietsky 00bc06b50b Make sure that scripts are reloaded if needed when they enter editing, fixes #4456 2016-06-19 22:07:07 -03:00
Daniel J. Ramirez 422fac5066 Removed lots of prints 2016-06-18 18:01:06 -05:00
Rémi Verschelde 2345f7fcae Merge pull request #5163 from Paulb23/script_editor_shortcuts 2016-06-15 08:34:39 +02:00
Juan Linietsky dca382647e Merge pull request #5165 from neikeq/pr-issue-5116
ConnectionsDock: Double click to create and go to signal connection
2016-06-13 15:46:41 -03:00
Paulb23 52d2d52c31 Added script editor shortcuts 2016-06-13 15:14:55 +01:00
Juan Linietsky 45443a1651 Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756 2016-06-13 10:58:32 -03:00
Juan Linietsky 482b21a5a4 apply built-in scripts when running the game, closes #4987 2016-06-11 21:59:35 -03:00
Ignacio Etcheverry 10881802ba ConnectionsDock: Double click to create and go to signal connection 2016-06-12 01:05:54 +02:00
volzhs 990956c4e0 add line spacing option to script and shader editor (#5105) 2016-06-09 20:43:19 +02:00
Juan Linietsky f8f30662d9 -Ability to reload (and soft reload) tool scripts. Please test! 2016-06-08 20:00:52 -03:00
Paulb23 d66b034bd1 Improved breakpoint marker position, and scales with font size 2016-06-07 16:59:16 +01:00
Juan Linietsky 2ca4995a6f Cleaned up remote menu
-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
Juan Linietsky 9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Rémi Verschelde a2fee79459 Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_1690
Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29 18:35:07 +02:00
Rémi Verschelde d3b46b6bf2 Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
Ignacio Etcheverry 51be9beec9 ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar 2016-05-29 14:26:19 +02:00
Paulb23 daf0ed646f Added, goto next and previous breakpoint and remove all, issue 1690 2016-05-27 15:29:04 +01:00
Paulb23 72fda444d1 Added breakpoint markers, issue 4750 2016-05-26 14:17:14 +01:00
Paulb23 27dbbd68d5 Added settings to change marked and breakpoint color 2016-05-25 16:57:33 +01:00
Paulb23 d7073a77e1 Added color themes to the text editor 2016-05-23 15:15:55 +01:00
Rémi Verschelde 436debb045 Merge pull request #4733 from akien-mga/pr-i18n-proofreading
i18n: Proofreading of all strings
2016-05-21 11:34:19 +02:00
Rémi Verschelde 00d8f86044 i18n: Second pass at proofreading
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde 94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Paulb23 2eb4e7c103 Multiline duplication, issue #4661 2016-05-19 15:32:41 +01:00
Paulb23 e03e7deb1b Added caret blink in text editor 2016-05-09 19:22:11 +01:00
Juan Linietsky 567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
Paulb23 f3e6569e00 Trim trailing white space on save, issue 4383 2016-04-23 19:21:34 +01:00
Paulb23 8c328474f2 Setting to change line number color 2016-04-08 20:11:16 +01:00
Rémi Verschelde 3e3f16fefc Merge pull request #4251 from Paulb23/block_indent_issue_3803
Fixed block indent inconsistency, issue #3803
2016-04-06 19:39:07 +02:00
Paulb23 d78e98e2a4 Option to toggle syntax highlighting 2016-04-06 18:27:58 +01:00
Paulb23 93700676b5 Fixed block indent inconsistency, fixes issue 3803 2016-04-06 17:46:10 +01:00
Rémi Verschelde 44446cf58b Merge pull request #4238 from Paulb23/caret_color
Ability to change the caret color
2016-04-06 18:42:32 +02:00
Rémi Verschelde d6871ee847 Merge pull request #4234 from Paulb23/member_variable_syntax_highlighting
Member variable syntax highlighting
2016-04-06 18:42:13 +02:00
Paul Batty 646e089782 Fixed text edit undo and redo operation interaction 2016-04-06 08:36:29 +02:00
Paulb23 c7519f091d Ability to change the caret color 2016-04-05 17:06:56 +01:00
Paulb23 fc9f9adcb2 Member variable syntax highlighting 2016-04-05 15:50:54 +01:00
Rémi Verschelde 9c89d3e042 Separate help pages from scripts by default
Fixes #4199
2016-04-04 07:32:00 +02:00
Luiz Paulo de Vasconcellos 1b6f14d810 Change toggle comment behaviour. Fixes #4198 2016-04-04 07:31:39 +02:00
Paul Batty 50aa78210c Function syntax highlighting 2016-04-02 21:46:42 +02:00
Paulb23 474911c533 Option to toggle line numbers 2016-03-30 19:16:52 +01:00
Paulb23 c844c2d604 Syntax highlighting for numbers 2016-03-21 15:45:38 +00:00
Paulb23 0fc7be89d3 Option to toggle tab drawing 2016-03-18 12:49:18 +00:00
Paulb23 b0488cacf2 Highlight all occurrences of selected word 2016-03-16 21:20:42 +00:00
Paulb23 9234bd3ff9 Added configuable tab size 2016-03-14 15:13:45 +00:00