Juan Linietsky
|
d6225b1e00
|
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
Disabled by default.
|
2016-06-22 23:13:41 -03:00 |
Juan Linietsky
|
0bbb0d0caa
|
DynamicFontData can be built-in (will still link to a ttf though), closes #4600
|
2016-06-18 19:03:53 -03:00 |
Rémi Verschelde
|
a7fc04626a
|
Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
|
2016-06-18 14:46:12 +02:00 |
Juan Linietsky
|
0eb6c644b2
|
changed font system to use fallbacks
this way more than 64k characters can be used
|
2016-05-30 19:41:32 -03:00 |
Juan Linietsky
|
3e8eb396d7
|
Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
|
2016-05-29 11:37:52 -03:00 |
Juan Linietsky
|
5bb7cef836
|
Support for dynamic fonts (TTF)
Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
|
2016-05-01 23:13:06 -03:00 |