Rémi Verschelde
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fe52458154
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Update copyright statements to 2022
Happy new year to the wonderful Godot community!
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2022-01-03 21:27:34 +01:00 |
Lightning_A
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e078f970db
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
Hugo Locurcio
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c012fbc8b2
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
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2021-11-03 23:06:17 +01:00 |
Lightning_A
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c63b18507d
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Use range iterators for `Map`
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2021-09-30 15:09:12 -06:00 |
Aaron Franke
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84f720966c
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
Rémi Verschelde
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ac3322b0af
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
Aaron Franke
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4e6efd1b07
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Use C++ iterators for Lists in many situations
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2021-07-23 17:38:28 -04:00 |
Aaron Franke
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8b692e8872
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
Aaron Franke
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a94cef0ea0
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Move SpriteFrames to its own file in the resources folder
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2021-03-16 02:00:47 -04:00 |