Although destructor call was missing, it still doesn't heal #36537 memory leaks. Further description how that might be overcome - on GitHub
Partialy covers #36537
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.