bruvzg
2678fd8202
Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data.
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(cherry picked from commit 4d0c0f3ffa
)
2022-08-29 17:10:27 +02:00
Olivier Bombardier
cd6764611c
Fix has_filter of AnimationNode not being called in scripts
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(cherry picked from commit c988deb3b1
)
2022-08-29 17:09:40 +02:00
Haoyu Qiu
e8a9d77e4b
Tree: Don't draw selection background of individual cells in Row mode
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(cherry picked from commit 4c47c6ab75
)
2022-08-29 17:06:00 +02:00
SnailRhymer
6426f2e9c7
Change code folding behavior to include terminal indented comments
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Previously, when folding a block of code that finished with an indented comment (i.e. one indented as much as or more than the starting indent of the code), that comment would be left out of the fold. Change the behavior to include such comments, but still leave less-indented ones out.
(cherry picked from commit efed5087ae
)
2022-08-29 17:05:09 +02:00
kleonc
2f0577fb0f
AnimatedSprite Fix updating inspector when SpriteFrames is modified
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(cherry picked from commit 8ae246f15e
)
2022-08-08 13:34:05 +02:00
Josh Jones
61e28c28cd
Fix typo when setting NavigationRegion travel_cost
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(cherry picked from commit 8c324132d0
)
2022-08-08 13:18:43 +02:00
smix8
a6b75da78c
Fix TileMap error msg when optional navigation node is not set
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Fixes TileMap error msg spam when bake_navigation=true but the optional and depr navigation node is not set.
(cherry picked from commit 30d4555c65
)
2022-08-06 22:23:01 +02:00
Haoyu Qiu
9d923764c9
Fix crash when executing `AnimationTreePlayer.are_nodes_connected`
2022-08-01 23:36:12 +08:00
Marcel Admiraal
d000a5fa30
Ensure changes to Camera2D's limits don't affect smoothed_camera_pos
2022-07-28 15:30:34 +01:00
Marcel Admiraal
a124d89f01
When Camera2D enters tree, ensure first update is not lost
2022-07-28 15:30:06 +01:00
Rémi Verschelde
818f1eed31
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Rémi Verschelde
be5051422b
Revert "Call update_scrollbars() in sort_children() so the max is set properly so you can set scroll_container.scroll_vertical instantly after adding children to a scroll container."
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This reverts commit b73d2980b7
.
This caused a regression. Fixes #63417 .
2022-07-25 11:29:33 +02:00
lawnjelly
d4dc7c4b32
Portals - Allow more logging to be disabled
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Some logging messages were still being issued when portals/debug/logging was false. This could be annoying in games that stream in parts of levels and repeatedly call `rooms_convert()`.
This PR allows all but essential logging to be disabled.
2022-07-24 13:44:59 +01:00
Jason Knight
b73d2980b7
Call update_scrollbars() in sort_children() so the max is set properly so you can set scroll_container.scroll_vertical instantly after adding children to a scroll container.
2022-07-21 12:25:50 -06:00
kleonc
558b96f1b1
Fix `CanvasItem` not exiting its canvas group on canvas exit
2022-07-20 12:49:38 +02:00
Rémi Verschelde
33b5709d53
Merge pull request #61601 from Haydoggo/path-follow-fix-3.x
2022-07-18 09:36:22 +02:00
Rémi Verschelde
5aa22a21be
Merge pull request #63058 from AaronRecord/backport-global-position-rotation
2022-07-18 09:33:23 +02:00
Rémi Verschelde
090d9f6d25
Merge pull request #63084 from madmiraal/fix-56336-3.x
2022-07-18 09:31:58 +02:00
Yuri Rubinsky
229bfc8f2d
Fix invalid code generation when using `VisualShaderNodeUniformRef`
2022-07-17 12:41:24 +03:00
Marcel Admiraal
162cb5748a
Update camera position when updating camera limit
2022-07-17 09:02:34 +01:00
Marcel Admiraal
fb4e1d2d02
Set initial SceneTree processes times to 0.0
2022-07-17 09:02:20 +01:00
foxydevloper
5238740fef
Add global_translation and global_rotation to Spatial
2022-07-15 21:39:35 -06:00
Hayden
e05f969adb
Fix crash on NaN offset in path_follower 2d and 3d
2022-07-14 14:30:24 +12:00
Rémi Verschelde
66c4047a6c
SpriteFrames: Sort animations alphabetically
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Fixes #62143 .
2022-07-13 15:48:55 +02:00
Thakee Nathees
da626d8922
Fix FileDialog file name autocompletion with filters
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Fixes #38195 .
(cherry picked from commit 446f1b7052
)
2022-07-06 11:39:04 +02:00
Haoyu Qiu
d86a2d57cf
Fix LineEdit caret after using arrow key to deselect
2022-07-06 09:32:39 +08:00
bruvzg
7f562030be
Use custom key struct, instead of raw hashes for the Label3D cache to avoid potential hash collisions.
2022-07-04 09:46:38 +03:00
reduz
995281ca90
Fix editor-only visibility for lights
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* Update visibility again for editor-only lights if owner changes.
Fixes #26399 , supersedes #52327
(cherry picked from commit d69e3791bf
)
2022-07-03 03:21:51 +02:00
Rémi Verschelde
df70aa1772
Merge pull request #57566 from Calinou/viewport-shadow-atlas-clamp-sizes
2022-07-03 03:08:03 +02:00
Rémi Verschelde
3d19f21576
Merge pull request #49967 from Calinou/viewport-2d-hdr-print-warning
2022-07-03 02:41:26 +02:00
Rémi Verschelde
86229d0b03
Merge pull request #54239 from Calinou/editor-directionallight-3d-only-show-relevant-properties-3.x
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Only show relevant properties in the DirectionalLight inspector (3.x)
2022-07-03 02:02:10 +02:00
saneery
cb94797ce4
Add process_mode property to InterpolatedCamera
2022-07-03 01:47:10 +02:00
hilfazer
fe21fb175c
print_stray_nodes() also prints node's script
2022-07-03 01:00:58 +02:00
kobewi
14f69acaa4
Fix find_next_valid_focus() freeze
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(cherry picked from commit 8d62b736b2
)
2022-07-01 14:00:55 +02:00
kobewi
f659869a45
Fix find_next_valid_focus() freeze
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(cherry picked from commit d9ede52ded
)
2022-06-30 19:23:01 +02:00
smix8
381e8dd278
Group NavigationAgent properties
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Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.
(cherry picked from commit dde09be302
)
2022-06-30 19:23:01 +02:00
ConteZero
a13b3028a2
Add an option to drag'n'drop selected text in TextEdit
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(cherry picked from commit 5d56efcaa4
)
2022-06-30 19:23:01 +02:00
smix8
fcff804844
Implement NavigationMesh bake area
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Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
(cherry picked from commit 0c4d99f4fd
)
2022-06-23 16:17:43 +02:00
needleful
eb99c7243e
Apply baked ambient light settings when baking lights with scene environment
2022-06-21 12:12:47 -07:00
Rémi Verschelde
3c35617c50
Merge pull request #62187 from smix8/nav_nodes_depr_3.5
2022-06-20 18:36:17 +02:00
smix8
693aeaf799
[3.5] Mark Navigation/Navigation2D nodes as deprecated
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Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons.
2022-06-20 17:37:55 +02:00
smix8
88e42b2915
Add NavigationAgent desired path distance
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Add NavigationAgent desired path distance
(cherry picked from commit 07740302f3
)
2022-06-20 15:11:09 +02:00
Rémi Verschelde
0cb897421a
Node: Rename `child_exited_tree` to `child_exiting_tree`
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The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.
Fixes #59210 .
(cherry picked from commit 3e6de687b8
)
2022-06-20 15:00:09 +02:00
Rémi Verschelde
4137578369
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Fix a couple incorrect uses of gendered pronouns.
2022-06-19 13:48:15 +02:00
kleonc
e55ba60da1
Fix `CPUParticles2D.emission_shape` enum hint
2022-06-18 16:07:34 +02:00
smix8
c6f9627c74
[3.5] Add NavigationAgent2D/3D set_navigation_map() function
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Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
2022-06-16 19:25:52 +02:00
Rémi Verschelde
4e7363cac7
Merge pull request #61996 from smix8/navigation_bp_update_3.x
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[3.5] Update NavigationServer backport
2022-06-16 00:17:16 +02:00
Rémi Verschelde
0c5c5381d7
Merge pull request #61980 from KoBeWi/obliterate_scroll
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Disable scroll when dragging at edges of TextEdit
2022-06-14 23:47:17 +02:00
kobewi
053fdb8872
Disable scroll when dragging at edges of TextEdit
2022-06-14 23:36:54 +02:00
smix8
8bd7c6188b
[3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00