Gilles Roudière
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23b9a9f2de
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Fix TileMapLayer navmesh baking
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2024-05-02 18:06:23 +02:00 |
smix8
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6a4d8d4b5c
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Change 2D navigation mesh baking to use floating point coordinates
Replaces internal uses of Clipper2 integer structs to their floating point equivalents.
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2024-04-23 10:28:43 +02:00 |
smix8
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58593d1bb7
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Add navigation source geometry parser callbacks
Adds navigation source geometry parser callbacks so that externals can hook their own geometry into the navigation mesh baking process.
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2024-04-19 12:10:57 +02:00 |
Aaron Franke
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77e35cf781
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Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
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2024-04-15 18:40:43 -07:00 |
smix8
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2bc2b52bd1
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Use threads for baking navigation mesh inside editor
Enables threaded navigation mesh baking inside the editor.
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2024-04-11 03:53:26 +02:00 |
smix8
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d6ddeec0fd
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Make 2D navigation mesh baking parse all TileMapLayers
Makes 2D navigation mesh baking parse all TileMapLayers.
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2024-04-04 10:45:53 +02:00 |
smix8
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5d5e85fe07
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Add NavigationObstacle options to affect and carve navigation mesh
Adds NavigationObstacle options to affect and carve navigation mesh.
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2024-03-15 01:45:44 +01:00 |
Jakub Marcowski
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973448ec4c
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clipper2: Update to 1.3.0
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2024-03-01 11:12:59 +01:00 |
smix8
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35dafc9fa8
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Split monolithic physics class files
Splits monolithic physics class files.
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2024-02-27 11:18:16 +01:00 |
Aaron Franke
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1cb531ddb6
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
Aaron Franke
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fd582dca62
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Move 2D-only navigation code to its own subfolder
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2024-02-26 04:18:13 -06:00 |