Rémi Verschelde
cd46addfca
Merge pull request #83597 from SaracenOne/duplicate_foreign_nodes
...
Support duplication of foreign nodes.
2023-10-25 10:28:45 +02:00
Rémi Verschelde
9798ae3d6a
Merge pull request #82974 from mrjustaguy/Split-fix
...
Directional 2 Split Shadow Stabilization Fix
2023-10-25 10:28:21 +02:00
Rémi Verschelde
bef514559a
Merge pull request #82906 from LinuxUserGD/patch-1
...
Add `sdf_collision` property description to LightOccluder2D
2023-10-25 10:27:56 +02:00
Rémi Verschelde
c0f00be870
Merge pull request #81936 from detomon/update-renderingdevice-doc
...
Fix required parameter values for 2D textures in `RenderingDevice.texture_clear()`
2023-10-25 10:27:32 +02:00
Rémi Verschelde
f021d33940
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
...
Reset SDFGI when changing editor scene tabs
2023-10-25 10:27:03 +02:00
jsjtxietian
47d601b316
Fix BaseButton.shortcut_feedback's timer raises errors
...
when a button is removed from the scene tree
2023-10-25 14:47:25 +08:00
clayjohn
a88e519f18
Add padding to normal attribute in Compatibility renderer to match the RD renderers
2023-10-24 22:32:34 +02:00
Brayden Harlon
085255bd0e
Improved X11 screen_get_refresh_rate performance
2023-10-24 11:25:51 -07:00
Hendrik Brucker
9391046c32
Fix GraphNode slot index inconsistency.
2023-10-24 16:19:33 +02:00
smix8
5e4ff965cc
Fix potential crashes with TileMap navmesh baking
...
Fixes potential crashes with TileMap navmesh baking.
2023-10-24 14:51:52 +02:00
Gilles Roudière
a2bc599450
Fixes get_used_rect, get_used_cells and get_used_cells_by_id in TileMap after a call to clear()
2023-10-24 14:43:43 +02:00
Gilles Roudière
162286cff4
Fix normals in TileSet when using CanvasTextures
2023-10-24 13:10:06 +02:00
Rémi Verschelde
e8d57afaec
Merge pull request #83831 from QbieShay/qbe/fix-normal-point
...
Particles: Fix directed points not working, and fix friction formula
2023-10-24 11:39:17 +02:00
Rémi Verschelde
ea0ab441c8
Merge pull request #83861 from Calinou/lightmapgi-fix-editor-only-sky-only
...
Fix LightmapGI taking editor-only and sky-only lights into account
2023-10-24 10:54:56 +02:00
Rémi Verschelde
2dc932e62d
Merge pull request #83851 from Calinou/colorpicker-raw-mode-increase-precision
...
Increase precision of RAW mode in ColorPicker
2023-10-24 10:54:52 +02:00
Rémi Verschelde
e0b23ac420
Merge pull request #83845 from akien-mga/sync-gamecontrollerdb
...
Sync controller mappings DB with SDL2 community repo
2023-10-24 10:54:48 +02:00
Rémi Verschelde
6ead61ab1e
Merge pull request #83839 from todeskurve/todeskurve-patch-ImmediateMesh.xml
...
Add C# Example to ImmediateMesh.xml
2023-10-24 10:54:45 +02:00
Rémi Verschelde
849b4f4793
Merge pull request #83837 from adamscott/revert-to-proxy_to_pthread=no-by-default
...
Revert to `proxy_to_pthread=no` as default
2023-10-24 10:54:41 +02:00
Rémi Verschelde
adc4566b1e
Merge pull request #83829 from akien-mga/openxr-revert-1.0.28-fix-mingw-crash
...
openxr: Revert to 1.0.28, newer versions crash on Windows/Mingw-GCC
2023-10-24 10:54:38 +02:00
Rémi Verschelde
9d4fe33dd9
Merge pull request #83792 from ryanabx/fixes/gdscript-parser-typo
...
Fix comment typo in `gdscript_parser.h`
2023-10-24 10:54:35 +02:00
Rémi Verschelde
a1fd0b9d8a
Merge pull request #83782 from timothyqiu/self-awareness
...
Fix heap-use-after-free when resource loaded with `load_threaded_request` is never fetched
2023-10-24 10:54:31 +02:00
Rémi Verschelde
bbade19822
Merge pull request #83749 from k0T0z/fix-enabling-particle-turbulence
...
Fix massive performance hit due to enabling collision
2023-10-24 10:54:27 +02:00
Rémi Verschelde
261fe7ce6a
Merge pull request #83704 from clayjohn/misc-mesh-fixes
...
Some more fixes for compressed meshes
2023-10-24 10:54:23 +02:00
Rémi Verschelde
bc5d5978ea
Merge pull request #83695 from YuriSizov/core-lock-and-key
...
Improve threading in ClassDB and EditorHelp
2023-10-24 10:54:19 +02:00
Rémi Verschelde
b629049b54
Merge pull request #83658 from RPicster/triplanar-world-normal-maps
...
Fixing incorrect normal map when using triplanar world mapping and mesh rotation
2023-10-24 10:54:15 +02:00
Rémi Verschelde
792afd2cad
Merge pull request #83588 from voidedWarranties/fix_sle_validate
...
Add `path` option to `ScriptLanguageExtension::_validate`
2023-10-24 10:54:11 +02:00
Rémi Verschelde
c20e948a2b
Merge pull request #83441 from AThousandShips/anim_doc
...
Fix description of `Animation::copy_track`
2023-10-24 10:54:08 +02:00
Rémi Verschelde
398b254f27
Merge pull request #83325 from raulsntos/dotnet/find-latest-sdk
...
C#: Fallback to the latest SDK
2023-10-24 10:54:04 +02:00
Rémi Verschelde
4ec07ffb44
Merge pull request #83301 from Alex2782/touch_screen_button_physics_process
...
Fix Android logic for deferred window input events being inverted
2023-10-24 10:54:00 +02:00
Rémi Verschelde
64f80295e5
Merge pull request #83199 from Repiteo/texture-storage-default-scale
...
Fix `TextureStorage` not assigning default scale
2023-10-24 10:53:56 +02:00
Rémi Verschelde
34adb2abdb
Merge pull request #82580 from akien-mga/brotli-1.1.0
...
brotli: Sync with upstream 1.1.0
2023-10-24 10:53:52 +02:00
Rémi Verschelde
e02e38d2d5
Merge pull request #82055 from jsjtxietian/add-support-for-texture3d-serilization
...
Add support for ImageTexture3D serialization
2023-10-24 10:53:46 +02:00
Rémi Verschelde
f41e07bfe6
Merge pull request #81737 from Mickeon/fix-connection-inherited-packed-scene
...
Fix internal `CONNECT_INHERITED` being saved in PackedScene & Make Local
2023-10-24 10:53:37 +02:00
Alexander Hartmann
5137497c18
Fix Android logic for deferred window input events being inverted
...
Notably fixes issues with `is_action_just_*` queries in `_physics_process`
for TouchScreenButton.
Fixes #66318 .
Fixes #82396 .
2023-10-24 10:43:05 +02:00
clayjohn
8f9cd4e1e3
Some more fixes for compressed meshes
...
This cleans up a few more cases of uint32_t->uint64_t
Importantly this fixes an edge case in the axis-angle compression by
using the pre-existing Basis methods instead
2023-10-24 09:38:12 +02:00
jsjtxietian
961381cad5
Fix unable to uncomment code in text shader editor
2023-10-24 11:23:59 +08:00
kobewi
a3172ae8c5
Remove margins from editor scrollbars
2023-10-24 02:06:23 +02:00
Rémi Verschelde
50d17f6b8c
Merge pull request #83613 from clayjohn/surface_upgrade_tool
...
Add an editor tool to automatically upgrade and re-save meshes
2023-10-24 00:10:37 +02:00
Hugo Locurcio
e4d846378b
Fix LightmapGI taking editor-only and sky-only lights into account
...
These lights are not visible when running the project (or at all),
so they shouldn't affect the lightmap baking process.
2023-10-23 22:56:17 +02:00
clayjohn
318ef8461f
Implementation of tool to automatically upgrade and re-save meshes
2023-10-23 22:39:48 +02:00
clayjohn
3c17f556ad
Ensure r_aabb is always used when creating surfaces through the RenderingServer
2023-10-23 20:36:20 +02:00
Hugo Locurcio
d335155b46
Increase precision of RAW mode in ColorPicker
...
This sets the slider step to `0.001` but keeps SpinBox arrow increments
at `0.01`.
2023-10-23 18:33:56 +02:00
QuirkyLemon
faccc8e225
Clamps the height of description text for property selectors
2023-10-23 10:54:24 -05:00
Rémi Verschelde
d3c0a7d598
Sync controller mappings DB with SDL2 community repo
...
Synced with gabomdq/SDL_GameControllerDB@eb831f75ab
Fixes #83552 .
2023-10-23 16:11:38 +02:00
David Snopek
b0a33cac7c
GDExtension: Use ObjectID when creating custom callable
2023-10-23 09:05:17 -05:00
ryanabx
e945a8fbad
Fix typo in gdscript_parser.h and gdscript_translation_parser_plugin.cpp
2023-10-23 08:48:36 -05:00
Raffaele Picca
73918b0c70
Fixing incorrect normal map when using triplanar world mapping and mesh rotation
2023-10-23 14:53:59 +02:00
todeskurve
db26963938
Add C# Example to ImmediateMesh.xml
2023-10-23 14:50:07 +02:00
Adam Scott
230cebb4b7
Revert to proxy_to_pthread=no
as default
...
Currently, `proxy_to_pthread=yes` option as default breaks WebXR
support.
2023-10-23 08:45:45 -04:00
QbieShay
49fee5bc28
Fixed directed points not working, and fixig friction formula
...
Co-authored-by: RPicster <picster@pixelgod.net>
2023-10-23 14:06:23 +02:00