Rémi Verschelde
e6ffb10bcd
Merge pull request #52945 from bruvzg/macos_editor_translation
2021-11-09 00:09:32 +01:00
Rémi Verschelde
50bb0896fa
Merge pull request #52043 from Calinou/macos-use-big-sur-icon
2021-09-30 15:52:51 +02:00
bruvzg
3b4de845fe
[macOS] Add empty translation files to the editor app bundle, to allow translation detection by the OS.
2021-09-22 23:33:20 +03:00
bruvzg
9231aab119
[macOS] Update MIME codes and file type names to match "dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon.
2021-09-20 13:12:34 +03:00
Hugo Locurcio
4589790348
Use a Big Sur-style macOS icon for the Godot editor
...
This provides a more coherent visual look with the rest of macOS.
Co-authored-by: Hazar <36481442+hazarek@users.noreply.github.com>
2021-08-24 01:53:28 +02:00
bruvzg
f4026ba404
[macOS] Update required Vulkan API version the ICD configs.
2021-04-14 08:35:44 +03:00
bruvzg
eb48be51db
Add static Vulkan loader.
...
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
bruvzg
c2aac1a1db
File icons: separate icons for gdscript, resource, scene and projects.
2018-12-06 15:16:36 +02:00
bruvzg
ccafdb5d05
[macOS] Fix file associations (for *.scn, *.tscn and project.godot).
2018-11-10 22:49:07 +02:00
Timo Schwarzer
1e29d92dfa
Use new icons everywhere
...
Closes #8879
2017-05-28 20:18:30 +02:00
Rémi Verschelde
b87a232668
Reorder the folders in tools to prepare moving tools/editor
...
- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`
The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
2017-02-09 00:08:27 +01:00