Commit Graph

127 Commits

Author SHA1 Message Date
Danil Alexeev 68898dbcc9
GDScript: Add `CONFUSABLE_CAPTURE_REASSIGNMENT` warning 2024-06-28 11:12:01 +03:00
Danil Alexeev 24b6edcd38
GDScript: Fix non-global class export 2024-06-20 14:30:12 +03:00
PreslavPetrov 653a8b113a Register the export info correctly when a global class script is used as the variable type for Node 2024-06-03 13:28:17 +01:00
Rémi Verschelde 6761923f4f
Merge pull request #90716 from dalexeev/gds-fix-export-annotation-issues
GDScript: Fix some export annotation issues
2024-05-19 11:21:00 +02:00
Danil Alexeev 7dd801c580
GDScript: Fix `STANDALONE_EXPRESSION` warning for `preload()` 2024-05-17 10:33:01 +03:00
Danil Alexeev 76b2d85c9f
GDScript: Fix some export annotation issues 2024-05-13 17:49:06 +03:00
Rémi Verschelde 7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
Found by apply the file_format checks again via #91597.
2024-05-08 10:12:46 +02:00
K. S. Ernest (iFire) Lee f9b488508c
Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
George Marques a3b3a20ac0
GDScript: Suppress unused constant warning with underscore
The warning message mentions that local constants prefixed with `_` does
not generate the warning. This commit actually implements this warning
suppression.
2024-04-18 09:58:23 -03:00
Rémi Verschelde 684e7aa37a
Merge pull request #89472 from dalexeev/gds-fix-bin-tokenizer-continuation-lines
GDScript: Fix continuation lines in `GDScriptTokenizerBuffer`
2024-04-15 18:14:38 +02:00
Aiden Storey 74177d79c9
Fix multiline array/dictionary match statements
Currently array and dictionary expressions cannot be spread over
multiple lines in match statements.

Adding mutliline push/pop while parsing the pattern for bracket and
brace enables the ability for these to be multiline. This enables more
complex patterns to be matched without exceeding line limits.

Fixes #90372
2024-04-12 10:59:28 +02:00
George Marques 877802e252
GDScript: Don't warn on unassigned for builtin-typed variables
If the type of a variable is a built-in Variant type, then it will
automatically be assigned a default value based on the type. This means
that the explicit initialization may be unnecessary. Thus this commit
removes the warning in such case.

This also changes the meaning of the unassigned warning to happen when
the variable is used before being assigned, not when it has zero
assignments.
2024-04-10 11:59:57 -03:00
Danil Alexeev 02253b6b91
GDScript: Fix continuation lines in `GDScriptTokenizerBuffer` 2024-04-10 08:51:02 +03:00
Danil Alexeev ef1909fca3
GDScript: Fix `@warning_ignore` annotation issues 2024-03-12 19:00:06 +03:00
Rémi Verschelde 0acc4276b6
Merge pull request #82952 from AbelToy/gds-export-array
Allow `@export`ed Arrays to set property hints for their elements
2024-03-06 09:49:53 +01:00
Abel Toy 882441a0ad
Support Array and PackedArray in @export_* 2024-03-06 16:17:54 +09:00
A Thousand Ships 1e61e42250
[GDScript] Fix some test file paths 2024-03-04 19:11:28 +01:00
20kdc 24181d1055
GDScript: Adjust STATIC_CALLED_ON_INSTANCE warning to not default to the native type, and to not trigger on self-calls
Not defaulting to the native type rationale:

Defaulting to the native type is less than useful, as:

* There are very few native types that are extensible and have static methods.
* Defaulting to the native type does not account for a method being script-defined.

While the "real fix" would be to carefully track the source of the method, the get_function_signature method is already complicated enough.

This will at least ensure the resulting code should always be valid.

Not triggering on self-calls rationale:

Found in PR comment https://github.com/godotengine/godot/pull/85918#issuecomment-1935864459

```
static func example():
	pass

func example2():
	example() # self-call on static function
```

Disabling this warning on self-calls is:

* Consistent with other languages
* Important for anonymous classes (where the output code is unusable)
2024-03-01 17:14:59 +03:00
Rémi Verschelde 21ee3716c2
Merge pull request #82122 from dalexeev/gds-add-export-hidden-annotation
GDScript: Add `@export_storage` annotation
2024-02-27 21:22:49 +01:00
George Marques b4d0a09f15
GDScript: Reintroduce binary tokenization on export
This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.

It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.

The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00
Danil Alexeev 2bf25954b4
GDScript: Add `is not` operator 2024-02-04 17:36:53 +03:00
Rémi Verschelde 745f8e112f
Revert "Add UID support to GDScript files"
This reverts commit c7f68a27ec.

We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.

So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
2024-01-29 21:00:26 +01:00
kobewi c7f68a27ec Add UID support to GDScript files 2024-01-17 22:30:56 +01:00
Danil Alexeev 3a3a2011f4
GDScript: Add `@export_storage` annotation 2023-12-19 20:56:30 +03:00
Danil Alexeev 668ba2d1a5
GDScript: Allow empty parentheses for property getter declaration 2023-10-11 09:54:17 +03:00
Danil Alexeev 9e2273abc7
GDScript: Add error when exporting node in non [Node]-derived classes 2023-10-05 13:50:26 +03:00
Yuri Sizov 813cd1dfc8 Merge pull request #80085 from vnen/gdscript-pattern-guards
GDScript: Implement pattern guards for match statement
2023-09-28 20:03:57 +02:00
George Marques 54a1414500
GDScript: Implement pattern guards for match statement
Within a match statement, it is now possible to add guards in each
branch:

	var a = 0
	match a:
		0 when false: print("does not run")
		0 when true: print("but this does")

This allows more complex logic for deciding which branch to take.
2023-09-27 11:25:25 -03:00
Danil Alexeev e8696f9961
GDScript: Improve call analysis
* Add missing `UNSAFE_CALL_ARGUMENT` warning.
* Fix `Object` constructor.
* Display an error for non-existent static methods.
2023-09-21 13:36:39 +03:00
Danil Alexeev 2964c7d51c
GDScript: Add raw string literals (r-strings) 2023-09-11 18:34:33 +03:00
Danil Alexeev 00ad9e484e
GDScript: Allow mixed indentation on blank lines 2023-08-17 10:54:43 +03:00
Rémi Verschelde 8a06ec979e
Change explicit 'Godot 4.0' references to 'Godot 4'
Fixes #79276.
2023-07-10 13:08:11 +02:00
今井きなみ bf04c55175 Fix lambda parsing continuing on subsequent lines #73273 2023-06-21 12:56:57 +02:00
Rémi Verschelde 1ce2425c0e
Merge pull request #73363 from dalexeev/gds-fix-min-int-not-representable
GDScript: Fix `MIN_INT` not representable as numeric literal
2023-06-18 16:27:16 +02:00
Danil Alexeev fba8cbe6db
GDScript: Fix repeated `_` are allowed after decimal point 2023-06-14 21:47:12 +03:00
Danil Alexeev 13310f3557
GDScript: Reorganize and unify warnings 2023-04-28 18:25:11 +03:00
George Marques 0ba6048ad3
Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.

If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
Danil Alexeev dbc3c82043
GDScript: Add some checks for `@tool` and `@icon` 2023-04-20 07:44:10 +03:00
Yuri Sizov 6596a6c1b5
Merge pull request #72979 from dalexeev/gds-annotation-parsing
GDScript: Fix and improve annotation parsing
2023-04-17 17:14:58 +02:00
ajreckof ab9f60dd1a fix access to identifiers that are reserved keywords 2023-04-14 20:37:24 +02:00
Danil Alexeev 5038a336be
GDScript: Fix and improve annotation parsing 2023-04-14 21:28:46 +03:00
Danil Alexeev ea5fd3d732
Fix GDScript code style regarding colon 2023-03-05 17:03:20 +03:00
Rémi Verschelde 491ded1898
Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
Dmitrii Maganov b0b1eaeb6d GDScript: Fix parsing unexpected break/continue in lambda 2023-02-23 10:49:06 +02:00
Danil Alexeev d15511725a
GDScript: Fix `MIN_INT` not representable as numeric literal 2023-02-15 17:41:46 +03:00
Rémi Verschelde dc7f08b556
Merge pull request #72971 from vnen/gdscript-multiline-comment
GDScript: Allow strings as multiline comments
2023-02-09 16:19:03 +01:00
George Marques 03ea77407c
GDScript: Be more lenient with identifiers
- Allow identifiers similar to keywords if they are in ASCII range.
- Allow constants to be treated as regular identifiers.
- Allow keywords that can be used as identifiers in expressions.
2023-02-09 11:19:05 -03:00
George Marques f95967c299
GDScript: Allow strings as multiline comments
Bring back the behavior in 3.x that was left out by oversight.
2023-02-09 10:16:00 -03:00
Rémi Verschelde 98921d8fba
Revert "Remove script class checks when getting function signature"
This reverts commit 0fef203b1f.

This introduced some other issues, as discussed in #72144.
2023-02-07 16:28:52 +01:00
Adam Scott 0fef203b1f
Remove script class checks when getting function signature 2023-02-07 11:48:10 +01:00