Commit Graph

15365 Commits

Author SHA1 Message Date
Silc Lizard (Tokage) Renew 7cdeac94d1 Fix StateMachine process when transition to end & optimize StringName 2024-07-13 17:32:31 +09:00
Yuri Rubinsky 92aa01f937 Add few new outputs to the visual shaders 2024-07-12 17:12:22 +03:00
Anni Ryynänen a9c91f4eef
Fix container minimum size with hidden parent 2024-07-12 16:21:05 +03:00
CrazyRoka 6c86268fdd Decorate rare !data.inside_tree condition with unlikely 2024-07-12 13:38:41 +01:00
CrazyRoka 53e9d90850 Optimize Node::is_readable_from_caller_thread() by prioritizing the most common case. 2024-07-11 20:40:00 +01:00
Rémi Verschelde fbac9c54c9
Merge pull request #94147 from MovaUA/fixes/node-configuration-warning-dialog-text
Fixes/node configuration warning dialog text
2024-07-11 00:27:39 +02:00
Rémi Verschelde 013ee6a458
Merge pull request #94003 from KernRat/scroll-fix
Fix RichTextLabel + `ui_down` scrolling too far
2024-07-11 00:27:10 +02:00
Valeriy Molchanov 32369d2b6d
Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog
Fix some translations

Revert "Fix some translations"

This reverts commit 61e586ef84fb962eefdc14593241c1d8b0fb7b6b.

Revert "Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog"

This reverts commit d0832dc5e7f0657744780cdfc97ed40772ea717c.

msgid

warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Sprite Frames\"

revert editor/translations/editor
2024-07-09 22:36:18 +02:00
Yuri Rubinsky af5fc8354b Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
Rémi Verschelde ff8050efda
Merge pull request #94014 from markdibarry/parallax-snap
Add pixel snap for `Parallax2D`
2024-07-09 16:47:17 +02:00
Rémi Verschelde 17e7253ea8
Merge pull request #93721 from semensanyok/fix-RichTextLabel-fade-start-index
Fix RichTextLabel fade set `start_index` to command offset
2024-07-09 16:47:10 +02:00
bruvzg eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method. 2024-07-08 11:20:28 +03:00
Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D)
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00
Rémi Verschelde 42e5b3ac2d
Merge pull request #94044 from adamscott/fix-web-sample-playback-finished-signal
Fix Web samples finished missing signal
2024-07-07 21:59:00 +02:00
Rémi Verschelde 307b4e3091
Merge pull request #94039 from rburing/fix_physics_tickcounter
Fix physics tick counter
2024-07-07 21:58:55 +02:00
Rémi Verschelde aec5c85acb
Merge pull request #94036 from rburing/fti_fix_pause
Physics Interpolation: Fix behaviour on pause
2024-07-07 21:58:51 +02:00
Adam Scott a38f30fbd5 Fix Web samples finished missing signal 2024-07-07 14:47:54 -04:00
Ricardo Buring 23521635d2 Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than at the end.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 19:04:05 +02:00
Ricardo Buring ceadbaa299 Fixed Timestep Interpolation: Fix behaviour on pause
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 16:48:17 +02:00
Mark DiBarry b83359518f Remove unused assignment in Parallax2D 2024-07-07 10:44:13 -04:00
Mark DiBarry 8888e9216f Add pixel snap for Parallax2D 2024-07-07 10:09:15 -04:00
Rémi Verschelde 92880e113a
Merge pull request #93999 from Geometror/fix-slot-change-redraw
Fix connections not updated after GraphNode slot update
2024-07-07 12:38:50 +02:00
KernRat 3f4222bad4
Fixed RichTextLabel + ui_down scrolling too far 2024-07-06 16:58:33 +02:00
Hendrik Brucker 104c77cd86 Fix connections not updated after GraphNode slot update 2024-07-06 14:33:34 +02:00
Silc Lizard (Tokage) Renew 59667f8ea2 Fix property type of Sprite3D `frame_coords` to Vector2i from Vector2 2024-07-06 05:36:45 +09:00
Rémi Verschelde b97110cd30
Merge pull request #93908 from Geometror/ge-resized-fix
Fix `Control` nodes emitting unnecessary `resized` signals
2024-07-05 16:38:10 +02:00
Rémi Verschelde f1749c691f
Merge pull request #93968 from bruvzg/font_prev_update
[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 15:07:50 +02:00
Rémi Verschelde 1704af01b1
Merge pull request #93959 from kitbdev/fix-drop-on-selection
Fix dropping on selection in script editor
2024-07-05 15:07:44 +02:00
bruvzg 847aadee02
[Editor] Update font preview directly instead of invalidating property list. 2024-07-05 12:48:39 +03:00
kit fc16465d17 Fix dropping on selection in script editor 2024-07-04 19:42:38 -04:00
Hendrik Brucker 1c47fd7089 Fix Control nodes emitting unnecessary resized signals 2024-07-05 01:41:21 +02:00
Rémi Verschelde 5c84398c15
Merge pull request #93903 from Geometror/vs-fix-frame-edscale
Fix some VisualShader features for high DPI displays/custom UI scales
2024-07-04 23:27:03 +02:00
Hendrik Brucker b871794591 Fix `GraphFrame` autoshrink with high DPI displays/custom UI scales 2024-07-04 19:08:06 +02:00
Rémi Verschelde 4d984b6369
Merge pull request #93930 from Arnklit/short-animation-length-bezier-handle-fix
Clamp bezier handle length to half the length of animation
2024-07-04 17:12:22 +02:00
Rémi Verschelde af55caff36
Merge pull request #93723 from KoBeWi/bandaid.tscn
Speed up scene group scanning for text scenes
2024-07-04 17:12:06 +02:00
Kasper Frandsen 7c6f32ddbf Clamp bezier handle length to half the length of animation 2024-07-04 13:41:12 +01:00
Rémi Verschelde 640d8151ff
Merge pull request #93876 from JacobMillner/fix-blend-times-sorting
Fix AnimationPlayer `blend_times` sorting
2024-07-04 11:32:07 +02:00
bruvzg 41df3caad3
[Button] Use align_to_largest_stylebox for min. size calculation. 2024-07-04 09:40:55 +03:00
Jacob Millner 825cb3e6c5 fix the sorting of blend_times in animation player
Modify BlendKey's sort to use  AlphaCompare in order to create a deterministic sort

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-07-03 10:01:32 -04:00
Arseny Kapoulkine a13a64eacd Disable normal raycaster for LOD generation by default
Normal raycaster makes LOD generation process >2x slower and often
generates normals that look significantly worse compared to what the
simplifier comes up with by default. This was likely different before
last meshoptimizer upgrade, as the attribute metric was not functioning
properly, but now it looks like it's doing more harm than good.

This change makes it disabled by default but keeps an easy option to
re-enable it per mesh using LOD parameters for now until we get more
confidence and can remove the code outright.

Because the long term plan would be to disable this feature entirely,
the scripting API isn't changed, and it's just off-by-default there with
no way to re-enable.
2024-07-02 10:18:15 -07:00
Hugo Locurcio 33e1f570ff
Fix GPUParticles Inherit Velocity breaking with physics movement
GPUParticles' Inherit Velocity property used to act strangely
if the physics tick rate was lower than the rendered FPS, as velocity
was tracked in the process and not in the physics process. This
means that on certain rendered frames, the velocity was effectively
0 since there was no movement since the last rendered frame.
2024-07-02 01:46:57 +02:00
kleonc 88b29539f7 Fix AtlasTexture::draw_rect flipping for non-zero margin 2024-07-01 21:22:25 +02:00
Rémi Verschelde a05237f5d0
Merge pull request #93785 from TokageItLab/fix-bezier-init
Fix Bezier track init value on caching without RESET animation
2024-07-01 10:07:37 +02:00
Silc Lizard (Tokage) Renew e8c2edefd1 Fix Bezier track init value on caching 2024-07-01 01:20:43 +09:00
kobewi b83c64faac Speed up scene group scanning for text scenes 2024-06-29 21:30:38 +02:00
Rémi Verschelde 4ab8fb8093
Merge pull request #93747 from KoBeWi/layer_of_bugs
Fix some TileMapLayer editing problems
2024-06-29 19:54:30 +02:00
Alvin Wong cc45c2cdd3 Change GUI controls pixel snap to round halfway to +ve infinity 2024-06-30 00:33:37 +08:00
kobewi 92b0375785 Fix some TileMapLayer editing problems 2024-06-29 18:18:54 +02:00
Mark DiBarry 6b17d51425 Add alternative pixel rounding 2024-06-29 10:33:39 -04:00
semensanyok 5dffb9b5e6 fix RichTextLabel fade set start_index to command offset 2024-06-28 23:15:21 +02:00
Rémi Verschelde d71c85ce5f
Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss
Allow selecting TileMapLayers by clicking them
2024-06-28 15:55:10 +02:00
Rémi Verschelde a365cf59c8
Merge pull request #93635 from Chaosus/shader_fix_vec4_uniform
Use `PackedVector4Array` instead of float array for vec4 array uniform
2024-06-28 14:42:57 +02:00
Yuri Rubinsky 72c7e51905 Use `PackedVector4Array` instead of float array for vec4 array uniform 2024-06-28 13:34:43 +03:00
Rémi Verschelde 17a0a080e7
Merge pull request #93672 from KoBeWi/duplicarray
Fix duplicating nodes with Array properties
2024-06-28 11:35:14 +02:00
Rémi Verschelde a647789c5b
Merge pull request #93656 from vgezer/fixmissingsep
Add missing punctuation to the default TextEdit word separators
2024-06-28 11:35:11 +02:00
Rémi Verschelde 11db60e9c5
Merge pull request #93482 from TokageItLab/reset-attachment
Reset when disabling override pose in BoneAttachment3D
2024-06-28 11:34:55 +02:00
kobewi bef2e62c88 Fix duplicating nodes with Array properties 2024-06-27 19:17:50 +02:00
Volkan Gezer 76b2e5b2c8 add missing punctuation to the default list 2024-06-27 17:51:21 +02:00
Silc Lizard (Tokage) Renew c57a8114d4 Reset when disabling override pose in BoneAttachment3D 2024-06-28 00:48:26 +09:00
Rémi Verschelde 3f4bcfeef1
Merge pull request #93607 from kitbdev/fix-text-edit-move-lines
CodeEdit: Fix move lines up/down viewport and selection issues
2024-06-27 17:08:23 +02:00
Rémi Verschelde 0364443d12
Merge pull request #93346 from RandomShaper/gds_cyc_alt
GDScript: Enhance handling of cyclic dependencies
2024-06-26 18:15:16 +02:00
Pedro J. Estébanez c1391489e3 GDScript: Enhance handling of cyclic dependencies 2024-06-26 17:44:32 +02:00
Robocraft999 dc6e664fda Fix AnimationSprite2D/3D::play using wrong end_frame
On playing a different animation to the current backwards will start the new animation on the last animations last frame not the new ones
2024-06-26 13:50:44 +02:00
Rémi Verschelde 1f94de2612
Merge pull request #93504 from TokageItLab/fix-physical-bone-raycast
Rework migration of `animate_physical_bones` for compatibility
2024-06-26 11:08:35 +02:00
Rémi Verschelde 5ca01c4847
Merge pull request #93490 from bruvzg/vp_subw_os
Fix subwindow titlebar redraw on oversampling change.
2024-06-26 11:08:24 +02:00
kit a7da814c6b CodeEdit Fix move lines up/down viewport and selection issues 2024-06-25 15:31:20 -04:00
Silc Lizard (Tokage) Renew 793f3832e5 Rework migration of animate_physical_bones to compatibility 2024-06-25 18:54:59 +09:00
Rémi Verschelde 9de37ab680
Merge pull request #93505 from TokageItLab/disable-cache-when-adding-animation
Make AnimationTrackCaches invalid when animation is added
2024-06-25 10:01:54 +02:00
Rémi Verschelde b071472fa2
Merge pull request #93502 from TokageItLab/optimize-modifier-flag
Optimize update flag by SkeletonModifier
2024-06-25 10:01:50 +02:00
Rémi Verschelde b63df071bd
Merge pull request #92514 from /addWordSeparators 2024-06-25 09:19:35 +02:00
Volkan Gezer e60678f193 enable custom separators to treat different characters as words 2024-06-24 20:43:13 +02:00
Rémi Verschelde bf20231140
Merge pull request #93179 from TheSofox/tree-nav-crash
Fix engine crashing when using Down Arrow selection on Tree with no selection
2024-06-24 11:14:06 +02:00
Silc Lizard (Tokage) Renew e82ec1a8ce Make AnimationTrackCaches invalid when animation is added 2024-06-23 23:33:55 +09:00
Thaddeus Crews cc6dd8d02c
Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
Silc Lizard (Tokage) Renew 5774d57496 Optimize update flag by SkeletonModifier 2024-06-23 17:01:01 +09:00
bruvzg c689823c60
Fix subwindow titlebar redraw on oversampling change. 2024-06-23 00:01:56 +03:00
Sofox d86e02580c Fix engine crashing when using Down Arrow selection on Tree with no selection 2024-06-22 18:40:21 +01:00
Rémi Verschelde 04bf7d4cad
Merge pull request #93467 from anniryynanen/progress-circle-atlas
Fix atlas texture positioning in circular TextureProgressBar
2024-06-22 16:22:30 +02:00
Rémi Verschelde e526f12c6f
Merge pull request #93444 from JaviARodriguez/Open-source-Contribution
Fix FlowContainer scale from also scaling wrap point
2024-06-22 16:22:24 +02:00
Rémi Verschelde 1e0c741fe5
Merge pull request #93430 from KoBeWi/I_store_NodePaths,_you_store_Nodes,_we_are_not_the_same
Fix storing of Node Array properties
2024-06-22 16:22:17 +02:00
Rémi Verschelde 022b5a1f54
Merge pull request #93426 from smix8/poly_good_locking
Fix thread-use causing navigation polygon data corruption
2024-06-22 16:22:14 +02:00
Anni Ryynänen 2c5befde43
Fix atlas texture positioning in circular TextureProgressBar
In 4.2 TextureProgressBar needed to position its atlas texture, but in 4.3
`draw_polygon()` handles it.
2024-06-22 16:07:26 +03:00
Javi Rodriguez d6e17b8a0d Fix FlowContainer scale from also scaling wrap point
When a FlowContainer was scaled, the point at which a line wraps would
also be scaled. This would cause a FlowContainer to have lines that did
not fit the container.

FlowContainer no longer factors its scale when resorting children.

Fixes #93439
2024-06-21 19:13:43 -04:00
Hugo Locurcio 281e0e6a5b
Allow BaseMaterial3D height/dither fade to work with Compatibility rendering
Compatibility is based on OpenGL ES 3.0, so the height shader
(including deep parallax) and distance fade dither modes work
just fine with no adjustments required.
2024-06-22 00:57:22 +02:00
kobewi 74cc9e8d93 Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
Adam Scott e8212f1849
Remove superfluous non-working sample playing check 2024-06-21 07:17:28 -04:00
smix8 eba3acadac Fix thread-use causing navigation polygon data corruption
Fixes navigation polygon  data corruption caused by thread-use that changed vertices or polygons while the navigation polygon was processed, e.g. by server region sync, navmesh baking or user thread updates.
2024-06-21 12:58:03 +02:00
Rémi Verschelde 04a530f91f
Merge pull request #93407 from smix8/lock_this_geometry_up
Fix thread-use causing navigation source geometry data corruption
2024-06-21 10:14:38 +02:00
smix8 fd727ab994 Fix thread use causing navigation mesh data corruption
Fixes navigation mesh data corruption caused by thread use that changed vertices or polygons while the navigation mesh was processed, e.g. by server sync or baking.
2024-06-21 09:39:16 +02:00
smix8 d4722b9e1f Fix thread-use causing navigation source geometry data corruption
Fixes navigation source geometry data corruption caused by thread-use that changed vertices or indices while the source geometry data was used in a parsing process or read from by the navmesh baking.
2024-06-21 08:06:14 +02:00
Rémi Verschelde 9de785639d
Merge pull request #93386 from anniryynanen/grid-min-size
Fix GridContainer minimum size when there's a hidden parent
2024-06-20 16:19:02 +02:00
Rémi Verschelde f7d1e39825
Merge pull request #93377 from EAinsley/fix#92869
Fix Subviewport keeps using removed Camera3D child.
2024-06-20 16:18:56 +02:00
Rémi Verschelde ff9c6332fd
Merge pull request #93368 from rburing/fti_skinning
Physics interpolation: Fix 2D skinning
2024-06-20 16:18:47 +02:00
Rémi Verschelde 8f739cc106
Merge pull request #93354 from AThousandShips/fix_occluder_hierarchy
Fix invalid inheritance of `OccluderInstance3D`
2024-06-20 16:18:36 +02:00
maski 734fab7f20
Improve SurfaceTool::generate_tangents UV error message
Fixes #92395.
2024-06-20 16:13:12 +02:00
Anni Ryynänen 0fefd6cc80
Fix GridContainer minimum size when there's a hidden parent
When calculating minimum size, GridContainer only looks at children that are
returned from `as_sortable_control()`. That defaults to only showing children
visible in the tree, so if the grid has a hidden parent the minimum size
becomes (0, 0).

After this change only the child itself needs to be visible, making
`GridContainer::get_minimum_size()` behave the same way as other controls.

Fixes #91722.
2024-06-20 13:49:09 +03:00
Ricardo Buring 6d35dcf7c5 Physics interpolation: Fix 2D skinning
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-06-20 11:35:38 +02:00
Ainsley 915e39b3c9 Use `_camera_3d_set` instead of change camera_3d directly 2024-06-20 17:21:38 +08:00
A Thousand Ships 0ae4298a3a
Fix invalid inheritance of `OccluderInstance3D` 2024-06-19 16:47:37 +02:00
Rémi Verschelde 9a4942f2f5
Merge pull request #93340 from RandomShaper/fix_anim_text_thread
AnimatedTexture: Fix crash when loaded from a thread
2024-06-19 11:01:20 +02:00
Rémi Verschelde 558054f707
Merge pull request #92640 from AThousandShips/text_value_changed_sname
[Scene] Add `SceneStringNames::text/value_changed`
2024-06-19 10:10:00 +02:00
Rémi Verschelde 0cc321b144
Merge pull request #92639 from AThousandShips/confirmed_sname
[Scene] Add `SceneStringNames::confirmed`
2024-06-19 10:09:56 +02:00
Rémi Verschelde 1609b275b0
Merge pull request #92638 from AThousandShips/item_selected_sname
[Scene] Add `SceneStringNames::item_selected`
2024-06-19 10:09:53 +02:00
Pedro J. Estébanez e6d930b31f AnimatedTexture: Fix crash when loaded from a thread 2024-06-19 09:54:01 +02:00
A Thousand Ships fbb879debd
[Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
A Thousand Ships ca18a06ecb
[Scene] Add `SceneStringNames::confirmed` 2024-06-19 09:40:54 +02:00
A Thousand Ships d9e2fc74c7
[Scene] Add `SceneStringNames::item_selected` 2024-06-19 09:39:05 +02:00
Rémi Verschelde 19bf77f666
Merge pull request #91382 from adamscott/sample-player
Add sample playback support
2024-06-19 07:59:07 +02:00
Rémi Verschelde 2b11d0ca96
Merge pull request #93279 from rburing/fti_tile_map_layer
Fix `TileMapLayer` not respecting physics interpolation mode
2024-06-18 23:16:12 +02:00
Ricardo Buring 4c426b0be5 Fix TileMapLayer not respecting physics interpolation mode 2024-06-18 22:05:46 +02:00
Rémi Verschelde 39ab252ba1
Merge pull request #93140 from bruvzg/rtl_table_bg_sep
[RTL] Fix table h/v separation alignment.
2024-06-18 17:59:13 +02:00
Rémi Verschelde fb3d489baa
Merge pull request #93137 from bruvzg/rtl_row_align
[RTL] Fix `align_to_row` for the last table row.
2024-06-18 17:59:10 +02:00
A Thousand Ships d519715d94
[Scene] Add `SceneStringNames::font(_size/_color)` 2024-06-18 17:24:27 +02:00
Adam Scott 52fa4f05f3
Add samples playback support 2024-06-18 11:06:31 -04:00
Rémi Verschelde 0ec023f101
Merge pull request #92678 from warriormaster12/dup_prop_before_remap_resources
Duplicate properties first before remapping resources
2024-06-18 14:08:39 +02:00
Rémi Verschelde 0a543a6085
Merge pull request #92636 from TokageItLab/blend-point-check
Add blend point check to `AnimationNodeBlendSpace2D::_process()`
2024-06-17 16:01:52 +02:00
Rémi Verschelde 3421c9fab5
Merge pull request #92931 from TokageItLab/child-physical-bone
Fix unbound child bones of the PhysicalBone aren't modified
2024-06-17 14:31:46 +02:00
Rémi Verschelde 170af05c80
Merge pull request #93219 from Chaosus/vs_fix_varyings
Fix bugs in visual shader varyings
2024-06-17 13:30:20 +02:00
Rémi Verschelde ab91c3638c
Merge pull request #93185 from TokageItLab/fix-force-continuous
Fix force continuous with un-interpolatable value is not applied correctly
2024-06-17 10:58:57 +02:00
Rémi Verschelde 9dca8995b2
Merge pull request #89572 from markdibarry/parallax_scale_regression
Avoid passing zoom scale for ParallaxLayer mirror
2024-06-17 10:57:51 +02:00
Yuri Rubinsky 537316098f Fix bugs in visual shader varyings 2024-06-16 16:58:46 +03:00
bruvzg 8ac0d81825
[RTL] Fix table h/v separation alignment. 2024-06-15 17:55:08 +03:00
Silc Lizard (Tokage) Renew 049c1a5699 Fix force continuous un-interpolatable value is not applied correctly 2024-06-15 11:38:52 +09:00
Yuri Rubinsky 99fa6ee6c4 Fix incorrect preview port in visual shader 2024-06-14 12:31:34 +03:00
Rémi Verschelde b4e7947d3f
Merge pull request #93127 from BlueCube3310/material-ready
Material: Fix marking as ready
2024-06-14 10:19:38 +02:00
Rémi Verschelde 6e1e6f0d3b
Merge pull request #92955 from libklein/fix-navigation-polygon-draw
TileSet: Transform rotated navigation (sub)-polygons individually.
2024-06-14 10:19:32 +02:00
Patrick Sean Klein 2dc42e8a93
TileSet: Maintain NavigationPolygon sub-polygons when rotating
The original implementation merged sub-polygons into a single polygon
when rotating. This can cause non-simple geometries downstream
algorithms cannot handle.
2024-06-13 22:16:46 +01:00
bruvzg 23fbdacef8
[RTL] Fix `align_to_row` for the last table row. 2024-06-13 22:03:34 +03:00
bruvzg 35b4b5f779
[Button] Do not include internal margins into base button minimum size. 2024-06-13 14:18:44 +03:00
BlueCube3310 ea683cd152 Material: Fix marking as ready 2024-06-13 13:12:55 +02:00
bruvzg 18393eb09a
[Window] Ignore duplicate mouse enter events. 2024-06-12 22:37:28 +03:00
Rémi Verschelde e0965f5ad9
Merge pull request #93042 from kitbdev/dont-error-when-empty
TextEdit: Don't error when undo stack is empty
2024-06-12 10:00:47 +02:00
Rémi Verschelde b29723444a
Merge pull request #92992 from KoBeWi/buy_a_new_camera_every_time_project_settings_change
Update Camera2D gizmos when screen size changes
2024-06-12 10:00:41 +02:00
Rémi Verschelde 5bab95a556
Merge pull request #92827 from raulsntos/core/node-to_string
Use GDExtension `to_string` in Node
2024-06-12 10:00:29 +02:00
Rémi Verschelde f1ac3e26cc
Merge pull request #83729 from Chaosus/vs_fix_texture_param
Add extra warning messages to `VisualShaderNodeTextureParameter`
2024-06-12 10:00:23 +02:00
kobewi 9f7f1809ff Update Camera2D gizmos when screen size changes 2024-06-11 18:38:43 +02:00
kit 630d3eb35e Don't error when undo stack is empty 2024-06-11 12:16:36 -04:00
Raul Santos 29bf60cc02
Use GDExtension `to_string` in Node
Matches the `Object::to_string` implementation.
2024-06-11 17:40:51 +02:00
Rémi Verschelde 034e579fa5
Merge pull request #92901 from kleonc/texture-progress-bar-fix-radial-mode-2-point-polygon-edge-case
Fix `TextureProgressBar` radial mode invalid polygon edge case
2024-06-11 16:59:31 +02:00
Rémi Verschelde 0d1f2396d5
Merge pull request #92847 from aaronp64/varying_getter_port_type
Fix `VisualShaderNodeVaryingGetter` expanded ports adding ".x" to shader
2024-06-11 16:59:25 +02:00
Rémi Verschelde a0bbd398ee
Merge pull request #93008 from aaronp64/container_queue_sort
Fix `Container::pending_sort` tracking
2024-06-11 11:53:42 +02:00
Rémi Verschelde 972839d12a
Merge pull request #92968 from bruvzg/rtl_list_indent
[RTL] Fix list item prefix width not taken into account.
2024-06-11 11:22:52 +02:00
Rémi Verschelde 7359423b16
Merge pull request #92991 from smix8/navregion_canvas_clear
Fix NavigationRegion2D debug not clearing canvas item
2024-06-11 10:49:04 +02:00
Rémi Verschelde d3c1eb009e
Merge pull request #92908 from bruvzg/fix_main_window_initial_mouseover
[Window] Fix mouse hover state of the main window when mouse enter event was sent before setting callbacks.
2024-06-11 10:48:58 +02:00
Silc Lizard (Tokage) Renew 05c0d22afc Fix child bones of the physical bone aren't modified 2024-06-11 14:43:17 +09:00
aaronp64 5a25637ca9 Fix Container::pending_sort tracking
When Container::queue_sort() is called, pending_sort is set to true to indicate when a call to _sort_children() is queued, to avoid queueing multiple calls. Container::_sort_children() sets pending_sort back to false when finished, but did not do this when the container was not inside the tree.  This would allow cases where queue_sort() could be called just before removing from the tree, causing _sort_children() to never reset pending_sort, preventing any future queue_sort() calls from queueing again.

One case where this happened was with the "Saving Scene" progress bar in the editor - when saving for the first time (or the first time the progress bar popup otherwise appeared in the editor), _sort_children() would be called successfully.  After the progress bar popup was hidden, then shown again on future saves, _sort_children() would not be called again, resulting in the progress bar not taking up as much space as it should.

This issue used to be avoided by setting pending_sort to false immediately on NOTIFICATION_ENTER_TREE - however, this would allow multiple calls to be queued at the same time when entering the tree (#92644).  The multiple calls was fixed recently by removing this assignment, but this also made possible the case where pending_sort is never reset.

This change sets pending_sort back to false in _sort_children() whether or not it's in the tree.  Since this is done in a deferred call, it should still avoid the previous issue of multiple calls being queued at once on entering the tree.

Fixes #92971
2024-06-10 20:17:47 -04:00
smix8 6b85bc9de2 Fix NavigationRegion2D debug not clearing canvas item
Fixes NavigationRegion2D debug not clearing canvas item on navigation mesh change.
2024-06-10 19:07:57 +02:00
bruvzg 768fd1eacb
[Window] Fix mouse hover state of the main window when mouse enter event was sent before setting callbacks. 2024-06-10 18:43:01 +03:00
bruvzg 721a663aa3
[Button] Adds theme option to align button text and icon to either largest or current stylebox. 2024-06-10 18:40:52 +03:00
Rémi Verschelde 7128667959
Merge pull request #92943 from anniryynanen/less-file-dialogs
Fix native file dialogs being shown on `set_visible(false)`
2024-06-10 16:12:11 +02:00
Rémi Verschelde 821338c0d1
Merge pull request #92925 from TokageItLab/concatenated-bone-names
Add `get_concatenated_bone_names()` to `Skeleton3D` for `SkeletonModifier3D`'s enum hints
2024-06-10 16:12:08 +02:00
Rémi Verschelde 76b1a1f834
Merge pull request #92896 from TokageItLab/skeleton-mod-get-skeleton
Expose `get_skeleton()` from `SkeletonModifier3D`
2024-06-10 16:12:02 +02:00
Rémi Verschelde 3d170c56d6
Merge pull request #92861 from TokageItLab/fix-animation-player-just-after-started
Fix seeking Animation immediate after playback for Discrete track
2024-06-10 16:11:55 +02:00
Rémi Verschelde 95b84f1239
Merge pull request #92787 from groud/tilemap_x_sort
Implement X-draw-order switch in TileMapLayer
2024-06-10 16:11:48 +02:00
Rémi Verschelde b7ea8415c2
Merge pull request #91997 from aaronp64/tooltip_transforms
Fix tooltip mouse position conversion for scaled controls
2024-06-10 16:11:39 +02:00
Gilles Roudière c283db2130 Implement X-draw-order switch in TileMapLayer 2024-06-10 15:53:58 +02:00
bruvzg fff71db5b1
[RTL] Fix list item prefix width not taken into account. 2024-06-10 13:14:56 +03:00
Silc Lizard (Tokage) Renew a57f9f863d Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint 2024-06-10 10:19:36 +09:00
smix8 c2204f2681 Change 3D navigation edge connection margin debug to only show virtual edge
Change navigation edge connection margin debug from a flat rectangle that looks like a polygon to a simple line edge.
2024-06-09 17:02:22 +02:00
Silc Lizard (Tokage) Renew e92a453840 Expose get_skeleton() from SkeletonModifier3D 2024-06-09 23:58:05 +09:00
Anni Ryynänen b14b222e9d
Fix native file dialogs being shown on `set_visible(false)` 2024-06-09 17:54:18 +03:00
Silc Lizard (Tokage) Renew bea47d877b Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
kleonc 7f6951b1f6 Fix TextureProgressBar radial mode invalid polygon edge case 2024-06-08 13:51:32 +02:00
Rémi Verschelde a6bb8b00d7
Merge pull request #92664 from KoBeWi/ultimate_final_solution_for_containers
Add visibilty mode to `as_sortable_control()`
2024-06-07 23:29:48 +02:00
Rémi Verschelde 2c01573fdf
Merge pull request #92645 from WhalesState/container-resort
Fix `NOTIFICATION_SORT_CHILDREN` is called twice on startup
2024-06-07 23:29:44 +02:00
Rémi Verschelde 1ee953030e
Merge pull request #92271 from kitbdev/fix-max-line-size
Fix TextEdit HScroll hiding after wrapping
2024-06-07 23:29:28 +02:00
Rémi Verschelde c2d983553b
Merge pull request #91390 from kitbdev/add-selection-unhide-carets
Unhide carets in add selection for occurrence and fix error
2024-06-07 23:29:23 +02:00
Rémi Verschelde 5fcd9803cd
Merge pull request #90850 from AlexeyBond/patch-1
Handle Vector4 default input values in visual shaders
2024-06-07 23:29:19 +02:00
jsjtxietian 8d888807f7 Sync visual shader's distance fade using circular fade 2024-06-07 11:32:27 +08:00
aaronp64 73343a2e7f Fix VisualShaderNodeVaryingGetter expanded ports adding ".x" to shader
When VisualShaderNodeVaryingGetter type was Vector2/Vector3/Vector4, expanding the output ports and connecting an individual value to a scalar input would add ".x" to the assignment in the generated shader.  This was due to `VisualShaderNodeVarying::get_port_type` ignoring the port number, and always returning the associated vector type.  Added checks for `p_port == 0` to return either the vector type, or scalar for expanded ports, matching similar logic in other nodes, like `VisualShaderNodeColorConstant::get_output_port_type`.

Fixes #92832
2024-06-06 15:21:21 -04:00
kleonc 8228d647a9 Fix MenuBar popup placement assuming it's in viewport default canvas 2024-06-06 16:46:13 +02:00
bruvzg 864a93fdbf
Fix excessive canvas items updates. 2024-06-05 21:01:30 +03:00
Rémi Verschelde 7c2d65ff66
Merge pull request #92745 from bruvzg/rtl_list_fix
[RTL] Fix nested ordered lists inside unordered lists.
2024-06-04 10:10:34 +02:00
Rémi Verschelde 0242e3ca9f
Merge pull request #92740 from bruvzg/subvp_ime_activation
Fix IME activation in subviewports.
2024-06-04 10:10:30 +02:00
Rémi Verschelde 228564c64b
Merge pull request #92739 from TokageItLab/fix-blend2d-sync
Fix BlendSpace2D sync flagging line
2024-06-04 10:10:26 +02:00
Rémi Verschelde 241d45d063
Merge pull request #92731 from bruvzg/vp_oversmpling_upd
Force canvas item update on oversampling change.
2024-06-04 10:10:17 +02:00
bruvzg 5e616cedd4
[RTL] Fix nested ordered lists inside unordered lists. 2024-06-04 08:08:16 +03:00
bruvzg d45b896673
Fix IME activation in subviewports. 2024-06-04 00:03:02 +03:00
Silc Lizard (Tokage) Renew eacc122f32 Fix BlendSpace2D sync flagging line 2024-06-04 05:52:39 +09:00
kobewi 02e1e6d1ec Add visibilty mode to as_sortable_control() 2024-06-03 20:01:31 +02:00
bruvzg 9fb9660912
Force canvas item update on oversampling change. 2024-06-03 19:46:49 +03:00
kobewi be111004dd Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
Rémi Verschelde 9b4cfcba5f
Merge pull request #92669 from Hilderin/fix-huge-tscn-icon-in-background-of-file-system-panel
Fix huge .tscn icon and icon in background of File System panel
2024-06-03 10:36:02 +02:00
Rémi Verschelde 353f7bf6af
Merge pull request #92605 from aaronp64/richtextlabel_table_overlap
Fix `RichTextLabel` table overlapping with next line
2024-06-03 10:35:54 +02:00
Rémi Verschelde 41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
Hilderin 81395cf9bd Fix Huge .tscn Icon and icon in background of File System panel 2024-06-02 09:11:56 -04:00
warriormaster12 e4d0d1344b Duplicate properties first before remapping resources 2024-06-02 13:27:35 +03:00
Mounir Tohami 62a58c5538 Fix `NOTIFICATION_SORT_CHILDREN` is called twice on startup 2024-06-01 15:49:43 +00:00
Silc Lizard (Tokage) Renew 8a90c5317b Add blend point check to AnimationNodeBlendSpace2D::_process() 2024-06-01 19:06:32 +09:00
aaronp64 6ecccd6085 Fix RichTextLabel table overlapping with next line
When calculating table height, RichTextLabel::_shape_line would increase the height when it reached the end of a complete row, or the final cell of the table.  RichTextLabel::_resize_line would only increase the height at the end of a complete row, causing the height to ignore the final row if not all cells were populated.  This would cause the final row to overlap with the following line in the RichTextLabel if it was the last visible line in the RichTextLabel, as _resize_line is called when updating scrolling properties.

This change moves the common table size calculations to a separate function to reuse the code between _shape_line and _resize_line, keeping the final cell check that was used in _shape_line.

Fixes #92603
2024-05-31 16:21:17 -04:00
Rémi Verschelde 3e01ef56f9
Merge pull request #92577 from bruvzg/win_preview_resize
Update editor `Window` preview position when resizing window.
2024-05-31 14:16:52 +02:00
Rémi Verschelde 07e6d0c702
Merge pull request #92138 from YeldhamDev/scrollcontainer_fixes
Fix scrollbar issues in `ScrollContainer`
2024-05-31 14:16:10 +02:00
Rémi Verschelde 9c87e8c7b4
Merge pull request #91953 from AThousandShips/use_normal_sname
Use `CoreStringNames::normal` in more places
2024-05-31 14:16:05 +02:00
Rémi Verschelde b201c087ab
Merge pull request #91950 from AThousandShips/panel_sname
[Scene] Add `SceneStringNames::panel`
2024-05-31 14:16:02 +02:00
Rémi Verschelde ea4db5c3e1
Merge pull request #91949 from AThousandShips/id_pressed_sname
[Scene] Add `SceneStringNames::id_pressed`
2024-05-31 14:15:58 +02:00
Flyn San 67b16f261f
Fix code style for generated shader code from ParticleProcessMaterial
The results now match what our clang-format config would do.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-31 14:12:41 +02:00
Rémi Verschelde 62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
- Fixes #88630.
- Fixes #92578.
2024-05-31 09:55:02 +02:00
bruvzg 5c433cf693
Update editor `Window` preview position when resizing window. 2024-05-31 07:52:46 +03:00
A Thousand Ships cade5b88d9
Use `CoreStringNames::normal` in more places 2024-05-30 22:57:54 +02:00
A Thousand Ships 926afccbd8
[Scene] Add `SceneStringNames::panel` 2024-05-30 22:54:50 +02:00