Commit Graph

8 Commits

Author SHA1 Message Date
Micky 93fd2f7768 Replace some "uncommon" words in class reference
(cherry picked from commit 61bdbdd9ee)
2024-01-25 17:40:45 +01:00
Matthew 9e455f424a
Merge pull request #80872 from aaronfranke/split-importing-3d-scenes
Update Importing 3D scenes links to match splitting PR
2023-10-05 23:02:28 -04:00
clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Aaron Franke ff23d27427
Update Importing 3D scenes link to match splitting PR
See https://github.com/godotengine/godot-docs/pull/7830
2023-09-23 16:53:18 -05:00
Aaron Franke aa187d8d69
Improve overriding the root type or root name in the scene importer 2023-08-01 13:30:57 -05:00
Hugo Locurcio bc58a8a34e Fill in descriptions for import options in the class reference 2023-07-27 19:18:27 +02:00
Yuri Sizov 287f3aa4e9 Fix documentation validation after 8352122e70 2023-07-12 17:30:34 +02:00
Hugo Locurcio 8352122e70
Document editor import options in the class reference
Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00