toger5
226f2ae2f2
fix always updating +removed print +use EDITOR_DEF
2017-09-11 22:54:49 +02:00
Leon Krause
4db801aaea
HTML5 start-up overhaul
...
- Implement promise-based JS interface for custom HTML page
integration
- Add download progress callback
- Add progress bar and indeterminate spinner to default HTML page
- Try downloading files multiple times when failing
- Get rid of godotfs.js
- Separate steps for engine initialization, game initialization and game
start
- Allow multiple games on one HTML page
- Substitution placeholders only used in .html file
- Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME,
$GODOT_TMEM -> $GODOT_TOTAL_MEMORY
- Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-09-11 20:56:29 +02:00
Poommetee Ketson
1c063abf0d
Material: fix priority not int
2017-09-11 18:13:28 +07:00
Bojidar Marinov
ebee9898ca
Fix duplication of nodes resulting in shared metadata
...
Fixes #9547
2017-09-11 12:34:36 +03:00
SaracenOne
f95edd3be9
Allow animations to be saved to external files during scene import.
2017-09-11 06:59:03 +01:00
SaracenOne
92bbd2d713
Script access to formatted arrays and blend_arrays in meshes.
2017-09-11 06:53:34 +01:00
Marcelo Fernandez
dcdcf358db
Not found projects are grayed instead of removed at the Project Manager
2017-09-11 02:01:20 -03:00
Poommetee Ketson
dccb37417c
Implement String len()
2017-09-11 08:43:25 +07:00
Hein-Pieter van Braam
390a2025fe
Don't set editor_hint true for project manager
...
Due to this setting several callbacks get initialized but never used.
For instance void discoverer_callback(). This callback only initializes
the GDNativeSingletonDiscover *discoverer when called. This doesn't
happen in project manager and this in turn causes a call to
memdelete(NULL) which is invalid. This also seems to speed up startup a
little.
This fixes #11043 and fixes #10992
2017-09-10 23:59:22 +02:00
Thomas Herzog
5f39f3a2df
Merge pull request #11158 from bncastle/master
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unregister_gdnative_types() now checks if discoverer pointer is NULL before deleting
2017-09-10 23:44:38 +02:00
bncastle
fc83821316
Fixed attempt to delete NULL pointer error
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Fixed: Error cause by attemptng to delete a NULL pointer.
unregister_gdnative_types() now checks discoverer to see if it is NULL
before deleting. After selecting a godot project to edit (in Win10), the
discoverer_callback() wasn't called thus discoverer was NULL.
2017-09-10 17:39:42 -04:00
Daniel J. Ramirez
ecb92bc6c3
Added documentation for some clases
...
Variant, ToolButton, Button, GradientTexture, BitMap
Added documentation for CollisionShape(2D)
2017-09-10 13:38:40 -05:00
Ryan Phillips
d12ff0d09e
Document the Script and GDScript classes
2017-09-10 11:16:15 -07:00
Aron de Castro
6e0892f223
Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody
2017-09-10 13:07:47 -03:00
Oliver Dressler
d73f09ef48
Added docs for PrimitiveMesh
2017-09-10 13:12:44 +02:00
supagu
e7c5706f71
DirAccess constructor sets current_dir to an absolute path
2017-09-10 20:03:26 +09:30
geequlim
20442d0a89
Add user data directory support for ProjectSettings::globalize_path
2017-09-10 16:33:54 +08:00
Bastiaan Olij
de309c426d
Added ID to tracker signals and property for storing hand
2017-09-10 16:25:12 +10:00
Chris Bradfield
134e24408a
Merge branch 'master' of git://github.com/godotengine/godot into kcc_lightoccluder2d_doc
2017-09-09 20:10:28 -07:00
Nathan Warden
db3776e1fd
Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.
2017-09-09 22:00:57 -05:00
Felix M. Cobos
3b5ee014bd
Hint the window manager to disable desktop compositing in fullscreen mode.
2017-09-09 23:24:19 +02:00
Chris Bradfield
030528a285
Update Timer class ref.
2017-09-09 13:30:27 -07:00
Chris Bradfield
f66e9158a8
Update LightOccluder2D class ref
2017-09-09 13:15:01 -07:00
Hein-Pieter van Braam
b7c4b9b8cd
Document Line2D
2017-09-09 21:53:58 +02:00
Lewis
b11e145ddc
Removed code that flips normal if facing away from test direction
2017-09-09 20:08:35 +01:00
Chris Bradfield
c68a34d6bf
Update TextureRect class ref
2017-09-09 11:17:37 -07:00
LikeLakers2
e4c274752a
Use gdquest's suggestions
2017-09-09 13:12:06 -04:00
Przemysław Gołąb (n-pigeon)
9ee65942db
Documented Spatial node.
2017-09-09 17:23:29 +02:00
Hein-Pieter van Braam
13fe1a344e
Correct InputEvent documentation
2017-09-09 17:22:14 +02:00
Hein-Pieter van Braam
daa66cd5c2
Correct the Pool*Array documentation
2017-09-09 16:39:22 +02:00
Nathan Warden
236025dccf
Updated documentation for StaticBody.
2017-09-09 09:30:38 -05:00
Nathan Warden
8f1cf87a82
Updated the 'members' documentation for Rigidbody.
2017-09-09 08:55:41 -05:00
Nathan
6cb6be4b89
improve some descriptions for the Control node
2017-09-09 15:31:42 +02:00
toger5
e835d80a3f
update icons for animation_player_plugin (top bar)
2017-09-09 04:19:43 +02:00
toger5
a6e03b4aed
update for icons on theme change animation editor
2017-09-09 03:47:58 +02:00
toger5
f604cff8a7
removed hardcoded colors in animation editor
2017-09-09 03:32:06 +02:00
Daniel J. Ramirez
f8dad1e61b
Better looking spatial editor grid
2017-09-08 18:49:30 -05:00
Hein-Pieter van Braam
2ec0bc4f80
Fix crash on wrong type drag into the vs editor
...
Don't allow drops of draggable items without a vs node type.
This fixes #10935
2017-09-09 00:34:53 +02:00
mrawlingst
06627fad20
Update ColorRect class ref documentation
2017-09-08 09:24:16 -04:00
mrawlingst
4f65c4d092
Update Color class ref documentation
2017-09-08 09:17:31 -04:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
...
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
...
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
...
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Rémi Verschelde
d1cb73b47a
Merge pull request #11064 from Noshyaar/docs
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ClassRef: fill in the blanks
2017-09-08 11:25:58 +02:00
Poommetee Ketson
11ccf22540
ClassRef: fill in the blanks
2017-09-08 15:15:04 +07:00
BastiaanOlij
099546ac00
Fixed loading package from resource folder, exporting textures to bundle and added a bit of feedback for a debug compile
2017-09-08 11:39:32 +10:00
Juan Linietsky
5ca3af3371
Ability to use a sky for reflection together with a background color.
2017-09-07 20:45:37 -03:00
Juan Linietsky
c023a132d0
Fixed orthogonal projection in all effects and post processes
2017-09-07 20:16:33 -03:00
Hein-Pieter van Braam
5e18967d77
Fix serveral recent new clang-format errors
2017-09-08 00:20:16 +02:00
Juan Linietsky
eedb39091a
Several fixes to directional shadows, closes #10926
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Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07 18:00:47 -03:00