Commit Graph

616 Commits

Author SHA1 Message Date
Rémi Verschelde 839cc98cb9
Merge pull request #31290 from nekomatata/fix-test-regex-disabled
Fixed link errors when building in debug with RegEx module disabled
2019-08-12 10:05:35 +02:00
PouleyKetchoupp 360fb0ffa8 Fixed link errors when building in debug with option module_regex_enabled=no 2019-08-11 12:17:18 +02:00
Michael Alexsander Silva Dias 5ca7460421 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories 2019-08-09 11:27:39 -03:00
Hugo Locurcio 47c615caf3
Cap the number of warnings/errors per second rather than per frame
This reproduces the behavior used for printing when using the remote
debugger. The default limit is 100 errors and 100 warnings per second,
which makes it possible to display much more GDScript warnings
before overflowing.

This also adds a "Too many warnings" message, so that warnings
don't look like errors when overflowing anymore.

This closes #21896.
2019-07-31 17:29:26 +02:00
Guilherme Felipe 508761e0cd Fix set_default_cursor_shape always sending motion event 2019-07-29 14:00:37 -03:00
Tomasz Chabora bd5b73108f Don't release action if it's not pressed 2019-07-24 18:18:03 +02:00
Chaosus 080c0bb7fe Added count method to String 2019-07-23 18:55:54 +03:00
Rémi Verschelde 66d09a6b4c SCons: Fix uses of [].append instead of env.add_source_files()
Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.

Part of #30270.
2019-07-22 15:08:32 +02:00
Rémi Verschelde 20a3bb9c48
Merge pull request #30226 from lawnjelly/interpolate
Add access to interpolation fraction for fixed timestep interpolation
2019-07-18 15:44:14 +02:00
Chaosus c37379456f Implemented local shader arrays 2019-07-15 15:57:39 +03:00
lawnjelly bf6c301b9c Add access to interpolation fraction for fixed timestep interpolation
Addresses #30068

This is a prerequisite for allowing proper support for fixed timestep interpolation, exposing the interpolation fraction to the engine, modules and gdscript.

The interpolation fraction is the fraction through the current physics tick at the time of the current frame.
2019-07-11 08:25:26 +01:00
Hugo Locurcio 28d3a6051c
Use base `Color()` constructors instead of `Color::html()`
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde 56269e2db8
Merge pull request #29613 from Calinou/doctool-create-directories
Make `--doctool` create directories if they don't exist
2019-07-08 15:08:45 +02:00
qarmin 9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
Hugo Locurcio a84124fd1d
Make `--doctool` create directories if they don't exist
This prevents errors due to missing directories when generating
engine documentation.

This closes #17297.
2019-07-04 17:01:07 +02:00
Rémi Verschelde 98e7ec1e26
Revert "Add godot version in backtrace message" 2019-07-01 13:58:57 +02:00
Rémi Verschelde d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Rémi Verschelde 336010d676
Merge pull request #28572 from lupoDharkael/trace-info
Add godot version in backtrace message
2019-07-01 09:44:53 +02:00
Rémi Verschelde b0809046be
Merge pull request #30154 from bojidar-bg/30149-export-flag-editor
Ensure --export implies --editor
2019-06-29 18:16:43 +02:00
Bojidar Marinov 9ebc146383
Ensure --export implies --editor
Fixes #30149
2019-06-28 15:34:09 +03:00
Bojidar Marinov 0c4c36d823
Add default values to the editor help, docs, and generated RST
Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
qarmin 4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Nils ANDRÉ-CHANG d2833d4f4d Replace ` + "/" + ` with `String::file_add()` 2019-06-23 13:33:50 +01:00
Luka Dornhecker ad504b926f Add option to toggle console window on Windows
This is an editor setting and its value can also be toggled
using an entry in the Editor toolbar. The console will still
appear briefly when starting the project manager or editor,
as it's still compiled as console application.

Does not impact exported games, which will still run without
console in release and with console in debug mode.

A project setting or export option could be added to disable
it in debug mode if there's demand for it, but that would
greatly reduce the usefulness of debug builds if Windows users
can no longer report error and crash messages.

Fixes #17889.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-20 16:55:52 +02:00
Andrii Doroshenko (Xrayez) 33f55369cb Enforce Unicode encoding in MSVC
This can help to solve compilation issues on systems with Japanese
locale with encodings like Shift_JIS and UTF-8-BOM.

Also be more consistent using String::utf8() to represent cyrilic
unicode characters in test_string.cpp

Clarified some comments in test_string.cpp for some Unicode characters.
2019-06-19 14:42:09 +03:00
Rémi Verschelde d2f38dbb28
Merge pull request #29470 from KoBeWi/_
Add a separator in debug output for readability
2019-06-19 00:19:14 +02:00
Rémi Verschelde 6ba1b4e371
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Add an option to disable boot splash filtering
2019-06-16 10:39:53 +02:00
Hugo Locurcio 786a7341a7
Add an option to disable boot splash filtering
Disabling filtering is usually desired in projects using a pixel art style.

This closes #19415.
2019-06-15 23:53:39 +02:00
Emmanuel Barroga 2cce5699ea Limit Physics Process FPS above 0
Resolves: #19734
2019-06-13 08:53:48 -07:00
Rémi Verschelde 0e6cac8ab8
Merge pull request #29465 from bruvzg/per_pixel_transp_impr
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-12 12:50:17 +02:00
Rémi Verschelde 6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Tomasz Chabora c478f2cb1a Add a separator in debug output for readability 2019-06-04 15:20:37 +02:00
bruvzg 54863b20e6
Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation. 2019-06-04 11:21:29 +03:00
Hugo Locurcio dc981d8af7
Display longer Git hashes in engine version dialogs
Due to the high number of commits in the Godot repository,
7-character hashes were starting to become occasionally ambiguous.

In contrast, 9-character hashes are currently unambiguous for
all commits.
2019-06-01 13:52:58 +02:00
Rémi Verschelde af2c742f53 Fix and expose String::strip_escapes(), use it in LineEdit paste
Supersedes #27736.
2019-05-31 15:49:14 +02:00
Rémi Verschelde b10dd110e5 Print engine version to stdout when starting Godot
Also include website URL and make it configurable via version.py
together with the rest of the engine branding.

Add mention to MIT license in --help output.
2019-05-28 11:19:21 +02:00
Rémi Verschelde e8fbb28e20
Merge pull request #29119 from bruvzg/native_icon_support
Add native window/taskbar icon support for Windows and macOS.
2019-05-27 12:09:42 +02:00
Rémi Verschelde a1a71c05ba
Merge pull request #28993 from Calinou/server-hide-noop-cli-arguments
Hide non-applicable CLI arguments in the server platform
2019-05-24 22:56:29 +02:00
Hugo Locurcio 2964e198e0
Hide non-applicable CLI arguments in the server platform
This refactors some of the CLI parsing code to follow the CLI help's
order, making it easier to toggle using compile-time defines.
2019-05-24 20:11:37 +02:00
bruvzg 2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
Rémi Verschelde b4e22cb98a
Merge pull request #28792 from Calinou/low-processor-mode-144hz
Tweak the default low-processor usage mode to be 144 Hz-friendly
2019-05-20 17:52:51 +02:00
Ryan Stein 42d6205e8c Add RegEx substitution testcase and fix relevant docs
(cherry picked from commit a31bbb4bd9)
2019-05-11 09:03:19 +02:00
Hugo Locurcio 8c7ee6dac4
Tweak the default low-processor usage mode to be 144 Hz-friendly
On high-refresh rate displays, the old default value (8000) effectively
limited redrawing to 125 FPS, no matter whether V-Sync was enabled
or not. The new value limits redrawing to a value slightly above
144 FPS, decreasing input lag and making the editor feel smoother
when using freelook.

60 Hz displays aren't affected by this change when V-Sync is enabled,
since V-Sync will take care of limiting redrawing to 60 FPS.
2019-05-09 22:40:20 +02:00
lupoDharkael 92ea1c3cca Add godot version in backtrace message 2019-05-01 16:52:02 +02:00
Guilherme Felipe c709dfdf06 [Input] Release keys/actions pressed if window loses focus
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-27 12:05:12 -03:00
Daw11 f104731b81 Add missing enum value to Performance::get_monitor_type 2019-04-22 15:15:09 +02:00
Daw11 04d0371648 Add a monitor for the orphan nodes
- Allow the user to keep track of the nodes that might leak
- Possible fix for #27103
2019-04-17 23:13:16 +02:00
Guilherme Felipe 1bae73d7d0 Add Input::get_current_cursor_shape
[Clean up] Removed unused/unnecessary methods.
2019-04-15 15:22:09 -03:00
Bojidar Marinov f04f127680
Fix `as` operator generating opcode 38 errors
Closes #27489
Fixup of 466a76ac2c

Additionally, update `GDScriptCompiler` test to use Ref and to include `as` expressions.
2019-04-10 13:18:50 +03:00