Commit Graph

35 Commits

Author SHA1 Message Date
Francois Belair ae3aec1dbc Makes LSP report new() as _init; fixes docstrings 2021-09-29 08:43:32 -04:00
Francois Belair 885d905b0d Make LSP send applyEdit to connect editor signals 2021-09-25 15:22:28 -04:00
Rémi Verschelde 632844e464
Merge pull request #51320 from pycbouh/docs-extract-theme-items-3.x
[3.x] Add theme item descriptions to the online documentation
2021-08-13 22:39:09 +02:00
Francois Belair 6db17a523e Fix LSP completion crashing on sceneless scripts 2021-08-06 15:31:04 -04:00
Yuri Sizov fcbe5a3fde Add theme item descriptions to the online documentation 2021-08-06 18:20:51 +03:00
Francois Belair 1f0fa16a15
Fix LSP parsing get_node only from the scene root
(cherry picked from commit 03f8fa9f62)
2021-08-06 11:45:08 +02:00
Rémi Verschelde 63047093c9
Merge pull request #48616 from Razoric480/lsp-3x-rename
Implement LSP didSave notify and rename request [3.x]
2021-08-04 20:28:16 +02:00
Francois Belair 802bb9c01f Implement LSP didSave notify and rename request 2021-07-17 11:50:17 -04:00
Francois Belair 59d72279ae
Translate file path to URI on LSP symbol requests
(cherry picked from commit a56c2e459b)
2021-06-29 13:12:15 +02:00
Rémi Verschelde 140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde 3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2021-05-04 14:45:15 +02:00
Francois Belair 4e8e887748 Implement LSP didDeleteFiles to clear diagnostics
Fixes #43133
2021-04-01 13:41:53 -04:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde 3edae035d5 GDScript LSP: Fix crash in notify_client
`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`.

Also fix typo in notification `gdscrip_client/changeWorkspace`,
and fix argument names in method binds.

Fixes #39375.

(cherry picked from commit e34f33711b)
2020-06-10 15:30:52 +02:00
Rafael Delboni 5736e43fe4 fix: Return only scenes for script owners on LSP completion
Fix: #36680
(cherry picked from commit 2f08f4ef4e)
2020-03-25 09:44:09 +01:00
Rafael Delboni ecfe9c24a2 Improve LSP completion using scene owner
Fixes: #36473

(cherry picked from commit 06bce137e3)
2020-03-25 09:43:49 +01:00
Thakee Nathees 708aab7920 typo in gdscript_workspace.cpp/remove_cache_parser() fixed
(cherry picked from commit 07c99340d1)
2020-03-09 09:51:59 +01:00
geequlim d35c018a7a GDScript LSP: Implement signatureHelp
Enable smart resolve default to true as it is required for script symbol lookup
2020-01-09 00:57:54 +08:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde ab3bccdb78 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Marcel Admiraal d18b2e599d Remove all uses of ERR_EXPLAIN macros. 2019-11-11 10:24:04 +01:00
Geequlim 2b5b5874a2 lsp: Fix signature of void returned functions in native methods 2019-10-09 10:01:48 +08:00
geequlim 9f27a4838c Format documentations to markdown only when needed 2019-10-05 14:09:38 +08:00
geequlim e199488bc7 Add custom api `textDocument/nativeSymbol` to allow inspect native symbols from LSP clients 2019-10-04 23:00:33 +08:00
geequlim 6a8303f82f Implement DocumentLink of GDScript LSP Server 2019-10-03 18:51:03 +08:00
geequlim e5b91a15e6 Improve code compeletion for virtual methods with signatures 2019-08-11 14:06:39 +08:00
geequlim 72d11cd173 Add optional goto definition support for native symbols
This action will show help for target symbol in godot editor and bring the godot editor window to foreground
Improved markdown documentation for symbols.
2019-08-11 13:30:15 +08:00
Geequlim 666ed89011 Add generate script api to dictionary support
Expose GDScriptLanguageProtocol singleton and classes for editor plugins (Not visiable in class tree)
Fix minor bug in symbol resolve
2019-08-11 13:30:15 +08:00
Geequlim b2f02317fa Improve symbol resolve for inner classes
Only level one inner classes would be resolved currently but it sould cover most real world use case
Improve documation parseing for const values
Improve documation format for native symbols
2019-08-11 13:30:15 +08:00
Geequlim 76c9e4ceb7 Improved performance for completion and symbol resolvation.
Improved uri and workspace path translatation on windows platform.
The smart resolvation is much faster than builtin's in the server side.
The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items.
2019-08-11 13:30:15 +08:00
geequlim fa6d6a329c Add optional smart resolve sulotion
The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting
2019-08-11 13:30:15 +08:00
geequlim 37aafaaa9c Add a symbol pool to cache all native symbols and workspackes symbols.
Implement hover
Implement completion documentation resolve
Implement hover documentation
Implement go to definition
2019-08-11 13:30:15 +08:00
geequlim f58560ac36 Add GDScript Language Protocol plugin 2019-08-11 13:30:15 +08:00