Commit Graph

31863 Commits

Author SHA1 Message Date
Yuri Roubinsky 5928cc90f8 [3.x] Prevent return statement from using in block in shader main func 2021-11-23 10:40:47 +03:00
Camille Mohr-Daurat 3970f28f67
Merge pull request #55096 from lawnjelly/bvh_expanded_leaf
BVH - add option for expanded AABBs in leaves
2021-11-22 09:37:16 -07:00
Rémi Verschelde c3606a87fe
Merge pull request #55224 from KoBeWi/ΔV_even_when_paused 2021-11-22 14:09:56 +01:00
Rémi Verschelde dc5cee74bd
Merge pull request #55197 from timothyqiu/bookmark-gutter 2021-11-22 13:00:42 +01:00
kobewi 5b55599211 Show tooltips even when paused or time_scale is 0 2021-11-22 12:54:05 +01:00
Rémi Verschelde 451bba967a
Merge pull request #55158 from m4gr3d/add_oculus_openxr_config_3x 2021-11-22 10:29:49 +01:00
Rémi Verschelde 4a4def06b2
Merge pull request #42712 from madmiraal/fix-19290-3.2 2021-11-22 08:37:53 +01:00
Rémi Verschelde 86fd7da7a3
Merge pull request #54899 from clayjohn/MultiMesh-update 2021-11-22 08:30:49 +01:00
Fredia Huya-Kouadio 6920aa11b7
Merge pull request #55210 from madmiraal/fix-android-orientation-3.x
[3.x] Fix Android `get_screen_orientation()` not returning valid values
2021-11-21 17:46:00 -08:00
clayjohn b54d4a93be Update CanvasItem when MultiMesh instance transform changes 2021-11-21 12:27:22 -08:00
Haoyu Qiu eb6f74855f Allow toggle TextEdit bookmark gutter 2021-11-21 21:34:30 +08:00
Marcel Admiraal 05744ee0e2 Fix Android `get_screen_orientation()` not returning valid values 2021-11-21 12:14:29 +00:00
Marcel Admiraal 216fb38da1 Add shape data to area overlap data. 2021-11-21 07:18:49 +00:00
Fredia Huya-Kouadio 9c50bcabed Add support for OpenXR export configurations. 2021-11-20 06:59:36 -08:00
Rémi Verschelde dd3acd74bb
Merge pull request #55155 from akien-mga/3.x-cherrypicks 2021-11-20 12:20:55 +01:00
Rémi Verschelde 5c6e39b2a6
wslay: Sync with upstream 45d22583b
45d22583b4

Mostly style changes, a couple new methods and fixes.
Tweak file structure a bit.

(cherry picked from commit a706ef3272)
2021-11-20 11:50:59 +01:00
Rémi Verschelde 38c5ba85ab
libvorbis: Sync with upstream 1.3.7
Fixes various bugs, including several ones with security relevance.

Changes: https://github.com/xiph/vorbis/releases/tag/v1.3.7
(cherry picked from commit 28ad2e8c72)
2021-11-20 11:50:45 +01:00
Rémi Verschelde 724c207005
libwebp: Sync with upstream 1.2.1
Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.1/NEWS
(cherry picked from commit 41ce417847)
2021-11-20 11:50:34 +01:00
Rémi Verschelde d085385e60
zstd: Update to upstream version 1.5.0
Release notes: https://github.com/facebook/zstd/releases/tag/v1.5.0

(cherry picked from commit 5bea1370f0)
2021-11-20 11:50:17 +01:00
Rémi Verschelde 322ff1f646
xatlas: Sync with upstream ec707faea
ec707faeac
(cherry picked from commit 0b84b26b2e)
2021-11-20 11:49:46 +01:00
Rémi Verschelde 86ab8b2613
pcre2: Update to upstream version 10.39
Changelog: https://github.com/PhilipHazel/pcre2/blob/pcre2-10.39/ChangeLog
(cherry picked from commit 914b7f825d)
2021-11-20 11:49:36 +01:00
Rémi Verschelde 6b04e3e3f0
libogg: Update to upstream 1.3.5
Mostly a cosmetic update, we were already on a commit close to what
ended up being tagged as 1.3.5. Adds an extra buffer overflow fix.

(cherry picked from commit 77efd406bf)
2021-11-20 11:49:25 +01:00
Rémi Verschelde 31dbc59c39
tinyexr: Sync with upstream 1.0.1
Removes miniz as a bundled dependency, relies on our own zlib instead.

Includes a couple commits ahead of `v1.0.1` tag to fix MinGW builds.

(cherry picked from commit 46d3effa99)
2021-11-20 11:48:49 +01:00
Rémi Verschelde ee82085925
certs: Sync with Mozilla bundle as of Nov 1, 2021
edd798d35a
(cherry picked from commit 07f8996b1c)
2021-11-20 11:48:39 +01:00
Brian Semrau 04846156c3
Expose Thread::get_main_id in core bindings
(cherry picked from commit c558263d84)
2021-11-20 11:48:09 +01:00
kobewi 43fbd3adc7
Allow to name built-in scripts upon creation
(cherry picked from commit 64a2681cf0)
2021-11-20 11:46:33 +01:00
Fabio Alessandrelli f56b1a5af5
[HTML5] Add checks to Gamepad API events.
In some conditions the events might be generated even when the `gamepad`
object is not accessible due to Security Context requirements.
This commit adds a check to avoid firing the handler in those cases.

(cherry picked from commit 91dbc288cc)
2021-11-20 11:46:13 +01:00
Fabio Alessandrelli 1066b60781
[HTML5] Fix input not focusing canvas.
mousedown and touchstart should focus the canvas to ensure correct
application lifecycle.

(cherry picked from commit f13c7fc83e)
2021-11-20 11:46:09 +01:00
Rémi Verschelde 393c7959ef
Merge pull request #42929 from madmiraal/fix-42877-3.2 2021-11-20 10:23:06 +01:00
Marcel Admiraal 702529d63e Give each RigidBody its own DirectBodyState wrapper. 2021-11-20 08:17:04 +00:00
Rémi Verschelde 2493995e4c
Merge pull request #41699 from madmiraal/fix-23484-3.2
[3.x] Fix Area monitorable in 2D and 3D Godot physics.
2021-11-20 09:02:55 +01:00
Marcel Admiraal e900bac80b Add area to moved list when changing monitorable,
and only remove area from query when deleting pair if it was monitorable.
2021-11-20 06:54:36 +00:00
lawnjelly 211dc8cd2d BVH - add option for expanded AABBs in leaves
This PR adds a define BVH_EXPAND_LEAF_AABBS which is set, which stores expanded AABBs in the tree instead of exact AABBs.

This makes the logic less error prone when considering reciprocal collisions in the pairing, as all collision detect is now taking place between expanded AABB against expanded AABB, rather than expanded AABB against exact AABB.

The flip side of this is that the intersection tests will now be less exact when expanded margins are set.

All margins are now user customizable via project settings, and take account of collision pairing density to adjust the margin dynamically.
2021-11-20 06:45:12 +00:00
Rémi Verschelde e0cdb8fbfc
Merge pull request #55103 from Calinou/shader-func-arg-const-qual-3.x 2021-11-19 23:23:24 +01:00
Hugo Locurcio d7d35e4f73
Add `const` qualifier support for function arguments in shaders
This prevents the function argument from being reassigned within
the function.

Example:

    void test(const int t) {}
2021-11-19 21:20:23 +01:00
Rémi Verschelde 4a29f657b6
Merge pull request #55050 from lawnjelly/bvh_detect_shrinkage 2021-11-19 17:39:12 +01:00
Rémi Verschelde 54490e9ebb
i18n: Sync classref translations with Weblate
(cherry picked from commit f737ed4da0)
2021-11-19 09:54:45 +01:00
Rémi Verschelde 292164d2a5
i18n: Sync editor translations with Weblate
(cherry picked from commit 7ca1be5f37)
2021-11-19 09:54:40 +01:00
David Sichma 85ff6e3e07
Fixed pre-commit-black file extensions
Now hook can find .py files.

(cherry picked from commit 3fe10c7e9d)
2021-11-18 22:23:59 +01:00
Marcel Admiraal 2176b694ac
Trigger RigidBodyBullet space override updates when Area properties change.
(cherry picked from commit 41d85ed5a9)
2021-11-18 20:31:41 +01:00
Marcel Admiraal 84af1d9248
Update Bullet Area overlaps when Area properties or shapes change.
(cherry picked from commit 0d3e8538ef)
2021-11-18 20:31:40 +01:00
Marcel Admiraal 14ecd66a21
Ignore Bullet collision contact points with distance = 0
(cherry picked from commit 27b52f6c46)
2021-11-18 20:27:24 +01:00
Rémi Verschelde a1ebcbc8b1
Merge pull request #55094 from Giwayume/bugfix/atlas_cutoff_3.x
[3.x] Fix texture atlas generation when source sprite is larger than generated atlas
2021-11-18 17:40:43 +01:00
Giwayume 0093bda767 Fix texture atlas generation when source sprite is larger than generated atlas 2021-11-18 10:02:24 -05:00
Rémi Verschelde b0f721283d
Merge pull request #54089 from madmiraal/remove-unimplemented-methods-3.x 2021-11-18 15:51:15 +01:00
kobewi a58736f129
Fix data directory of unnamed projects
(cherry picked from commit f6d16d55c6)
2021-11-18 13:47:52 +01:00
Marcel Admiraal 4d3690eba5 Remove unimplemented methods 2021-11-18 12:47:36 +00:00
Anton Christoffersson 62db47a7fb
Fixed crash in `ScrollContainer` _notification
(cherry picked from commit ee81979f90)
2021-11-18 12:22:26 +01:00
BrunoSXS 8fd0fe3d20
Fixes a game crash caused by instantiating Camera2D and sending a notification from it before adding it to the tree.
(cherry picked from commit eb2deabffe)
2021-11-18 12:21:28 +01:00
Ibrahn Sahir 9a181edd87
Turn off physics servers in the Project Manager.
Copying the editor behaviour of deactivating these servers we're not
using, to reduce CPU load.

(cherry picked from commit 27a6ab457b)
2021-11-18 12:18:02 +01:00