Rémi Verschelde
c7c93355e3
Merge pull request #49436 from madmiraal/add-android-external-dir-3.x
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[3.x] Add OS.get_external_data_dir() to get Android external directory
2021-06-10 18:24:21 +02:00
Marcel Admiraal
6d63ccba31
Add OS.get_external_data_dir() to get Android external directory
2021-06-10 16:48:37 +01:00
Marcel Admiraal
cdba79ca72
Remove unused AudioDriverAndroid from Android
2021-06-10 08:31:23 +01:00
Marcel Admiraal
9cb878460f
Update Gradle archiveName and destinationDir properties
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(cherry picked from commit 78e791045c
)
2021-06-07 12:15:04 +02:00
Rémi Verschelde
80e1585a6e
Style: Cleanup uses of double spaces between words
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Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
(cherry picked from commit c1c76850cb
)
2021-06-07 12:06:59 +02:00
Rémi Verschelde
e96f0ea1d7
Android: Remove non-functional native video OS methods
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Those methods are only properly implemented for iOS.
Supersedes #43811 .
2021-05-07 16:42:17 +02:00
bruvzg
dab4cf3ed6
Add physical_scancode
(keyboard layout independent keycodes) to InputEventKey and InputMap.
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Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2021-05-06 23:19:45 +03:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
3f5c106e64
Merge pull request #48276 from thebestnom/cherrypick/allow-build-android-with-symbols
2021-04-29 21:15:42 +02:00
Rémi Verschelde
1489b814aa
Android: Upgrade buildTools from 30.0.1 to 30.0.3
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It seems 30.0.1 had issues with compatibility with JDK 8 and 11,
which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796 .
(cherry picked from commit d88e1f04df
)
2021-04-29 12:28:51 +02:00
thebestnom
0477256793
[Android] fix generateDevTemplate
2021-04-28 22:00:25 +03:00
thebestnom
fd7141fc03
[Android] Allow to build dev template with symbols
2021-04-28 22:00:25 +03:00
Fredia Huya-Kouadio
bc68872e2d
Disable the requestLegacyExternalStorage
attribute when there are no storage permissions.
2021-04-16 07:26:24 -07:00
Fredia Huya-Kouadio
158c848ac5
Fix custom boot splash image scaling.
2021-04-12 16:39:32 -07:00
Fredia Huya-Kouadio
dedeada310
Fix issue causing the response callback to be invoked with the invalid requestCode
.
2021-04-09 13:38:36 -07:00
Fredia Huya-Kouadio
14e7f6fa7c
Fix onMainRequestPermissionsResult callback for Android plugins.
2021-03-17 09:30:19 -07:00
Fredia Huya-Kouadio
864f4201b9
Enable doNotStrip
when doing development/debugging within Android Studio
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(cherry picked from commit 4380004176
)
2021-03-17 15:17:02 +01:00
Fredia Huya-Kouadio
94df08aae1
Leverage java annotations to simplify the logic used to register the Godot plugin methods.
2021-03-16 01:20:43 -07:00
Fredia Huya-Kouadio
c5fb32d594
Update the logic to load Godot Android plugins packaged into the binary.
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The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 09:09:40 -08:00
Fredia Huya-Kouadio
65eb5fdf1e
Update the initialization timeline for the Godot fragment to be more consistent with the previous activity based timeline.
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(cherry picked from commit 3ce7678374
)
2021-02-25 15:14:32 +01:00
Fredia Huya-Kouadio
9fb5215db5
Add logic to record the version of the Godot engine for the Android platform.
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(cherry picked from commit bc5120eb97
)
2021-02-25 15:14:32 +01:00
Fredia Huya-Kouadio
ef9d945e16
Disable engine splash logic on Android; this is now handled by the Android theme api.
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In addition, add support for scaling and applying filter to the splash screen on Android.
One limitation of the api being used is that the splash screen aspect ratio is not maintained when it's scaled up.
2021-02-18 03:17:58 -08:00
Fredia Huya-Kouadio
96a3f01ac5
Add missing ndkVersion
to the library gradle build config.
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(cherry picked from commit 9418197081
)
2021-02-18 10:37:59 +01:00
Fredia Huya-Kouadio
1557bc8396
Revert AGP to version 4.0.1 as a workaround to https://issuetracker.google.com/issues/171235570 in version 4.1.x
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(cherry picked from commit e5311f3523
)
2021-02-18 10:37:28 +01:00
Rémi Verschelde
48b73e4532
Android: Bump NDK version to 21.4.7075529
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This is what GitHub Actions now provide and they removed the previous 21.3.6528147.
A bit annoying to have our hand forced this way but it's still 21.x so should be good
to upgrade.
(cherry picked from commit c730da8b20
)
2021-02-18 00:36:46 +01:00
Fredia Huya-Kouadio
64f5a7b8ca
Expose GodotPlugin's utility methods used for registration and signal emitting.
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This enables creation and use of a plugin like class by composition rather than inheritance.
2021-02-15 15:57:36 -08:00
Michael Conrad
8777282c40
Fix joystick axis mapping issues with NVIDIA shield. Probably others.
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Issues addressed:
a) Axis mappings were including virtual mouse axes on NVIDIA Shield TV.
The virtual mouse axes have the same axis numbers as the normal analog stick numbers. This was completely breaking joypad support on NVIDIA Shield TV.
b) Joypads were being tracked in a List with the index in the list being treated as the Godot device id.
If a device were to be removed, any device later in the list would be shifted, potentially causing future events with the shifted joypads to have incorrect IDs according to the Godot engine.
c) Unnecessary events were being sent to the Godot engine.
A check was added (per Joystick) that will prevent sending events for all axes when only a single axis value changed.
A similar check was added for "HATs".
See #45712
2021-02-09 08:33:42 -05:00
Fredia Huya-Kouadio
5886d09521
Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed.
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(cherry picked from commit eee213e01a
)
2021-02-05 13:29:02 +01:00
zaevi
56535539d4
add search extensions for scons' path
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(cherry picked from commit befbfecd4d
)
2021-02-02 13:02:47 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
2021-01-13 16:17:06 +01:00
Rémi Verschelde
188609e5ab
CI: Update to clang-format 11 and apply ternary operator changes
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(cherry picked from commit af878716f2
)
2021-01-13 16:14:35 +01:00
alan-w-255
cbda02991f
fix android wrong multi-touch pointerid
2020-11-27 16:46:21 +08:00
Fredia Huya-Kouadio
d13d29240c
Update gradle build files to automatically perform signing and zipalign tasks for custom builds.
2020-11-22 17:54:12 -08:00
Vaughan Ling
7a9660e8d2
Change android orientations from sensor to user
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# Conflicts:
# platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
(cherry picked from commit d658063833
)
2020-11-17 12:01:59 +01:00
Fredia Huya-Kouadio
566835e181
Update the logic to query for the 'scons' command executable path.
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(cherry picked from commit 46cc3233d8
)
2020-11-17 12:01:59 +01:00
Mark Riedesel
92ff6c5164
Implement OS.get_screen_orientation() for Android
2020-11-13 10:14:06 -05:00
thebestnom
8405f1225e
[3.2] Android: Keyboard modifier and arrow key support
2020-11-13 15:10:17 +02:00
Fredia Huya-Kouadio
835d4535b7
Add a separate nativeSrcsConfigs
module to handle Android Studio constraints for native code editor support.
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(cherry picked from commit edf762fba6
)
2020-11-11 15:30:56 +01:00
Fredia Huya-Kouadio
3b547457d7
Update the gradle plugins
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(cherry picked from commit aff7cf4390
)
2020-11-11 15:30:55 +01:00
thebestnom
191c84f952
Android: Mouse Implementation
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Implement mouse
Move touch to inputManager
Change to use android/input.h
2020-10-30 15:23:29 +02:00
Mark Riedesel
2bec10fd1c
Implement OS.get_window_safe_area() for Android
2020-10-27 11:52:20 -04:00
Fredia Huya-Kouadio
91a1e4c9ee
Fix splash screen loading on Android
2020-09-28 11:24:02 -07:00
Rémi Verschelde
fc50d5b38c
Merge pull request #42186 from m4gr3d/3.2-android-subview
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[3.2] Godot Android Subview Implementation
2020-09-27 20:05:33 +02:00
Fredia Huya-Kouadio
8d9733f90c
Add overridable init method for the Godot fragment instance.
2020-09-18 16:45:46 -07:00
Fredia Huya-Kouadio
e99dc65b64
Enable the ability to use Godot as a subview within an Android app
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(cherry picked from commit 920639511d
)
2020-09-18 16:45:40 -07:00
Aman Jain
59da1db188
Add 'Export App Bundle' to Android Export Options
2020-09-18 16:38:30 -07:00
Aman Jain
452af201b0
Write an AndroidManifest.xml file to be merged with app module's manifest.
2020-09-18 16:17:31 -07:00
Aman Jain
ee9127bd20
Create strings.xml files to mimic behavior of _fix_resources method
2020-09-18 16:17:27 -07:00
Fredia Huya-Kouadio
a8240f7351
Fix issue causing the textedit to move upward
2020-08-18 17:05:23 -07:00