Commit Graph

170 Commits

Author SHA1 Message Date
Juan Linietsky
0dd65378e7 Add support for command-line user arguments.
Implements the standard Unix double dash (--) commandline argument:
* Arguments after a double dash (--) are ignored by Godot and stored for the user.
* User can access them via `OS.get_cmdline_user_args()`

Example:

`godot.exe scene_to_run.tscn --fullscreen -- --start-level 2`
2022-08-01 00:56:59 +02:00
bruvzg
36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
Rémi Verschelde
958254ec3e
Merge pull request #60798 from Calinou/doc-os-cmdline-args 2022-06-19 14:09:13 +02:00
kobewi
1c90b066dd Improve description of move_to_trash() 2022-06-13 12:57:56 +02:00
Rémi Verschelde
c8ce7e34e2 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Hugo Locurcio
cd4b60d0d4
Handle CLI arguments without a value in OS.get_cmdline_args() example
Command lines such as `--host --address 127.0.0.1` are now parsed as
`{"host": "", "address": "127.0.0.1"}`.
2022-05-05 19:20:03 +02:00
mdavisprog
f3c1232c59 Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.

This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.

Documentation is updated to reflect new API function.
2022-05-03 17:27:17 -07:00
kobewi
b80e52f048 Expose move_to_trash() 2022-04-27 01:02:11 +02:00
Nathan Franke
1304d72fc1
improve OS.get_name classref, misc/scripts fixes, remove trailing quote 2022-04-22 17:13:08 -05:00
Hugo Locurcio
ee7cd9a3a1
Add an OS.get_processor_name() method
This method can be used to get the CPU model name.
It can be used in conjunction with
`RenderingServer.get_video_adapter_name()` and
`RenderingServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-15 20:55:53 +01:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Max Hilbrunner
9590eeebb5 Minor typo fixups to Windows console changes 2022-01-27 03:11:00 +01:00
bruvzg
9faf1e027a
[Documentation] Add instruction how to execute built-in commands of various shells. 2022-01-17 15:10:04 +02:00
Rémi Verschelde
8bdef23f7f
Merge pull request #56012 from bruvzg/wt🤎4 2022-01-17 13:26:15 +01:00
skyace65
32b4edbe4e State that get static memory usage only works in debug 2021-12-26 15:19:14 -05:00
bruvzg
ea5bb8b47d
[Windows] Improve console handling and execute/create_process.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`).
Add `open_console` argument to the `execute` and `create_process` to open a new console window.
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:14:07 +02:00
Nathan Franke
f8f2656eab Fix OS.get_name and OS.get_user_data_dir documentation 2021-12-15 13:56:52 -08:00
Hugo Locurcio
5761b90f3c
Add an OS.crash() method for testing system crash handler
This makes it possible to test the system's crash handler without
having to modify engine code or exploit an engine bug.
2021-12-03 22:11:46 +01:00
Rémi Verschelde
be16eb625b
Merge pull request #54932 from briansemrau/expose-main-thread-id 2021-11-20 10:48:46 +01:00
Rémi Verschelde
6c1bd4d227
Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 13:02:21 +01:00
Brian Semrau
c558263d84 Expose Thread::get_main_id in core bindings 2021-11-12 19:28:49 -05:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
bruvzg
0b6b8427c8 [macOS] Add create_instance function to spawn editor copies.
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-11-01 11:48:23 +02:00
Clay John
8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
Hugo Locurcio
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
  command line argument.
2021-10-30 02:05:49 +02:00
Duroxxigar
b2458ff575 Replace remaining usages of yield with new await keyword 2021-10-22 14:28:37 -04:00
bruvzg
0c0b5c84b0 Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
bruvzg
911c276a1a [macOS, sandbox] Add export option to embed and sign helper executables. 2021-09-27 11:02:56 +03:00
Rémi Verschelde
61ce8b206e
Merge pull request #52877 from Calinou/add-print-verbose
Add `print_verbose()` built-in function to print in verbose mode only
2021-09-21 17:00:58 +02:00
Hugo Locurcio
650b1db4b8
Add print_verbose() built-in function to print in verbose mode only
This can be used as a shorthand for:

    if OS.is_stdout_verbose():
        print("...")

Unlike `print_debug()`, this works in release builds too and can
be toggled off in debug builds.
2021-09-21 15:59:49 +02:00
Hugo Locurcio
1529bf7c10
Document how to delay code execution in a non-blocking manner 2021-09-21 02:15:25 +02:00
Rémi Verschelde
def99c7baf
Implement OS::get_locale_language() helper method
This method extracts the 2 or 3-letter language code from `OS::get_locale()`,
making it easier for users to identify the "main" language code for users
that might have different OS locales due to different OS or region, but
should be matched to the same translation (e.g. "generic" Spanish).

Fixes #40703.
2021-09-16 09:34:58 +02:00
ne0fhyk
3a00ff1cce Add partial support for Android scoped storage.
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-16 23:11:56 -07:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Rémi Verschelde
eefc67a810
Merge pull request #50747 from bruvzg/move_alert_to_os
Move `alert` function from `DisplayServer` to `OS`.
2021-07-23 19:27:31 +02:00
Nicholas Huelin
9a72b0d3d0 Fix doc typos
This pull request fixes an assortment of typos and improves conciseness in `Animation`, `Area2D`,  `Array`, `ArrayMesh`, `Control`, `Directory`, `EditorPlugin`, `Engine`, and `OS`.
2021-07-23 12:15:15 -04:00
bruvzg
618eb27e8b Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
Distrikt64
44eb041d60 Fix msec documentation description typo 2021-07-22 16:38:19 +02:00
Hugo Locurcio
aa0976f47c
Expose OS data directory getter methods
This can be used by editor plugins and non-game applications to
store data in the correct directories according to the
XDG Base Directory specification.
2021-06-19 08:56:20 +02:00
Michael Alexsander Silva Dias
0ff4095b36 Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
Aaron Franke
f64fea1b23
Add Time singleton 2021-06-11 09:32:39 -04:00
Marcel Admiraal
b3a962945e Add OS.get_external_data_dir() to get Android external directory 2021-06-10 16:48:17 +01:00
Rémi Verschelde
62efa30ed2
OS: Better validation of invalid input for get_unix_time_from_datetime
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC).
Abort if year <= 0, this is not supported by the current algorithm.

Prevents an infinite loop further down.

Fixes #49022.
2021-05-24 13:37:36 +02:00
Rémi Verschelde
4219a4cb6f
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
Hugo Locurcio
7350f90c57
Document caveats of OS.get_unique_id() 2021-05-09 13:23:53 +02:00
Hugo Locurcio
ce4aa07276
Implement the %command% placeholder in the Main Run Args setting
This can be used to tell Godot to run an executable that will run Godot
rather than running Godot directly. This is useful to make Godot start
on the dedicated GPU when using a NVIDIA Optimus setup on Linux:
`prime-run %command%`

The `editor/run/main_run_args` setting declaration was moved to make it
visible in the ProjectSettings documentation.
2021-05-07 00:05:02 +02:00
kobewi
6e4a8b7f37 Clarify that get_unix_time() returns seconds 2021-03-24 13:21:32 +01:00
Paul Joannon
8455e901f3
class reference proofreading 2021-03-19 13:21:20 +01:00
Aitor Cereceto
1e820b3d9d [46188] fix: get unix from datetime when empty dict 2021-03-12 09:27:21 +01:00
Emmanuel Leblond
60d2c1fd47
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead 2021-02-25 18:34:50 +01:00