Chris Bradfield
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2fad317498
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[DOCS] Classref additions and corrections
(cherry picked from commit c049c8fbb9 )
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2018-11-01 11:39:23 +01:00 |
Hein-Pieter van Braam
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16ab5e091d
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3.0.7-devel
Onwards my precious!
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2018-07-31 20:13:10 +02:00 |
Hein-Pieter van Braam
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b5338b640f
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Bump to 3.0.6-devel
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2018-07-09 14:32:35 +02:00 |
Hein-Pieter van Braam
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4bf441c32b
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Bump to 3.0.5
And onwards!
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2018-06-23 17:05:45 +02:00 |
Hein-Pieter van Braam
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98609279b6
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Bump version to 3.0.4
And onwards!
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2018-06-14 15:37:51 +00:00 |
Hein-Pieter van Braam
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d24f77be99
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Fix documentation version strings
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2018-06-01 18:19:33 +02:00 |
Rémi Verschelde
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42e82b9377
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doc: Update version string for 3.0.2
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2018-02-27 13:57:10 +01:00 |
Hein-Pieter van Braam
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5f15642fde
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Update doc version strings to 3.0.1
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2018-02-24 18:59:38 +01:00 |
Rémi Verschelde
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f2e3825616
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doc: Fix references to online tutorials after godotengine/godot-docs#1015
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2018-01-25 09:03:59 +01:00 |
Rémi Verschelde
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d516aab8fa
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doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
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2018-01-25 08:50:56 +01:00 |
Rémi Verschelde
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6c46787749
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doc: Replace some more "val" with "value" + sync
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2018-01-17 10:43:23 +01:00 |
Juan Linietsky
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03475ba197
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Filled tutorial field in most relevent classes.
Added tutorial display in doc.
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2018-01-15 18:41:13 -03:00 |
Rémi Verschelde
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e28cdc4654
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doc: Update version string in XML
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2018-01-13 11:43:42 +01:00 |
Rémi Verschelde
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bc75fae579
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doc: Update header version for 3.0-beta
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2017-11-24 09:16:52 +01:00 |
Rémi Verschelde
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967bfb0c4a
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doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
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2017-11-15 20:41:16 +01:00 |
Linus
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c3b79b1e07
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RayShape, Shape, SphereShape
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2017-09-23 14:35:39 +02:00 |
Juan Linietsky
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4f929a0fdf
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Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
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2017-09-12 17:45:41 -03:00 |