Commit Graph

57229 Commits

Author SHA1 Message Date
Rémi Verschelde a42f95f9e2
Merge pull request #80689 from AThousandShips/gizmo_fix
Fix gizmo for `BoxShape3D`
2023-08-17 11:27:28 +02:00
Rémi Verschelde c7356c795b
Merge pull request #80647 from jsjtxietian/CollisionShape3D-Shape-Size-handles-missing-when-Script-editor-floating
Fix 2D/3D viewport context switching issues when script editor is floating
2023-08-17 11:27:04 +02:00
Rémi Verschelde 04306777a7
Merge pull request #80618 from DarioSamo/skeleton-motion-vectors
Add motion vector support for animated surfaces
2023-08-17 11:26:40 +02:00
Rémi Verschelde 391c51aa56
Merge pull request #80567 from Alex2782/keyboard_shortcut_guidelines
Change documentation spelling of macOS key 'Command' to match guidelines
2023-08-17 11:26:16 +02:00
Rémi Verschelde 417239ee6d
Merge pull request #80411 from dalexeev/editor-improve-signal-dock
Editor: Improve Signal Dock for script classes
2023-08-17 11:25:51 +02:00
Rémi Verschelde 06eade1bc2
Merge pull request #80367 from garychia/anim_signals
Avoid emitting signals if the animation is not ready to be processed
2023-08-17 11:25:28 +02:00
Rémi Verschelde e71ec0b5eb
Merge pull request #80365 from dalexeev/gds-allow-mix-indent-on-blank-lines
GDScript: Allow mixed indentation on blank lines
2023-08-17 11:25:04 +02:00
Rémi Verschelde 8d0c9a4c87
Merge pull request #80317 from KoBeWi/taking_shortcuts
Ensure TileMap editor shortcuts are handled
2023-08-17 11:24:39 +02:00
Rémi Verschelde 0fff0b1054
Merge pull request #80203 from WhalesState/Dev2
Add shortcut handling to `OptionButton`
2023-08-17 11:24:14 +02:00
Rémi Verschelde 12a9ed0fbf
Merge pull request #80171 from RedMser/audio-randomizer-defaults
Simpler default values for AudioStreamRandomizer
2023-08-17 11:23:49 +02:00
Rémi Verschelde 5541567c1a
Merge pull request #80151 from WhalesState/Dev1
Fix GLES3 changing 2D shadow atlas size is broken
2023-08-17 11:23:24 +02:00
Rémi Verschelde c72b851dfb
Merge pull request #80104 from bruvzg/freedesktop_native_file_dialog
[Linux/Freedesktop] Implement native file selection dialog support.
2023-08-17 11:23:00 +02:00
Rémi Verschelde 9a48b14a2d
Merge pull request #80036 from PorkrollPosadist/fix-wayland-window-behavior
Use EWMH for `DisplayServerX11::_window_minimize_check()` implementation
2023-08-17 11:22:36 +02:00
Rémi Verschelde 37d213b24e
Merge pull request #79972 from smix8/navgenerator_multithreading_4.x
Add multi-threaded NavMesh baking to NavigationServer
2023-08-17 11:22:11 +02:00
Rémi Verschelde 314cdf456b
Merge pull request #79578 from Faless/web/4.x_dlink_visibility
[Web] Use `fvisibility=hidden` for side module when dlink_enabled.
2023-08-17 11:21:47 +02:00
Rémi Verschelde 1fda5ea324
Merge pull request #79529 from geowarin/gridmap_shortcuts
Make gridmap shortcuts editable and not conflict with other plugins
2023-08-17 11:21:22 +02:00
Rémi Verschelde 678c89aa1a
Merge pull request #79382 from MewPurPur/better-prepare-scene-context-menu
Disable irrelevant scene tab context menu items
2023-08-17 11:20:57 +02:00
Rémi Verschelde 4f00f925b3
Merge pull request #78552 from dalexeev/gds-check-get-node-in-static-func
GDScript: Check `get_node()` shorthand in static functions
2023-08-17 11:20:32 +02:00
Rémi Verschelde 229af8e573
Merge pull request #78457 from aaronfranke/tex-format-fix-button
Add a button in the export dialog to fix missing texture formats
2023-08-17 11:20:08 +02:00
Rémi Verschelde aa9e4b8ace
Merge pull request #77096 from spanzeri/skeleton-editor-cleanup-followup
Additional cleanup of bone editors
2023-08-17 11:19:44 +02:00
Rémi Verschelde ef77ae7d6c
Merge pull request #74250 from daBlesr/bugfix-selection-signals-when-disabled-or-not-selectable
ItemList: Clarify distinction between disabled and selected in sending signals
2023-08-17 11:19:17 +02:00
Rémi Verschelde 4b11bc2b34
Merge pull request #36493 from KoBeWi/echo_menus
Add option to allow echo events in menu shortcuts
2023-08-17 11:18:50 +02:00
Niels Drost fa63107bd1
ItemList: Clarify distinction between disabled and selected in sending signals
disabled -> not sending any signal at all (activated, selected, deselected, ...)
selected -> only possible when not disabled, and when selectable

Fixes #74086.
2023-08-17 10:34:18 +02:00
kobewi 1660575bd8 Fix initial value with delay in PropertyTweener 2023-08-17 10:28:26 +02:00
bitsawer 26e3443eef Fix Shader and ShaderInclude resource loading 2023-08-17 11:17:54 +03:00
Aaron Franke ada360affe
Add a button in the export dialog to fix missing texture formats 2023-08-17 02:56:42 -05:00
bruvzg 6cc314e0fa
[Linux/Freedesktop] Implement native file selection dialog support. 2023-08-17 10:56:16 +03:00
Danil Alexeev 00ad9e484e
GDScript: Allow mixed indentation on blank lines 2023-08-17 10:54:43 +03:00
Andrés Botero 3fdca75365
Fix empty XML tag doc in XMLParser.xml
Fix doc to show how an empty XML tag is appropiately closed.
2023-08-16 15:00:45 -05:00
Mounir Tohami 2987dd0c71 fix GLES3 changing 2d shadow atlas size is broken 2023-08-16 15:58:23 +00:00
Tomasz Chabora 3dd881b4e4 Add option to allow echo events in menu shortcuts 2023-08-16 16:59:17 +02:00
Rémi Verschelde a278c1b98a
Merge pull request #80677 from KoBeWi/nodes_together_strong
Clarify existence of groups
2023-08-16 16:56:55 +02:00
Rémi Verschelde 77fd8f3416
Merge pull request #80673 from YeldhamDev/give_me_my_windows!
Allow to get a list of visible embedded `Window`s
2023-08-16 16:56:31 +02:00
Rémi Verschelde c3fd8752d2
Merge pull request #80612 from akien-mga/scons-disable-exception-handling
SCons: Disable C++ exception handling
2023-08-16 16:56:07 +02:00
Rémi Verschelde acc965c09c
Merge pull request #80445 from Calinou/doc-video-adapter-web-fixed-model
Document `RenderingServer.get_video_adapter_name()` may report a fixed name
2023-08-16 16:55:43 +02:00
Rémi Verschelde 1e3b1a7137
Merge pull request #80188 from vnen/gdextension-copy-dll
GDExtension: Copy DLL to a temp file before opening
2023-08-16 16:55:19 +02:00
Rémi Verschelde e31cb25d50
Merge pull request #79165 from Koyper/enable_missing_tree_title_font_settings
Enabled missing Tree title button font and font size theme settings
2023-08-16 16:54:55 +02:00
Rémi Verschelde 6203f56875
Merge pull request #78865 from MewPurPur/improve-docs-top-sections-VFX
Improve the top docs sections of VFX classes
2023-08-16 16:54:32 +02:00
Rémi Verschelde c081d1bd24
Merge pull request #78816 from kleonc/scene-tree-fix-drag-drop-to-parent-with-internal-nodes
Fix drag-dropping nodes to parent with internal nodes
2023-08-16 16:54:06 +02:00
Rémi Verschelde 20e24bd2bb
Merge pull request #78529 from Chaosus/string_reverse
Add `String.reverse` method
2023-08-16 16:53:40 +02:00
Rémi Verschelde 3518a30674
Merge pull request #76860 from AThousandShips/zip_file_exists
Add function `ZIPReader::file_exists`
2023-08-16 16:53:06 +02:00
A Thousand Ships 1dcb45a79c Fix gizmo for `BoxShape3D` 2023-08-16 16:49:04 +02:00
Dario e2984af013 Add motion vector support for animated surfaces like skeletons or blend shapes.
Extends mesh instances that required custom vertex buffers to create two alternating buffers that are written to and binds them to use them as the previous vertex buffer when generating motion vectors.
2023-08-16 11:37:42 -03:00
Michael Alexsander de27df5da3
Allow to get a list of visible embedded `Window`s 2023-08-16 10:42:08 -03:00
azuloo a5710d468b Fixes LSP connection error when launched in a separate thread 2023-08-16 16:29:28 +03:00
A Thousand Ships f7fa72c808 Add function `ZIPReader::file_exists` 2023-08-16 15:10:32 +02:00
Koyper e84588987a Enabled missing Tree title button font and font size theme settings. 2023-08-16 08:10:31 -05:00
Danil Alexeev 1d5539cf77
Editor: Improve Signal Dock for script classes
* Add signal documentation for script classes.
* Use separate sections for script class inheritance.
2023-08-16 13:05:10 +03:00
kobewi 0ce0c11b9e Clarify existence of groups 2023-08-16 11:03:18 +02:00
Rémi Verschelde 3907e53ff6
SCons: Disable C++ exception handling
Upon investigating the extremely slow MSVC build times in #80513, I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.

This is wasteful on multiple aspects:

- Binary size: Around 20% binary size reduction with exceptions disabled
  for both MSVC and GCC binaries.
- Compile time:
  * More than 50% build time reduction with MSVC.
  * 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.

Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:23:34 +02:00