Commit Graph

38043 Commits

Author SHA1 Message Date
Rémi Verschelde 1979266a17
Merge pull request #53062 from stebulba/4.0_undo_CloseCurve 2021-09-29 10:18:24 +02:00
Rémi Verschelde b1237b5cac
Merge pull request #52926 from akien-mga/js-acorn-emscripten-1.39.9 2021-09-29 09:40:17 +02:00
O01eg 2cd052f889
Add tests for Translations 2021-09-29 10:39:20 +03:00
Rémi Verschelde f410852f9c
Merge pull request #52172 from kleonc/scene-tree-dock-ensure-single-select 2021-09-29 09:15:43 +02:00
Rémi Verschelde 4fc246e99e
Merge pull request #52573 from e8newallm/Save_Scene-52078 2021-09-29 09:15:14 +02:00
Rémi Verschelde 23b51a1708
HTML5: Fix minification error with Emscripten 1.39.9
It used an old vendored version of acorn.js which seems to choke on this
trailing comma. This is not a problem for more recent Emscripten versions.

We disable the `comma-dangle` check in ESLint to prevent this issue.
2021-09-29 09:11:11 +02:00
Rémi Verschelde ad635567b1
Merge pull request #53189 from AnilBK/use-class-specific-funcs 2021-09-29 07:40:52 +02:00
Rémi Verschelde 1bf0e875d8
Merge pull request #53106 from ganondev/cs-rpc-attribute-names 2021-09-29 07:06:49 +02:00
Rémi Verschelde 50c0cee44e
Merge pull request #53186 from groud/tiles_fixes 2021-09-29 07:05:19 +02:00
Anilforextra fc9767abb1 Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
Camille Mohr-Daurat 341b532d5e
Merge pull request #52754 from nekomatata/dynamic-body-modes
Clarify RigidDynamicBody modes
2021-09-28 17:11:17 -07:00
Hendrik Brucker 6a9f3746af Fix editor freeze when asigning Skeleton2D to Polygon2D 2021-09-29 01:50:01 +02:00
Camille Mohr-Daurat f72419d152
Merge pull request #53179 from fabriceci/stop-on-slope-on-by-default
Set stop on slope on by default on CharacterBody
2021-09-28 15:14:32 -07:00
Edward Auttonberry c86ab40389 Update C# RPC attributes to share new Any/Auth naming convention
Update attribute class references in mono cache
2021-09-28 17:43:40 -04:00
fabriceci dd5f01e83e Set stop on slope on by default on CharacterBody. 2021-09-28 22:31:46 +02:00
Camille Mohr-Daurat c38ef94951
Merge pull request #53174 from fabriceci/apply-delta-move-and-collide
Physic API change: apply the delta in move and collide like move and slide
2021-09-28 11:32:09 -07:00
Gilles Roudière 27b9b3ef3c Various tiles-related fixes 2021-09-28 19:25:49 +02:00
Rémi Verschelde 9556c3a30a
Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null 2021-09-28 18:52:53 +02:00
Rémi Verschelde 0a3aa85a7b
Merge pull request #53177 from fabriceci/sync-to-physics-true-animatable-body 2021-09-28 18:15:56 +02:00
Rémi Verschelde 06b9ea1921
Merge pull request #41855 from Razoric480/key_up_down_spin_slider 2021-09-28 17:33:49 +02:00
boruok 2cc2adedaa 4.0 fix atlas texture return null 2021-09-28 23:54:47 +09:00
Rémi Verschelde 96766516ec
Merge pull request #53166 from JFonS/force_embree_opt 2021-09-28 16:32:13 +02:00
Rémi Verschelde 483b8a598e
Merge pull request #53173 from jmb462/fix-tree-column-title-min-size 2021-09-28 16:21:45 +02:00
Francois Belair 3e18cc24a4 Add up/down keys to inc/dec val in spin slider
Fixes #godotengine/godot-proposals#29
2021-09-28 10:21:19 -04:00
Rémi Verschelde 4296539d94
Merge pull request #53072 from CaptainProton42/fix-gpuparticles3d-generate-aabb 2021-09-28 16:20:22 +02:00
fabriceci 32bf7c419c Sync to physics true by default for AnimatableBody 2021-09-28 16:11:17 +02:00
jmb462 7fabbe2760 Fix tree title column size minimum width 2021-09-28 14:54:48 +02:00
fabriceci 60fee25c44 Apply delta in move and collide 2021-09-28 14:53:24 +02:00
Rémi Verschelde 5aa099aaed
Merge pull request #53154 from drcd1/fix-sphere-normals 2021-09-28 14:51:25 +02:00
jfons b197fc2079 Force optimized builds for thirdparty Embree files 2021-09-28 14:35:21 +02:00
Fabio Alessandrelli d18cbdf5e4
Merge pull request #52481 from Faless/net/4.x_native_peers
[Net] Extension system for network peers, webrtc.
2021-09-28 12:57:45 +02:00
Rémi Verschelde 97f0500678
Merge pull request #53165 from fabriceci/autocompletion-shortcut-mac 2021-09-28 12:44:56 +02:00
Bastiaan Olij 0320532876
Merge pull request #52864 from BastiaanOlij/xr_extension_return_buffers
Fix access to render target texture for XR interfaces
2021-09-28 20:19:20 +10:00
Rémi Verschelde 46607ec08e
Merge pull request #53064 from YeldhamDev/template_manager_mirror_icon 2021-09-28 12:14:13 +02:00
Rémi Verschelde cd570539ee
Merge pull request #53040 from pycbouh/docs-color-picker-and-button 2021-09-28 12:13:54 +02:00
Rémi Verschelde 60988a06c2
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth 2021-09-28 12:11:38 +02:00
Bastiaan Olij cbdde9dff9 Fix access to render target texture for XR interfaces 2021-09-28 19:46:50 +10:00
fabriceci e4cfcfc424 Replace auto completion shortcut for mac 2021-09-28 11:25:11 +02:00
Rémi Verschelde ed5267f69f
Merge pull request #53053 from LATRio/callable_in_thread_start 2021-09-28 11:10:09 +02:00
Rémi Verschelde c89c2878ef
Merge pull request #53001 from floppyhammer/fix-tree-item-width 2021-09-28 10:53:56 +02:00
Rémi Verschelde a56e8f8afc
Merge pull request #53160 from BastiaanOlij/improve_xr_server_cleanup 2021-09-28 08:44:54 +02:00
Rémi Verschelde 8879efc214
Merge pull request #52512 from jitspoe/master.csg_fixes_simplification 2021-09-28 08:39:31 +02:00
Rémi Verschelde 4735a0359c
Merge pull request #53153 from Duroxxigar/fix-bone-attachment-typo 2021-09-28 07:41:36 +02:00
Bastiaan Olij 0623d3676b Improve unregistering XR interfaces so we don't get crashes in GDExtensions by destroying the XRServer too early 2021-09-28 12:25:15 +10:00
jitspoe 1da948a688 CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type. 2021-09-27 21:24:19 -04:00
Duarte David 7d53755ca7 Fixes the normals of SphereMesh when the radius is different from 1 2021-09-28 00:09:39 +01:00
Duroxxigar 3bcf03c40f Fixed typo in bone attachment warning 2021-09-27 18:53:56 -04:00
PouleyKetchoupp bf523a2b2a Improved logic for CharacterBody collision recovery depth
Allows 2D character controller to work without applying gravity when
touching the ground (also more safely in 3D), and collision detection
is more flexible with different safe margin values.

Character body motion changes in 2D and 3D:
-Recovery only for depth > min contact depth to help with collision
detection consistency (rest info could be lost if recovery was too much)
-Adaptive min contact depth (based on margin) instead of space parameter

Extra CharacterBody changes:
-2D: apply changes made in 3D for stop on slope and floor snap that help
fixing some jittering cases
-3D: fix minor inconsistencies in stop on slope and floor snap logic
2021-09-27 15:31:41 -07:00
Rémi Verschelde 8abd46096a
Merge pull request #53148 from Shatur/fix-register-singleton
Fix inversed check inside register_singleton
2021-09-27 23:49:36 +02:00
Rémi Verschelde 541701fdfb
Merge pull request #53146 from naeu/fix_folder_icon
Set directory dialog folder icon color
2021-09-27 23:47:08 +02:00