Rémi Verschelde
f701b29a5e
Merge pull request #30449 from hbina/fix_issue_30260
...
Clarify what %APPDATA% expands to in Windows
2019-07-09 12:38:18 +02:00
hbina085
5f68ae93b5
Clarify what %APPDATA% expands to in Windows
...
Linux users should be familiar with "~" so I think it might be unnecessary.
Also changed the file separator in the description to use Windows' instead.
2019-07-09 04:42:42 -04:00
Rémi Verschelde
9580c2b13e
TreeItem: Rename new button disable method to set_button_disabled
...
Follow-up to #30408 .
Also sync classref with current source.
2019-07-09 09:17:42 +02:00
Rémi Verschelde
0c1394e1a3
Merge pull request #30125 from akien-mga/docdata-expose-parametric-setget
...
DocData: Re-expose parametric setters and getters
2019-07-09 08:51:26 +02:00
Rémi Verschelde
1d5c067215
Merge pull request #30380 from KoBeWi/controlraiser
...
Clarify better what Node.raise does
2019-07-08 08:29:09 +02:00
Rémi Verschelde
6d4850b8b8
Merge pull request #30412 from Larpon/docs/string-hex_to_int-improve
...
Improve hex_to_int documentation
2019-07-08 08:12:04 +02:00
lmp
bb89cf6ab0
Provide documentation for String http_escape() and http_unescape() methods
2019-07-07 21:15:06 +02:00
lmp
cebb38e0b3
Clearify how hex_to_int expects a '0x' prefixed string. Provide a small hex_to_int example
2019-07-07 21:12:03 +02:00
Rémi Verschelde
78c1afe874
Merge pull request #30363 from YeldhamDev/viewport_size_stretch_property
...
Make 'size_override_stretch' a property in 'Viewport'
2019-07-06 21:01:37 +02:00
Rémi Verschelde
5ef4537221
Merge pull request #30337 from Chaosus/vs_depth_texture
...
Added DEPTH_TEXTURE to visual shaders
2019-07-06 20:26:21 +02:00
Tomasz Chabora
a26f52db33
Clarify better what Node.raise does
2019-07-06 17:58:57 +02:00
Michael Alexsander Silva Dias
8255b88d11
Make 'size_override_stretch' a property in 'Viewport'
2019-07-05 22:57:03 -03:00
Chaosus
670d8127da
Added DEPTH_TEXTURE to visual shaders
2019-07-05 12:19:20 +03:00
Rémi Verschelde
343dcd9029
doc: Sync classref with current source
2019-07-05 10:58:45 +02:00
Marco Costa
f99e84d180
Document constants in Transform/Transform2D
2019-07-04 23:51:51 -04:00
Rémi Verschelde
550f436f8f
Merge pull request #30263 from Faless/ws/wslay_pr
...
Use wslay as a WebSocket library
2019-07-04 15:55:33 +02:00
Rémi Verschelde
542489a866
DocData: Re-expose parametric setters and getters
...
Setters and getters have been hidden from the documentation when the matching
properties have been exposed, but some of them are parametric and require the
name or index of a given parameter to be used. So they need to be properly
documented with the type and name of the arguments they take.
For example, CPUParticles' `set_param(Parameter param, float value)`.
2019-07-04 14:08:16 +02:00
Rémi Verschelde
7b569e91c0
Merge pull request #30049 from randall-fulton/docs/spatial-transform
...
Call out scaling in Spatial.translate docstring
2019-07-04 12:31:02 +02:00
Rémi Verschelde
b25d1111c1
doc: Sync classref with current source
2019-07-04 12:15:49 +02:00
Randall Fulton
bdf51e8e49
Call out scaling in Spatial.translate docstring
...
This fixes issue #26938 .
2019-07-04 11:56:17 +02:00
Fabio Alessandrelli
c13be79594
Add TCP Server is_listening method
2019-07-03 18:42:46 +02:00
Rémi Verschelde
4dec1bde77
Merge pull request #30231 from Ranoller/master
...
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Ranoller
14e2a99129
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
...
This commit fix #22989 #15249 #28206 . Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961 . Idications of #30204 are added
2019-07-02 17:12:58 +02:00
Rémi Verschelde
266dc732ba
doc: Sync classref with current source
2019-07-02 12:04:26 +02:00
Rémi Verschelde
380bf04566
Merge pull request #29413 from YeldhamDev/global_rate_scale
...
Add 'global_rate_scale' to the AudioServer
2019-07-01 13:53:04 +02:00
Hugo Locurcio
398219a80e
Fix Nintendo buttons in the @GlobalScope documentation
...
These were mistakenly referred to as DualShock buttons.
2019-07-01 12:24:47 +02:00
Rémi Verschelde
e4a50999c0
Merge pull request #28565 from CedNaru/CurvedWidthLine2D
...
Added a Width Curve to Line2D + UVs fix
2019-07-01 09:38:54 +02:00
Rémi Verschelde
89d537767e
Merge pull request #30202 from akien-mga/doc-globalscope
...
doc: Complete GlobalScope documentation
2019-07-01 08:55:12 +02:00
tree786
68c6790baf
Added example on how to use RandomNumberGenerator
2019-06-30 16:41:45 +01:00
Rémi Verschelde
5aafc62a9b
doc: Complete GlobalScope documentation
2019-06-30 17:17:46 +02:00
Rémi Verschelde
0db138a621
doc: Enforce default values for OS properties
...
Otherwise we end up fetching values from the current OS instance
when running doctool, so they would change based on the system or
even simply due to changes to the system clipboard.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
1fbca7ed88
doc: Mark PhysicsBody bounce/friction as deprecated
2019-06-30 13:58:07 +02:00
Rémi Verschelde
850a54a2a5
Fix uninitialized variables in Line2D, JSONParseResult and TileMap
2019-06-30 13:58:07 +02:00
Rémi Verschelde
26f99beac3
CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
...
This was likely a typo, 10 times the standard gravity is 98.0665
(ca. 98), not 98.8.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
a78373ddc2
doc: Remove null default values that can't be determined
...
Applying #30187 .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
b9aa13e591
doc: Remove hardcoded default values from descriptions
...
They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
c6cea6e9b3
doc: Add default values to all properties
...
Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
82604195b4
Merge pull request #30062 from zaksnet/fix-referencerect-node
...
Adds ReferenceRect an option to be visible inside the game
2019-06-30 13:41:45 +02:00
unknown
f2fd5dfb91
Added descriptions to OS.get_splash_tick_msec() and OS.get_window_safe_area()
2019-06-29 17:21:25 +05:30
Rémi Verschelde
52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
...
Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Rémi Verschelde
e222e31fe6
doc: Sync classref with current source
2019-06-29 12:24:18 +02:00
Rémi Verschelde
1bbad8c469
Merge pull request #29923 from zaksnet/Document-Spinbox
...
Document SpinBox Node
2019-06-29 11:41:14 +02:00
Rémi Verschelde
9adc158097
Merge pull request #30162 from KoBeWi/doc-ready
...
Clarify docs for _ready and request_ready
2019-06-29 11:27:27 +02:00
Zak
f9cbd34fe0
Document SpinBox node
2019-06-29 11:13:02 +02:00
Tomasz Chabora
b71a339160
Clarify docs for _ready and request_ready
2019-06-28 19:18:43 +02:00
Zak
316931998c
Document PopupMenu node.
2019-06-28 12:57:52 +02:00
Zak
d29b1b7917
Fix ReferenceRect node
...
ReferenceRect node by default was only displaying in the editor and not when the game is running.
2019-06-28 12:42:42 +03:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
...
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Bojidar Marinov
0c4c36d823
Add default values to the editor help, docs, and generated RST
...
Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde
f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
...
Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00