Commit Graph

1341 Commits

Author SHA1 Message Date
Eidolon 08f4560e69 Add optional depth fog 2024-02-17 22:39:34 -03:00
Rémi Verschelde 59643bdb86
Merge pull request #88325 from akien-mga/texture-formats
Export: Unify settings for PC texture formats, removed obsoleted ETC feature
2024-02-17 00:23:45 +01:00
Arman Elgudzhyan 7ac8365e11 Support custom AABB within MultiMesh resources
- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
Rémi Verschelde e457f41f9b
Remove code relative to obsoleted ETC texture format
Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2024-02-14 17:16:41 +01:00
Rémi Verschelde 5e58bcd793
Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid
Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for GLES3
2024-02-13 23:43:40 +01:00
Erik Johnson eab95698cd
Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
Rémi Verschelde f12d737681
Merge pull request #87796 from RandomShaper/shader_cache_split
Namespace shader cache files by graphics API
2024-02-12 13:34:18 +01:00
ACB 09d2c09434 Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3 2024-02-11 17:23:00 +01:00
A Thousand Ships 684752e75b
Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
Rémi Verschelde 4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
Pedro J. Estébanez f3ef83517a Namespace shader cache files by graphics API 2024-01-31 20:19:12 +01:00
Yuri Sizov 3f7ea71e88 Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE
Clean up outdated `USE_LIGHT_SHADER_CODE` usage
2024-01-25 16:27:14 +01:00
Yuri Sizov 1b83e8ae81 Merge pull request #87460 from BastiaanOlij/stereo_ivec
Add ivec variants to multiview_uv for stereo rendering
2024-01-25 16:27:10 +01:00
Yuri Sizov b698204a1e Merge pull request #87505 from BastiaanOlij/fix_mobile_refprobe_validation
Fix framebuffer created for reflection probe in mobile renderer
2024-01-24 14:08:52 +01:00
Yuri Sizov 2ce450f8bc Merge pull request #84894 from clayjohn/tangent-error-message
Store ArrayMesh path in RenderingServer for use in error messages
2024-01-24 14:07:47 +01:00
jsjtxietian 2004ad1ac5 Clean up outdated `USE_LIGHT_SHADER_CODE` usage 2024-01-24 12:30:27 +08:00
Giwayume bb83c4adec Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
Bastiaan Olij 914eecaddb Fix framebuffer created for reflection probe in mobile renderer 2024-01-24 00:51:51 +11:00
Bastiaan Olij 1066f01607 Add ivec variants to multiview_uv for stereo rendering 2024-01-23 16:13:31 +11:00
Yuri Sizov bf94131e41 Merge pull request #87225 from kleonc/transposed-texture-fix-2d-normals
Fix 2D normals for transposed texture
2024-01-22 20:39:04 +01:00
Yuri Sizov e8105adb0e Merge pull request #87155 from griffinkh/build_warning_fix
Fix build warning with memset value being too large
2024-01-22 20:38:56 +01:00
Yuri Sizov e95456b7f3 Merge pull request #86073 from m4rr5/add_reflection_mask
Add a reflection mask to the reflection probes
2024-01-22 20:38:37 +01:00
Marcel Offermans 25f573ca63 Add a reflection mask to the reflection probes.
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-01-20 08:07:31 +01:00
Rémi Verschelde 0bcc0e92b3
Merge pull request #86730 from reduz/64-bit-cowdata
Promote CowData to 64 bits
2024-01-19 18:46:11 +01:00
Juan Linietsky 24fe0715b5 Promote CowData to 64 bits
Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
kleonc 0fe7eead02 Fix 2D normals for transposed texture 2024-01-15 17:34:29 +01:00
Rémi Verschelde bf7e19887e
Merge pull request #87096 from jsjtxietian/save-to-cache
Add `shader_cache_dir_valid` check to `_save_to_cache`
2024-01-15 13:29:03 +01:00
Griffin Kroah-Hartman 21ae69a1de fix build warning with memset value being too large
same resolution for issue #83342 for texture_storage.cpp
2024-01-13 19:05:38 +01:00
jsjtxietian a365c070b3 Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00
Rémi Verschelde c5025ea157
Merge pull request #87057 from clayjohn/RD-32-bit-depth
Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile renderer
2024-01-11 17:42:38 +01:00
clayjohn 7b355a128c Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile renderer 2024-01-10 12:23:59 -08:00
Rémi Verschelde 74f3d168c8
Merge pull request #87022 from DarioSamo/clear_region_continue_fix
Fix incorrect mapping of initial action as clear region continue to clear.
2024-01-10 12:03:45 +01:00
Dario 80eacf1b7a Fix incorrect mapping of initial action as clear region continue to clear. 2024-01-09 22:03:21 -03:00
Bastiaan Olij 10a8b88165 Fix SSR not working properly in stereo 2024-01-09 23:19:57 +11:00
Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
Rémi Verschelde 25011e9144
Merge pull request #84244 from BastiaanOlij/skip_present_if_needed
Skip swapchain logic if there is nothing to present (Android OpenXR)
2024-01-08 14:52:07 +01:00
Rémi Verschelde 798632422d
Merge pull request #86245 from ecmjohnson/fix-skeleton-culling
Check skeleton RID when using cached AABB
2024-01-08 11:52:41 +01:00
Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
Muller-Castro 96a95cb974 Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
Rémi Verschelde 6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde 7abaac631b
Fixup SDFGI shader compilation error after #80390
My mistake, I added this when rebasing and didn't notice that it was a
.glsl file and thus the availability of Math was not confirmed by the
C++ compiler.
2024-01-03 08:51:08 +01:00
EddieBreeg 8747c67d9e
Fix potential integer underflow in rounded up divisions
A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.

Fixes #80358.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-02 14:14:47 +01:00
Yuri Sizov 44ded3eaa4 Merge pull request #86316 from clayjohn/RD-BFN-normals
Use best fit normals for storing screen space normals
2023-12-22 17:19:58 +01:00
clayjohn 43cf21cb71 Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
Yuri Sizov 3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Yuri Sizov c1d8b53ca0 Merge pull request #82668 from mrjustaguy/master
Improve split blending logic for Vulkan
2023-12-18 18:17:36 +01:00
Erik Johnson d874ead58d Check skeleton RID when using cached AABB 2023-12-17 11:43:49 -05:00
Wilson E. Alvarez a3cb1b096f
Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00