Commit Graph

763 Commits

Author SHA1 Message Date
Rémi Verschelde a238e53da9
Merge pull request #17637 from robfram/fix-draw_polyline_colors-crash
Fix crash in `canvas_item_add_polyline` when passing more points than colors
2018-03-20 11:23:15 +01:00
robfram 8eedb2afe2 Fix crash in `canvas_item_add_polyline` when passing more points than colors
When `p_points.size() > p_colors.size()`, it crashed with invalid
array access to `p_colors`. Also, when `p_colors` was an empty
`Vector` it crashed due a missing `else` checking the `size`
condition, as the code handling that special case exists.

This PR fixes the missing `else` for `p_colors.size == 0` and,
following the `canvas_item_add_multiline` spirit, it only uses the
first color for the whole polyline if points and colors differ in
size.

Fix #17621.
2018-03-19 19:22:38 +01:00
Marcelo Fernandez 87ebdd6041 Fix possible crash when audio channels change 2018-03-19 09:00:11 -03:00
Hein-Pieter van Braam 395ecc2235
Merge pull request #16964 from mrcdk/audio_server_bus_changed_fix
AudioServer emit bus_layout_changed signal when adding, moving or del…
2018-03-16 00:10:52 +01:00
Hein-Pieter van Braam 009b0bab49
Merge pull request #17248 from Cygon/implement-extra-culling-margin
Apply culling margin (fixes issue #16115)
2018-03-15 23:45:59 +01:00
JFonS 479f531635 Hinted shader uniforms can have a default value 2018-03-15 15:23:40 +01:00
Rémi Verschelde b1ae5ea407
Merge pull request #17040 from AndreaCatania/patch-2
Deprecated Godot 3D physics engine
2018-03-13 13:46:08 +01:00
Rémi Verschelde 27a3447790
Merge pull request #17402 from Chaosus/fixmix
Fix invalid mix function overload
2018-03-13 08:43:07 +01:00
Wilson E. Alvarez e9ac87390c Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3 2018-03-13 00:22:08 -04:00
Chaosus 97bef8d908 Fix invalid mix function overload 2018-03-10 12:56:43 +03:00
Rémi Verschelde 47addcf9d0
Merge pull request #17354 from SaracenOne/shader_token_name_fix
Make the shader token names consistent.
2018-03-09 10:39:22 +01:00
Saracen b095e21d91 Make the shader token names consistent. 2018-03-07 23:56:47 +00:00
Bernhard Liebl 9d7856620c Bring back Vector2.cross() 2018-03-07 21:10:31 +01:00
Markus Ewald fc166f3ee1 Implement VisualServerScene::instance_set_extra_visibility_margin() method to actually apply extra culling margin and mark instance AABB dirty 2018-03-04 14:20:59 +01:00
Chaosus c6b6af7bb5 Fix floatBitsToUint function 2018-03-03 16:22:36 +03:00
Andrea Catania 134cca0cf2 Fixed physics server typo 2018-02-27 08:42:09 +01:00
Andrea Catania 5de5a4140b
Deprecated Godot 3D physics engine 2018-02-26 12:51:30 +01:00
Poommetee Ketson eb63f7b071 [DOCS] Sync classref with current source 2018-02-25 15:14:25 +07:00
MrCdK 56dcf4b983 AudioServer emit bus_layout_changed signal when adding, moving or deleting a bus 2018-02-23 23:42:57 +01:00
Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
luz.paz 612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
Rémi Verschelde 497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
Andrea Catania 6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
Juan Linietsky 4c56edfb83
Revert "Handle single-argument constructors in uniform default values" 2018-02-20 07:28:22 -03:00
Rémi Verschelde 05a8675f82
Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors
Handle single-argument constructors in uniform default values
2018-02-20 11:26:26 +01:00
Rémi Verschelde b2aeb02e7d
Merge pull request #16530 from AndreaCatania/rays
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19 22:15:49 +01:00
Andrea Catania ffc3ef8677 Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
Rémi Verschelde be67f2e4ba
Merge pull request #16751 from AndreaCatania/moreAPIs
Added Physics state APIs
2018-02-19 20:22:18 +01:00
Rémi Verschelde 9130770ec5
Merge pull request #16794 from Chaosus/new_shader_funcs
Adds some missing shader built-in functions
2018-02-19 18:30:16 +01:00
Rémi Verschelde d9f26af533
Merge pull request #16803 from lethiandev/fix-remove-shape2d
Fix 2d collision body update on shape remove
2018-02-19 18:22:21 +01:00
Rémi Verschelde fd92e571ac Readd VS.sync and VS.draw to keep compatibility
Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly,
but we cannot remove them without marking them as deprecated before that.

Fixes issue introduced in #15892.
2018-02-19 10:43:07 +01:00
Konrad Nowakowski 3659df6624 Fix 2d collision body update on shape remove 2018-02-18 20:46:37 +00:00
Chaosus 8f04a13c98 Added missing shader functions 2018-02-18 18:08:18 +03:00
Artem Varaksa d35e486228 Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
Andrea Catania a930797c31 Added Physics state APIs 2018-02-16 17:48:07 +01:00
Rémi Verschelde 574133e4e0
Merge pull request #15892 from Zylann/add_missing_vs_bindings
Added all missing VisualServer bindings
2018-02-14 16:05:49 +01:00
Rémi Verschelde dea5a69693
Merge pull request #16408 from Calinou/remove-debugging-prints
Remove a few debugging prints
2018-02-14 11:32:10 +01:00
Andrea Catania a42765dada Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
Fixes #16424
2018-02-05 18:54:07 +01:00
Hugo Locurcio 84267915f5
Remove a few debugging prints 2018-02-05 11:30:50 +01:00
Paolo Perkovic 08d4bfacaf Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
Rémi Verschelde ff287d8341
Merge pull request #15254 from mrcdk/pitch_scale
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2018-02-01 14:26:27 +01:00
Poommetee Ketson 5a26e0786c AudioEffectReverb: max predelay_feedback to 0.98 2018-01-31 00:19:07 +07:00
Rémi Verschelde ed6bf28014
Merge pull request #15980 from mrcdk/audio_stream_get_length
Expose audio streams get_length()
2018-01-30 13:43:34 +01:00
Marc Gilleron 8dc62bbc96 Fix VisualServer.free conflicting with Object.free 2018-01-25 00:23:31 +01:00
Benjamin 311e69aa1e Handle single-argument constructors in shaders.
Expand these (fill vectors, fill matrix diagonals) in _reduce_expression() so they're handled properly even as uniform default values (where they previously caused a crash).
2018-01-22 22:32:35 +01:00
MrCdK 8a9f1c2a5d Expose audio streams get_length() 2018-01-22 20:35:33 +01:00
Marc Gilleron e415fd05bb Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
2018-01-20 16:59:26 +01:00
Ariel Manzur e2b50e1abb improves portability with some compilers 2018-01-18 19:16:34 -03:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00