Gilles Roudière
6285d6e5f5
Fixes rectangle painting when dragging outside the atlas area
2023-01-17 10:30:07 +01:00
Rémi Verschelde
7d002a37b3
Merge pull request #71512 from bruvzg/osa_a
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[Git hooks] Add AppleScript dialog script for macOS.
2023-01-17 10:14:40 +01:00
Rémi Verschelde
e1e30f9fc7
Merge pull request #71520 from conradhappeliv/fix-71480
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Fix GPUParticles2D not recomputing transforms each frame
2023-01-17 10:14:32 +01:00
Rémi Verschelde
5a39c63ebb
Merge pull request #71540 from bruvzg/x11_inp_region
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Fix X11 input region size.
2023-01-17 09:01:58 +01:00
Danil Alexeev
c046bb8389
Fix `CanvasItem.draw_rect` function with `filled = false`
2023-01-17 09:15:47 +03:00
Yuri Rubinsky
f53d8c3e57
Merge pull request #71539 from nongvantinh/fix-71495
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Fixes https://github.com/godotengine/godot/issues/71495
2023-01-17 08:55:39 +03:00
bruvzg
60e0043012
Fix X11 input region size.
2023-01-17 07:54:54 +02:00
Nong Van Tinh
d6b923ae05
Fixes incorrect caption for TextureParameterTriplanar
2023-01-17 12:10:01 +07:00
Fabio Alessandrelli
ad3a4214c5
[MP] Fix nested spawning during "ready".
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We want our spawns to be notified after ready, but we need to notify
them in the order they entered tree, so that nested spawners can be used
during "ready" (instead of having to await a frame).
2023-01-17 04:22:07 +01:00
clayjohn
267db8a504
Update ImmediateMesh to use octohedral encoded normals
2023-01-16 14:14:37 -08:00
Conrad H. Appel, IV
ad6dd38795
Fix GPUParticles2D not recomputing transforms each frame
2023-01-16 14:10:58 -08:00
clayjohn
71ed83d301
Warn when trying to enable TAA from mobile or gl_compatibility backend
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TAA should only be enabled from the forward_plus renderer for now
2023-01-16 13:32:40 -08:00
Rémi Verschelde
0ddd9c3e8f
Merge pull request #71526 from clayjohn/RD-sun-scatter
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Properly initialize directional_light_count in RD sky shaders
2023-01-16 22:30:54 +01:00
Rémi Verschelde
ecfd57026e
Merge pull request #71375 from clayjohn/LightmapGI-crash
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Enforce a default minimum lightmap size hint size
2023-01-16 22:28:36 +01:00
Rémi Verschelde
4005fc4b8d
Merge pull request #71279 from vonagam/fix-iterator-number-type
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GDScript: Fix typing of iterator in for loop
2023-01-16 22:21:26 +01:00
Rémi Verschelde
5f4dbea886
Merge pull request #71513 from bruvzg/mpass_docs
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Fix typo and add missing docs for WINDOW_FLAG_MOUSE_PASSTHROUGH.
2023-01-16 22:21:04 +01:00
Rémi Verschelde
1c3653e083
Merge pull request #67774 from aaronfranke/script-annotations
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Make script annotations be placed before `class_name` and `extends`
2023-01-16 22:20:44 +01:00
Rémi Verschelde
2c26912762
Merge pull request #71518 from akien-mga/add-LINUXBSD_ENABLED-for-non-x11-checks
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Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks
2023-01-16 22:20:22 +01:00
matt08-prog
44c27802b2
add RichTextLabel::push_font_size description
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Is it worth adding descriptions for the ItemType enum values (ITEM_FRAME , ITEM_TEXT etc.) or are they self explanatory enough?
2023-01-16 14:15:41 -07:00
Rémi Verschelde
585a934454
Merge pull request #71434 from adamscott/fix-reduce-identifier-from-base-class-script-retrieval
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Fix cyclic reference errors while reducing identifiers
2023-01-16 22:15:21 +01:00
Rémi Verschelde
5f7ac9fe10
Merge pull request #71496 from raulsntos/dotnet/sincos
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C#: Implement `Mathf.SinCos`
2023-01-16 22:13:46 +01:00
Rémi Verschelde
2156250471
Merge pull request #62236 from MinusKube/master
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Fix polyline not supporting closed polygons and not having a uniform width
2023-01-16 22:13:07 +01:00
Rémi Verschelde
ae3ca04aba
Merge pull request #69598 from Sauermann/fix-focus-inverse
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Calculate the mouse focus inverse transform only when needed
2023-01-16 22:11:23 +01:00
Rémi Verschelde
14a6a5b79f
Merge pull request #71077 from rsjtdrjgfuzkfg/obj-import
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obj: Avoid empty names and meshes
2023-01-16 22:10:30 +01:00
clayjohn
8b3db6e9ce
Properly initialize directional_light_count in RD sky shaders
2023-01-16 13:05:52 -08:00
rsjtdrjgfuzkfg
0442a65656
obj: Avoid empty names and meshes
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This commit updates the obj importer to properly name imported meshes and
permits it to skip meshes that do not contain geometry. This fixes at
least one crash and several warnings and avoids unnecessary meshes being
generated when importing obj files that do not contain geometry that is
not assigned to a named object (such as when exporting from Blender).
2023-01-16 20:55:59 +01:00
MinusKube
01af885e69
Fix draw_polyline not supporting closed polygons and not having a uniform offset
2023-01-16 20:27:30 +01:00
Gilles Roudière
21a88578e9
Make keyboard shortcuts in tile data editors consistent with tilemap editor. Fix a bug with collision shapes painting.
2023-01-16 18:50:11 +01:00
Rémi Verschelde
91a54cdbc1
Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks
2023-01-16 17:01:35 +01:00
Rémi Verschelde
818a9e99a4
OS: Add `unset_environment`, better validate input
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Instead of returning an undocumented boolean error code, we do the
validation checks that should ensure a successful result.
Based on:
- https://linux.die.net/man/3/setenv
- https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setenvironmentvariable
2023-01-16 16:39:44 +01:00
Raul Santos
47e355f965
C#: Make property accessors internal
2023-01-16 15:15:26 +01:00
George Marques
629796c333
Merge pull request #69970 from poohcom1/fix/autocomplete-custom-class
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Fixes https://github.com/godotengine/godot/issues/69941
2023-01-16 09:44:23 -03:00
Raul Santos
0ccb5f3954
C#: Implement `Mathf.SinCos`
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Implement `Mathf.SinCos` that wraps a call to `System.Math.SinCos`,
this allows us to use the `SinCos` method more conveniently with
`real_t`.
Using `Math.SinCos` is often cheaper than separate calls to `Math.Sin`
and `Math.Cos`, and they are often used together.
2023-01-16 13:29:32 +01:00
bruvzg
c6ed9bb77e
Fix typo and add missing docs for WINDOW_FLAG_MOUSE_PASSTHROUGH.
2023-01-16 14:25:32 +02:00
bruvzg
9ab6fd592e
[Git hooks] Add AppleScript dialog script for macOS.
2023-01-16 14:23:06 +02:00
Rémi Verschelde
04a39ecd84
Merge pull request #71508 from akien-mga/fix-build-profile-env
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SCons: Fix feature build profile being parsed too late
2023-01-16 13:12:59 +01:00
Rémi Verschelde
7c00fdcf5d
Merge pull request #71507 from groud/fix_add_source_source_id
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Fix TileDate::add_source accepting invalid ID values
2023-01-16 12:49:32 +01:00
Rémi Verschelde
5ca6c1f9db
Merge pull request #70557 from KoBeWi/class_yeet
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Move global script class cache to separate file
2023-01-16 12:49:08 +01:00
Rémi Verschelde
47689c7d51
Merge pull request #71502 from bruvzg/tooltip_clickthrough
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Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips.
2023-01-16 12:48:45 +01:00
Rémi Verschelde
673d9c58fd
Merge pull request #69851 from dalexeev/fix-scaling-issue
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Fix scaling issue in `draw_line` and similar methods
2023-01-16 12:48:22 +01:00
Rémi Verschelde
51f0d723b4
Merge pull request #70030 from KoBeWi/why_is_tween
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Improve empty Tween error message
2023-01-16 12:47:58 +01:00
Rémi Verschelde
750dc4f906
Merge pull request #71369 from Calinou/editor-tweak-executable-file-filters
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Tweak fbx2gltf file filter to remove naming restriction
2023-01-16 12:47:34 +01:00
Rémi Verschelde
d94a46ab95
Merge pull request #64021 from ajreckof/change-shortcut-for-rect-tool-tilemap
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Add `Key::CTRL_OR_CMD` and use it to fix shortcut for tilemap painting tools on macOS
2023-01-16 12:47:07 +01:00
Rémi Verschelde
ec3c804ea6
SCons: Fix feature build profile being parsed too late
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Also renames the option to just `build_profile`, the previous one was
too verbose and had words in the wrong order.
Fixes #70643 .
2023-01-16 12:22:27 +01:00
Gilles Roudière
0dbcf8f735
Fixes TileDate::add_source accepting invalid ID values
2023-01-16 12:14:40 +01:00
Danil Alexeev
a8cbb6245b
Fix scaling issue in `draw_line` and similar methods
2023-01-16 12:49:58 +03:00
bruvzg
34b34b104c
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose `window_set_mouse_passthrough` to `Window`.
2023-01-16 11:42:49 +02:00
kobewi
1260cb0bfb
Improve empty Tween error message
2023-01-16 10:30:21 +01:00
Hugo Locurcio
ea7baa4fdb
Tweak fbx2gltf file filter to remove naming restriction
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This relaxes the naming restriction on fbx2gltf binaries,
as people may be renaming them then wondering why they've disappeared
from the dialog unless they select "All Files (*)" as a filter.
2023-01-16 10:20:40 +01:00
kobewi
6444c7d127
Move global script class cache to separate file
2023-01-16 10:16:30 +01:00