clayjohn
|
e0384fb70e
|
Revert "Fix default sky process mode not being Real-Time"
This reverts commit aa1cba1d53 .
|
2022-02-17 23:13:10 -08:00 |
Hugo Locurcio
|
aa1cba1d53
|
Fix default sky process mode not being Real-Time
The change in 09563e4bd8 wasn't
consistently carried out everywhere needed.
|
2022-02-16 01:51:48 +01:00 |
clayjohn
|
430d5d64aa
|
Update Sky lights in sky setup function
|
2022-01-23 15:06:49 -08:00 |
Rémi Verschelde
|
8b8e858778
|
Merge pull request #54489 from briansemrau/texture-delete-update
|
2022-01-19 10:10:54 +01:00 |
clayjohn
|
99064d57db
|
New OpenGL batching canvas renderer
|
2022-01-11 22:26:18 -08:00 |
Rémi Verschelde
|
fe52458154
|
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
|
2022-01-03 21:27:34 +01:00 |
Yuri Roubinsky
|
826e781bfa
|
Fix default_texture_param in shader pipeline to support uniform arrays
|
2021-11-12 12:53:40 +03:00 |
Brian Semrau
|
4a1c28460e
|
Fix materials not updating when texture replaced/deleted
|
2021-11-01 15:33:59 -04:00 |
Bastiaan Olij
|
d22163c657
|
Scale color output in the mobile renderer to provide HDR support
|
2021-08-23 15:30:36 +10:00 |
Bastiaan Olij
|
b920bf05a4
|
Use subpasses to do 3D rendering and resolve in mobile renderer
|
2021-08-06 23:43:26 +10:00 |
Bastiaan Olij
|
c76426527b
|
Porting cubemap compute shaders to raster for the mobile renderer
|
2021-08-01 21:22:38 +10:00 |
reduz
|
c43f624d44
|
Unify material parameter update
* Unifies how material parameters are updated.
* Single function, easier to maintain.
* Updates materials properly when textures change.
|
2021-07-06 18:57:38 -03:00 |
Bastiaan Olij
|
a9604b425f
|
Move render_sky logic from effects into our sky object, and some minor cleanup
|
2021-06-26 18:46:47 +10:00 |
Bastiaan Olij
|
15c1a76361
|
Add stereoscopic rendering through multiview
|
2021-06-13 22:52:20 +10:00 |
Aaron Franke
|
de3f6699a5
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
Bastiaan Olij
|
1f96ba5141
|
Moving GI code into RendererServerGIRD
Moving Skyshader code into RendererServerSkyRD
|
2021-02-25 15:15:48 +11:00 |