Rémi Verschelde
62bea72601
doc: Sync classref with Mono build
2021-05-03 22:34:11 +02:00
Rémi Verschelde
136c3b1a16
doc: Sync classref with current source
2021-05-03 21:39:44 +02:00
Michael Alexsander
ae99339e9f
Add comment highlighting to script thumbnails
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(cherry picked from commit 46e0161737
)
2021-05-03 21:39:44 +02:00
Mateo Kuruk Miccino
71a9932f38
FileSystem: Force update when we delete a folder from the editor and searching changes only if we change the directory successfully in the scan_fs_changes
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(cherry picked from commit dc76938679
)
2021-05-03 21:39:44 +02:00
kleonc
93cb416423
TileMapEditor Modulate autotile previews
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(cherry picked from commit 3f1b95cfb1
)
2021-05-03 21:39:44 +02:00
kleonc
bf63878141
TileMapEditor::_bucket_fill Check autotile coordinates only if autotile is selected
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(cherry picked from commit a1b903066e
)
2021-05-03 21:39:44 +02:00
MaxStgs
1fc0fb7a5e
Add WebSocketMultiplayerPeer _incoming_packets check bound
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(cherry picked from commit 05ad08941b
)
2021-05-03 21:39:43 +02:00
Fabio Alessandrelli
77e3514315
[Net] Implement String::parse_url for parsing URLs.
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Splits the URL into (scheme, host, port, path).
Supports both literal IPv4 and IPv6.
Strip credentials when present (e.g. http://user:pass@example.com/ ).
Use that function in both HTTPRequest and WebSocketClient.
(cherry picked from commit 3bb40669d5
)
2021-05-03 21:39:43 +02:00
Rémi Verschelde
3b60911857
Merge pull request #48382 from MaxStgs/fix_phash_translation
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Check PHashTranslation generate p_from is valid
2021-05-03 17:15:41 +02:00
Rémi Verschelde
6abf571d79
Merge pull request #48324 from MaxStgs/fix_comparsion
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[3.x] Fix BakedLightmap bias bound check
2021-05-03 17:06:15 +02:00
MaxStgs
0bb40df4bb
Check PHashTranslation generate p_from is valid
2021-05-03 19:58:40 +05:00
Rémi Verschelde
2d1aeac6fd
Merge pull request #48402 from lawnjelly/ewok_skin_basexform
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Fix 2d software skinning relative transforms
2021-05-03 16:14:03 +02:00
lawnjelly
f33e22001f
Fix 2d software skinning relative transforms
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All my earlier test cases for software skinning had the polys parent transform to be identity. This works fine until you had cases where the user had moved the transform of the parent nodes of skinned polys.
This PR fixes this situation by taking into account the final (concatenated) transform of the polys RELATIVE to the skeleton base transform. It does this by applying the inverse skeleton base transform to the poly final transform.
2021-05-03 14:11:41 +01:00
Rémi Verschelde
c37464bd12
Merge pull request #48362 from Calinou/project-manager-add-about-dialog-3.x
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Add the About dialog to the project manager (3.x)
2021-05-02 10:05:37 +02:00
Hugo Locurcio
81ca8e4e7e
Add the About dialog to the project manager
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The About button is located in the bottom-right corner of the
project manager.
This allows removing the copyright notice from the window title
(which looked a bit ugly in comparison to other applications).
2021-05-02 00:01:23 +02:00
Rémi Verschelde
48cc756f88
Merge pull request #37067 from zaksnet/multiple-editor-instances
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Automatic remote debugger port assignment.
2021-05-01 12:57:35 +02:00
Zak
c3cfb87548
Allow multiple editor instances to use different ports
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Previously if more than one Godot editor was running then the debugger of one editor would not work because both editors were trying to connect on the same port.
This commit attempts to fix this by allowing the debugger to change the port at runtime in such cases.
2021-05-01 11:32:10 +02:00
MaxStgs
b4cc8ed6f2
Fix BakedLightmap bias bound check
2021-04-30 15:16:51 +05:00
Hugo Locurcio
1f0e570216
Document that `SceneTree.call_group()` is deferred
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(cherry picked from commit 7516ff3805
)
2021-04-30 12:15:24 +02:00
Sergey Minakov
f9535554fa
[iOS] Nonnegative start index for virtual keyboard range
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(cherry picked from commit 275772818d
)
2021-04-30 12:15:24 +02:00
Rémi Verschelde
5a20cef857
Merge pull request #48308 from bruvzg/fix_fontdata_race
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Duplicate DynamicFontData resources in the editor preview generation thread to avoid race condition.
2021-04-30 12:12:20 +02:00
Rémi Verschelde
859946d27a
Merge pull request #48320 from Faless/js/3.x_modern_emcc
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[3.x] [HTML5] Fix build for recent emscripten versions.
2021-04-30 09:38:21 +02:00
Fabio Alessandrelli
b0f6dec02e
[HTML5] Fix build for recent emscripten versions.
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Library suffix should be `.a`, the `EXTRA_` in
`EXTRA_EXPORTED_RUNTIME_METHODS` is deprecated.
2021-04-30 08:02:21 +02:00
bruvzg
301bedd5d4
Duplicate DynamicFontData resources in the editor preview generation thread to avoid race condition.
2021-04-29 23:27:52 +03:00
Rémi Verschelde
3f5c106e64
Merge pull request #48276 from thebestnom/cherrypick/allow-build-android-with-symbols
2021-04-29 21:15:42 +02:00
Rémi Verschelde
594764c2ec
Revert "make 2d constraint solving more deterministic by solving in push order"
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This reverts commit 266314ba26
.
There seems to be some performance concerns, so reverting the cherry-pick for
now and we'll revisit later (see https://github.com/godotengine/godot/pull/44112#issuecomment-829426790 ).
2021-04-29 19:12:19 +02:00
Rémi Verschelde
780188a7b3
Merge pull request #48301 from akien-mga/3.x-scons-thirdparty-lib-depends
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[3.x] SCons: Add explicit dependencies on thirdparty code in cloned env
2021-04-29 17:20:11 +02:00
Rémi Verschelde
e94161dada
SCons: Add explicit dependencies on thirdparty code in cloned env
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Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.
So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).
This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
(cherry picked from commit c7b53c03ae
)
2021-04-29 16:57:00 +02:00
Rémi Verschelde
0c14d10522
Merge pull request #48296 from akien-mga/3.x-cherrypicks
2021-04-29 13:48:49 +02:00
Rémi Verschelde
e20b8b00d5
Merge pull request #48273 from Calinou/doc-spatialmaterial-rim-unshaded
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Document that clearcoat/rim lighting is not visible on unshaded materials (3.x)
2021-04-29 13:36:47 +02:00
Rémi Verschelde
f94e76644a
Merge pull request #47938 from smix8/doc_skeletonik_3x
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[3.x] Document SkeletonIK
2021-04-29 13:34:16 +02:00
Rémi Verschelde
606073db06
Merge pull request #47173 from LightningAA/graphedit-zoom-cherrypicks
2021-04-29 13:33:17 +02:00
Rémi Verschelde
d252ef4c5e
Merge pull request #46527 from kuruk-mm/3_2_lineedit
2021-04-29 13:32:33 +02:00
Rémi Verschelde
880b830ca8
Merge pull request #46292 from hilfazer/nested_scene_instances_duplication
2021-04-29 13:31:27 +02:00
Rémi Verschelde
188147e82c
Merge pull request #48259 from akien-mga/scenetree-global_menu_action-types
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SceneTree: Fix type hints for `global_menu_action` signal
2021-04-29 13:27:32 +02:00
Rémi Verschelde
70ae90e0e8
Core: Drop custom `copymem`/`zeromem` defines
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We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639
.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
Backport of #48239 .
2021-04-29 12:34:11 +02:00
David Snopek
1db31d0afa
Fixes #48178 : WebXR broken when built with Emscripten 2.0.13 or later
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(cherry picked from commit b77925d246
)
2021-04-29 12:30:36 +02:00
Rémi Verschelde
d54c13ac1a
Tabs: Remove unused 'panel' stylebox from default theme
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Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308 .
(cherry picked from commit cd8d321961
)
2021-04-29 12:30:10 +02:00
Johannes Witt
41a016c1e8
Fix CSG Path Polygon cache being removed after connect
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fixes #30229
(cherry picked from commit bab36f1273
)
2021-04-29 12:29:28 +02:00
Rémi Verschelde
1489b814aa
Android: Upgrade buildTools from 30.0.1 to 30.0.3
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It seems 30.0.1 had issues with compatibility with JDK 8 and 11,
which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796 .
(cherry picked from commit d88e1f04df
)
2021-04-29 12:28:51 +02:00
Fabio Alessandrelli
bfe182f221
[Net] Fix socket poll timeout on Windows.
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Now correctly computes the timeout value in milliseconds.
(cherry picked from commit 46f7b0f74b
)
2021-04-29 12:28:31 +02:00
Lightning_A
e4addffde1
Put physics override parameters in their own group and document that areas can be used to influence audio
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(cherry picked from commit 80b1a29c46
)
2021-04-29 12:27:31 +02:00
Aaron Franke
d304187357
Warn when creating a script with the same name as the parent class
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(cherry picked from commit 5a9037f828
)
2021-04-29 12:23:33 +02:00
Michael Alexsander
917630107c
Select non-perfect matches if necessary in the Search Help dialog
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(cherry picked from commit 77597ea47c
)
2021-04-29 11:41:51 +02:00
Michael Alexsander
b406e904ec
Fix EditorInspector not updating its theme on rare occasions
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(cherry picked from commit efa3927b49
)
2021-04-29 11:40:13 +02:00
floppyhammer
4628ab2a15
ImproveCompletionPanelPositionInShaderEditor
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(cherry picked from commit e927a9fef0
)
2021-04-29 11:35:52 +02:00
David Hoppenbrouwers
224fce946b
Fix joint RID not being passed to _set in PhysicalBone
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Also remove default RID() argument from JointData._set()
(cherry picked from commit 41e00b6787
)
2021-04-29 11:30:17 +02:00
univeous
43d3eca5e9
allow input echo when changing ui focus
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(cherry picked from commit f5b506763e
)
2021-04-29 11:27:56 +02:00
lupoDharkael
a5842a8362
Save resource: implement extension priority
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give .res less priority and .tres more priority as preferred
extensions.
(cherry picked from commit f2e906496b
)
2021-04-29 11:27:56 +02:00
Jordan Schidlowsky
266314ba26
make 2d constraint solving more deterministic by solving in push order
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(cherry picked from commit 043b6c2d93
)
2021-04-29 11:27:56 +02:00