Juan Linietsky
920947f297
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
Juan Linietsky
8963ca3d17
Fix code completion for new getnode syntax
2017-01-08 03:01:52 -03:00
Juan Linietsky
99ceddd11e
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
...
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Pedro J. Estébanez
00b3af246b
Allow turing off zero-padding for line numbers
2016-10-13 11:43:42 +02:00
Rémi Verschelde
f3106cddb3
Merge pull request #6775 from RandomShaper/one-based-col-numbers
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Make text column numbers one-based
2016-10-11 09:09:49 +02:00
Pedro J. Estébanez
2f80965845
Make text column numbers one-based
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Make one-based the column number on the code editor
Make one-based the column number for GDScript error messages
Make one-based the column number for shader code error messages
2016-10-10 11:56:45 +02:00
Pedro J. Estébanez
0159e4f969
Refactor duplicated code
2016-10-10 10:39:58 +02:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
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-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Juan Linietsky
95eb7466df
-Added a ColorFrame control, kind of like Texture but for color.
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-Added dropping nodes to text editor for them to become a path
-Fixed issues with font not properly being set in code editor
2016-09-11 11:28:01 -03:00
Juan Linietsky
1bf684cea2
-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
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-Fixed a bug related to theme propagation, may be able to solve #6443 , #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Juan Linietsky
3d1d190dcd
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00
Ignacio Etcheverry
6e137c02d2
Fix infinite loop when replacing text
2016-07-30 01:11:02 +02:00
Rémi Verschelde
60d9373547
Fix non-visible col number in text editor
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The issue itself cannot be fully fixed due to the changes in 864c0e8
,
but this solution makes the bug less likely to happen (it would only
happen with > 5 digits for line or column, and/or a much bigger font.
Could be further refined by taking the configured font into account...
Fixed #5890 .
2016-07-24 17:12:11 +02:00
Ignacio Etcheverry
fc16954fa2
TextEdit: Center search results
2016-07-21 03:40:08 +02:00
Paulb23
e6eae244d3
Added code editor zoom shortcuts
2016-07-14 20:03:40 +01:00
Juan Linietsky
864c0e84de
line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.
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It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
2016-07-09 14:56:08 -03:00
Ignacio Etcheverry
bc9f9b1c6a
TextEdit: Change font size with Ctrl+Mouse Wheel Up/Down
2016-06-18 18:47:11 +02:00
Juan Linietsky
3cee648144
Merge pull request #5160 from neikeq/pr-issue-5136
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FindReplaceBar: Fix search bug when text is selected
2016-06-13 15:47:16 -03:00
volzhs
b90ecc6e0a
change "No matches" noticeable on finder
2016-06-13 23:27:02 +09:00
Ignacio Etcheverry
9a2d5fa1e1
FindReplaceBar: Fix search bug when text is selected
2016-06-11 21:07:04 +02:00
Ignacio Etcheverry
7e4c58c563
Fixed and improved search bar
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- Search no longer selects the results
- Return focus to the text editor when hiding the bar
- Fix connecting to invalid signal
- Update/redraw the text editor after searching
2016-05-30 18:15:41 +02:00
Rémi Verschelde
6a7530c718
Merge pull request #4812 from neikeq/pr-search-bar
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ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
Juan Linietsky
3e8eb396d7
Finalized DynamicFont implementation
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-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Ignacio Etcheverry
51be9beec9
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 14:26:19 +02:00
Rémi Verschelde
be053e6286
i18n: Use %d instead of %i in vformat
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Fixes #4742 .
2016-05-21 16:34:56 +02:00
Rémi Verschelde
94c34ff890
i18n: Proofreading of all strings
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Juan Linietsky
567cb691ec
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
Paulb23
189b306722
Fixed undo redo interaction with find replace
2016-04-09 01:27:14 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Martin Chuckeles
47206b409d
Add editor settings for call hint placement
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Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
2016-03-04 12:10:15 +01:00
Juan Linietsky
b0b1da6950
Make buttons properly obey stylebox content marins, closes #2156
2016-01-02 15:51:41 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
koalefant
c93a005fb6
Script Editor: automatic indentation after a colon
2015-11-29 17:13:29 +01:00
Juan Linietsky
081a236c67
-Merged Script and Help tabs
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-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
e0bcec4fb8
-make sure selected font is applied on load ( #1050 )
2015-01-02 13:38:31 -03:00
Juan Linietsky
c8b2a5f64a
-added brace matching to go with the new code completion
2014-12-17 01:53:34 -03:00
Juan Linietsky
bcf27feb98
New Code Completion
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-=-=-=-=-=-=-=-=-=-
-Massive improvement to code completion
-Argument hinting for functions
If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.
Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
Juan Linietsky
11a5ed508b
Fixed too many little issues, check the issues closed today.
2014-09-21 01:43:42 -03:00
marynate
eb6f7f38c0
Script editor: Put selected text in replace dialog automatically (unless selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog
2014-06-13 11:32:38 +08:00
Jonas Rudlang
6b1b3fbfa5
Added a setting to disable autocomplete popup and fixed the autocomplete timer to updated when the setting has changed
2014-05-22 00:01:11 +02:00
jonyrock
6c9203fdaf
remove degud output
2014-05-07 15:42:55 +04:00
jonyrock
0121d96288
call during autocompletion
2014-05-07 15:38:07 +04:00
marynate
0771020c83
Add auto code completion (without press Ctrl+Space manually)
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Disalbe auto code completion even there's only one option
Hide auto-completion if only one completion option and it's been typed
Support use tab key to accept code completion option
2014-05-06 21:06:03 +08:00
jonyrock
34aea718b1
setted font bug fix
2014-05-01 01:58:26 +04:00
jonyrock
bb853d121e
EDITOR_DEF in the right place
2014-04-30 20:21:58 +04:00