Commit Graph

10 Commits

Author SHA1 Message Date
Juan Linietsky 2ee4ac183b Little Bits
-=-=-=-=-=-

-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
2014-08-14 10:31:38 -03:00
marynate 98fcb4fa7a Make visibility icon always last to display in scene tree 2014-05-09 00:20:46 +08:00
marynate 2f5c0e41b5 Add lock and group icon to scene tree editor 2014-05-08 13:46:10 +08:00
Juan Linietsky 6f1410a837 Merge branch 'master' of https://github.com/okamstudio/godot 2014-04-19 16:47:03 -03:00
Juan Linietsky a4c1fa12a5 heck 2014-04-19 16:46:52 -03:00
Juan Linietsky 8ebe956421 -Revert change that broke paths 2014-04-18 16:26:46 -03:00
Juan Linietsky 0a717ffee2 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/multiscript/register_types.cpp
	platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13 23:14:35 -03:00
Juan Linietsky 31ce3c5fd0 -fix bug in cache for atlas import/export
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
2014-03-13 22:57:24 -03:00
sanikoyes 87fd153215 fixed editor NodePath property 2014-03-11 13:38:30 +08:00
Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00