Commit Graph

1805 Commits

Author SHA1 Message Date
Patrick Kaster 8bb90fd5f3 added 'android_add_asset_dir('...') method to Android module gradle build config
(cherry picked from commit 9190ae2be7)
2018-07-05 01:58:33 +02:00
Juan Linietsky 085483e885 -Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI project
-Replaced some viewport size calls to screen size, since viewport size should be deprecated at this point..
2018-07-03 18:53:27 -03:00
Max Hilbrunner 28ebddd49e
Merge pull request #19799 from kosz78/android-payment-fix
Fix possible NullPointerException crash on cancel payment
2018-07-03 18:52:10 +02:00
Max Hilbrunner 2017119a3d
Merge pull request #19919 from marcelofg55/notif_crash
Add a new notification to detect crashes on native scripts
2018-07-03 18:42:49 +02:00
Rémi Verschelde 1d57d03ea0
Merge pull request #19934 from volzhs/gles2-android
Change required gles version to 2 for android
2018-07-03 17:34:11 +02:00
volzhs 1262f940c1 Change required gles version to 2 for android 2018-07-04 00:29:23 +09:00
Max Hilbrunner bb8844d8d7
Merge pull request #19708 from RandomShaper/fix-windows-touch
Fix touch issues on Windows
2018-07-03 15:41:14 +02:00
Marcelo Fernandez deebeb2742 Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
Hugo Locurcio 53e94a1ce1
Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
Konstantin Zaitsev d05db4de8e Fix possible NullPointerException crash on cancel payment 2018-06-27 14:12:53 +07:00
Pedro J. Estébanez 2f161ffd4f Fix touch issues on Windows 2018-06-26 20:00:23 +02:00
Rémi Verschelde 07af826051
Merge pull request #19766 from GodotExplorer/android-gles2
Implement OpenGL ES rasterizer selection logic for Android.
2018-06-26 10:00:25 +02:00
geequlim e2aa777d4d Implement OpenGL ES rasterizer selection logic for Android. 2018-06-26 12:21:06 +08:00
Rémi Verschelde 74bd1bf1c2
Merge pull request #19718 from thduynguyen/bug_fixes
bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED
2018-06-25 16:10:40 +02:00
Duy-Nguyen Ta 25ad5f8a35 bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED 2018-06-22 10:42:28 -04:00
Saracen c5bdb5b1d8 IME context detection. 2018-06-11 17:22:11 +01:00
Rémi Verschelde 69058d33fc
Merge pull request #19443 from eska014/html5-audio-refactor
Detect channel count and mix rate in HTML5 audio driver
2018-06-08 18:04:59 +02:00
Leon Krause 8d3ca2c137 Detect channel count, mix rate, and buffer length in HTML5 audio driver
Refactor WebAudio driver.
2018-06-08 02:50:58 +02:00
Hugo Locurcio d54b5da940
Tweak some help texts in the build system
This also removes `unix_global_settings_path` from SConstruct
since it is no longer used.
2018-06-07 21:40:54 +02:00
Juan Linietsky efdd0c4b89 Oops, for some reason gedit used this file as my notebook, though I made a new one. 2018-06-07 12:52:00 -03:00
Juan Linietsky b659fd6d74 Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
Rémi Verschelde 7d392cd6f4 SCons: Allow unbundling libwebsockets and miniupnpc 2018-06-07 10:42:30 +02:00
Rémi Verschelde f392650be2 Improve return value of OS.execute in blocking/non-blocking variants
Initialized the PID to -2, which will be the value returns in blocking-
mode where the PID is not available. (-1 was already taken to signify an
execution failure).

OS::execute will now properly return a non-OK error code when it fails
to execute the target file.

The documentation was rewritten to be very clear about the differences
between blocking and non-blocking mode.

Fixes #19056.
2018-05-30 12:55:17 +02:00
Dmitry Pupinin 46bab3abc7 Allow setting higher numbers in Android version/code 2018-05-29 11:59:23 +02:00
Guilherme Felipe c8e0ec0580 Change position of validation in set_custom_mouse_cursor 2018-05-28 09:36:30 -03:00
Max Hilbrunner 856d945248
Merge pull request #19210 from guilhermefelipecgs/fix_invalid_image
Add validation in set_custom_mouse_cursor
2018-05-28 12:52:10 +02:00
Guilherme Felipe aad6bdad94 Add validation in set_custom_mouse_cursor
Check if the image is valid.
2018-05-27 20:55:05 -03:00
Guilherme Felipe aa174d963d Fix memory leak in set_custom_mouse_cursor 2018-05-26 15:56:35 -03:00
Max Hilbrunner fd1ee14056
Merge pull request #19148 from mhilbrunner/mhilbrunner-js-log
Javascript: Remove weird log
2018-05-24 21:11:17 +02:00
Max Hilbrunner 0c56e011ad
Javascript: Remove weird log 2018-05-24 20:18:21 +02:00
Guilherme Felipe 8c17d8e6fe More fixes to set_borderless_window
[x11] Preserve window size when calling this method.
[osx] Make sure it don't make the window resizable if it's not needed.
[windows] clean up the code.
2018-05-23 17:42:31 -03:00
Max Hilbrunner 0980991e64
Merge pull request #19070 from guilhermefelipecgs/fix_19033
Fix mouse confined and set_borderless_window
2018-05-21 18:30:11 +02:00
Max Hilbrunner 3ac7f08b55
Merge pull request #19082 from guilhermefelipecgs/fix_cursor
Fix cursor not displaying arrow when transiting from mode captured to visible.
2018-05-21 18:26:42 +02:00
Guilherme Felipe 9af14ac1db Fix #15678
Fix cursor not displaying arrow when transiting from mode captured to
visible.
2018-05-21 14:37:30 -03:00
Fabio Alessandrelli 875d822d77 Fix OSXCROSS build with clang-6.0 2018-05-21 16:16:16 +02:00
Guilherme Felipe 28d24c4f66 Fix #19033
- Fix a bug when mouse is confined don't update the cursor shape.
- Don't let the mouse leave the window when resizing to a smaller
resolution when MOUSE_MODE_CONFINED.
- Fix set_borderless_window to preserve the actual video_mode.widht/height.
2018-05-20 20:53:04 -03:00
Rémi Verschelde 82042bdd03
Merge pull request #18893 from eska014/html5-reldeb-Os
Build HTML5 release_debug with -Os
2018-05-16 22:50:45 +02:00
Rémi Verschelde 57d257c361
Merge pull request #18680 from Gamblify/DummyTextureLoader
Dummy texture importer
2018-05-15 10:27:07 +02:00
Leon Krause 975c0516a4 Build HTML5 release_debug with -Os, like release.
The increased build time is negligible in comparison to the decreased
file size.
2018-05-14 15:31:16 +02:00
Leon Krause 504ffda8d7 Small refactoring in HTML5 build scripts
Drop logic for non-existent 'profile' target
2018-05-14 15:30:27 +02:00
Max Hilbrunner 0db3d1d2a7
Merge pull request #15739 from poke1024/macos-catch-exception
Catch NSException in macOS run loop to prevent crashs
2018-05-13 23:51:20 +02:00
bruvzg 096eb38fb0
[macOS] Fix numeric keys scan-codes remapping. 2018-05-13 22:19:08 +03:00
Rémi Verschelde 0902915c33
Merge pull request #18751 from guilhermefelipecgs/fix_cursor_osx
Fix custom cursor disappearing on osx
2018-05-11 14:23:13 +02:00
Ruslan Mustakov 08a924bcee Proper focus in/out handling on iOS
PR #18675 (commit 96301e9) revealed a problem with how iOS lifecycle
callbacks were handled by Godot. Before that PR it was possible to get
NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding
NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are
always coupled, but now there is an issue when, for example, you open a
notification panel on iOS without moving the app to background.
It resulted in view.stopAnimation being called without the
corresponding startAnimation when the app moves to foreground again, so
it looked like the game hanged.

I changed focus out notification to be sent in applicationWillResignActive,
because it makes more sense than to do it in applicationDidEnterBackground,
because it is always called in pair with applicationDidBecomeActive, where
focus in is sent. applicationDidEnterBackground may not come under
circumstances that are now described as a comment in code.
2018-05-11 17:19:39 +07:00
Guilherme Felipe 50a0220d2d Reset the cursor with Input.set_custom_mouse_cursor(null) 2018-05-10 20:02:12 -03:00
Rémi Verschelde a415efa4b7
Merge pull request #18765 from eska014/enginejs-extalt
Facilitate using non-default filename extensions in HTML5 platform
2018-05-10 21:57:07 +02:00
Max Hilbrunner 486ec499f3
Merge pull request #18766 from eska014/html5-localcustomshell
Use local path for custom HTML5 shell export
2018-05-10 16:51:13 +02:00
Leon Krause d1970888d3 Use local path for custom HTML5 shell export 2018-05-10 15:31:44 +02:00
Leon Krause 96f907c023 Accept non-default main packs in engine.js startGame()
Allows using startGame() with main packs exported as .zip, but also any
other custom extension, for example if a web game host does not allow
the .pck filename extension.
2018-05-10 15:08:19 +02:00
Max Hilbrunner f20af4b632
Merge pull request #18753 from eska014/html5-iframefocus
Fix keyboard focus lock-out with HTML5 canvas in iframe
2018-05-10 15:01:24 +02:00