Rémi Verschelde
a6ef6b10b2
Revert "Fixes the get_visible_line_count() of rich text label"
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This reverts commit dc7e9d46e6
.
2020-08-17 11:21:36 +02:00
Gordon MacPherson
c1a5e9f513
fixed linker being slow on OSX
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(cherry picked from commit 788c521ce8
)
2020-08-17 11:05:53 +02:00
Michael Alexsander
8adfeda6f8
Make the editor's 'CheckButton' icon be smaller
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(cherry picked from commit 0c182ce8e8
)
2020-08-17 11:05:27 +02:00
Hugo Locurcio
62256e0b3a
Reference Range signals in the Slider class documentations
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See https://github.com/godotengine/godot-docs/issues/3837 .
(cherry picked from commit eaa52cbb36
)
2020-08-17 11:05:04 +02:00
Cheeseness
e70b165c61
Skip indentation of empty lines when indenting a selection.
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(cherry picked from commit 1f159306ed
)
2020-08-17 11:04:36 +02:00
Hugo Locurcio
d4740ee643
Document the lack of kerning support in DynamicFont
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(cherry picked from commit e506479fce
)
2020-08-17 11:04:32 +02:00
Thakee Nathees
d53f5b55ec
Auto completion enhanced for extends and class level identifier
2020-08-17 12:54:01 +05:30
Rémi Verschelde
a10ae31c0f
Merge pull request #41315 from clayjohn/Polygon2D-crash
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Check arrays before generating Polygon2D AABBs
2020-08-17 08:46:50 +02:00
Rémi Verschelde
5acc78ac81
Merge pull request #41314 from clayjohn/Sprite3D-uvs
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Check for uncompressed uvs in Sprite3D
2020-08-17 08:44:51 +02:00
clayjohn
8571f7b041
Check arrays before generating Polygon2D AABBs
2020-08-16 21:08:52 -07:00
clayjohn
d33a9aaacb
Check for uncompressed uvs in Sprite3D
2020-08-16 19:19:14 -07:00
Rémi Verschelde
72d12289bb
Merge pull request #41286 from bruvzg/macos_on_top_3
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[macOS] Fix "on top" not set on init, and resetting on window update.
2020-08-15 17:59:12 +02:00
bruvzg
2b1cfad591
[macOS] Fix "on top" not set on init, and reseting on window update.
2020-08-15 18:05:59 +03:00
Rémi Verschelde
13a615bd9c
Merge pull request #41235 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.3) - 6th batch
2020-08-14 00:42:25 +02:00
Rémi Verschelde
e283d4b5c8
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg
Thanks to all contributors and donors for making Godot possible!
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Also changes to relevant code that parses the DONORS.md to match
the new tiers.
(cherry picked from commit d2d4c1c957
)
2020-08-14 00:32:05 +02:00
Tomasz Chabora
7ce476c425
Expose NOTIFICATION_POST_ENTER_TREE
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(cherry picked from commit 677796a2c3
)
2020-08-14 00:32:05 +02:00
Umang Kalra
330afdd6cb
Fix RichTextLabel center alignment bug
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Fixes #40207 .
(cherry picked from commit cec21ab82c
)
2020-08-14 00:32:05 +02:00
Thakee Nathees
b62872d5bc
Documentation: clarify the indent parameter of JSON.print
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(cherry picked from commit 3609351788
)
2020-08-14 00:32:05 +02:00
Tomasz Chabora
f592600ee8
Mention that Array.front/back throw error if empty
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(cherry picked from commit 4ff1a34171
)
2020-08-14 00:32:05 +02:00
Hazar
58a30199b4
grow_mask() description added
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Description;
> Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied.
(cherry picked from commit 1c61c8ab55
)
2020-08-14 00:32:05 +02:00
Gordon MacPherson
5db6095bde
update to use scons compile db tool
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(cherry picked from commit 974a4cde9d
)
2020-08-14 00:32:05 +02:00
Maganty Rushyendra
69dc9c9417
Fix tile placement preview for rotated, skewed or scaled TileMaps
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Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.
(cherry picked from commit cf04aabef1
)
2020-08-14 00:32:05 +02:00
Antoine Félix
3211a51be8
Modify the scene only when color changed
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Editor now changes a color in the inspector only when it is different
from the current one.
Solves fake unsaved changes in editor after using the ColorPicker.
Resolves : #40879
(cherry picked from commit f3626364fc
)
2020-08-14 00:32:05 +02:00
Tomasz Chabora
cea16907bb
Properly disambiguate unsaved scripts
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(cherry picked from commit 3082def404
)
2020-08-14 00:32:05 +02:00
Andreas Haas
abdcb7d299
DirectInput: use correct joypad id
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Previously `joypad_count` was used as the index into the d_joypads array when initializing a new gamepad.
This caused the accidental override of an already connected device when a gamepad with a lower id was disconnected and connected again.
fixes #17566
(cherry picked from commit 802a0316c5
)
2020-08-14 00:32:05 +02:00
Christopher Davis
f19bab5165
platform: Update metadata for export platforms
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Updates the logos of for macOS, Android, and iOS.
Addresses https://github.com/godotengine/godot-proposals/issues/1161
(cherry picked from commit 41d8c0c818
)
2020-08-14 00:32:05 +02:00
Tomasz Chabora
5433b8470c
Improve Vector2.angle() description
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(cherry picked from commit a09078e64b
)
2020-08-14 00:32:05 +02:00
Hugo Locurcio
0429779835
Improve the project README
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- Use the SVG version of the logo.
- Mention console support in the first paragraph.
- Point contributors to the `#godotengine-devel` IRC channel.
- Improve formatting for better readability.
- Add more links when needed.
- Fix warnings reported by markdownlint.
(cherry picked from commit b0713e9e6c
)
2020-08-14 00:32:04 +02:00
Hugo Locurcio
c2d7d81ac8
Fix inconsistent indentation in the FreeDesktop MIME type XML
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(cherry picked from commit 4dc6efc08e
)
2020-08-14 00:32:04 +02:00
bruvzg
b0aabf2c03
[macOS] Fix crash on failed `fork`.
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(cherry picked from commit d6e3a8a137
)
2020-08-14 00:32:04 +02:00
Rémi Verschelde
5972495d99
Revert "Virtual keyboard size adjustment fixes"
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Also reverts "[3.2] Move PopupWindow logic to GodotEditText on Android".
This reverts commits 69db38742f
and.
ff0ada164b
.
2020-08-14 00:32:04 +02:00
Fabio Alessandrelli
a97b84378c
Remap script path when registering class.
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Was causing `class_name`-defined scripts to not being loaded in exported
games due to the remap from `*.gd` to `*.gdc`/`*.gde`.
(cherry picked from commit fceb64827e
)
2020-08-14 00:32:04 +02:00
Rémi Verschelde
f732cea0ff
Merge pull request #41231 from lawnjelly/force_inlines_are_evil
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Removes some superfluous FORCE_INLINES
2020-08-13 23:07:34 +02:00
lawnjelly
e126b941be
Removes some superfluous FORCE_INLINES
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Compiler is usually in the best position to decide whether to inline functions. Great care must be taken using FORCE_INLINE because it can have unforeseen consequences with recursion, loops and bloat to the executable.
Here some FORCE_INLINES are removed in order to allow the compiler to make best choice and remove a compilation warning where unable to inline during a recursive function.
Fixes #41226
2020-08-13 17:58:47 +01:00
Rémi Verschelde
abf019d810
Merge pull request #41187 from bruvzg/fix_repeat_null_termination
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Add missing NULL termination to the String::repeat function.
2020-08-11 16:37:01 +02:00
bruvzg
8dab067c01
Add missing NULL termination to the String::repeat function.
2020-08-11 17:23:44 +03:00
Rémi Verschelde
900949b316
i18n: Sync translations with Weblate
2020-08-11 16:07:11 +02:00
Rémi Verschelde
6477481e68
Merge pull request #41131 from totlmstr/3.2-missing-svg
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[3.2] Add missing #ifdef SVG_ENABLED
2020-08-11 11:52:05 +02:00
Rémi Verschelde
702a16ffc4
Merge pull request #41146 from capnm/capnm-32x-pr41139
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[3.2] Add option to disable virtual keyboard for TextEdit
2020-08-11 11:48:54 +02:00
Rémi Verschelde
efbeafd08c
Merge pull request #41041 from qarmin/leak_bullet_shape
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[3.2] Fixes leak when creating bullet shape
2020-08-10 19:47:08 +02:00
Rémi Verschelde
bbb4999292
Merge pull request #41126 from Razoric480/fix-enum-line-number
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Fix line num of enums reported as the line before
2020-08-10 19:25:01 +02:00
Martin Capitanio
71bad8dba6
Add option to disable virtual keyboard for TextEdit
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Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.
It allows implementing a custom virtual keyboard.
See: https://github.com/godotengine/godot/pull/41139
2020-08-09 18:22:11 +02:00
totlmstr
f550af9da7
Add missing #ifdef SVG_ENABLED
2020-08-08 14:03:14 -07:00
Francois Belair
e3f16a83dc
Fix line num of enums reported as the line before
2020-08-08 11:52:25 -04:00
clayjohn
8fdbf61df8
Update Sprite3D docs to reflect recent changes
2020-08-06 13:10:39 -07:00
Marcel Schneider
c62ce03679
Make sure that a new image can only be created when the buffer is not currently locked
2020-08-05 20:55:31 +02:00
Hugo Locurcio
793694fc40
Mention caveats for `popup_exclusive` in the WindowDialog documentation
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This closes #41045 .
2020-08-05 12:01:31 +02:00
Rafał Mikrut
808615ec3e
Fixes leak when creating bullet shape
2020-08-05 10:08:05 +02:00
Rémi Verschelde
23b553ba06
Merge pull request #40914 from akien-mga/3.2-ci-emscripten-1.39.20
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CI: Pin Emscripten version to 1.39.20 to fix regression
2020-07-31 14:29:22 +02:00
Rémi Verschelde
1244986f98
CI: Pin Emscripten version to 1.39.20 temporarily
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1.40.0 introduced a regression for us:
https://github.com/emscripten-core/emscripten/issues/11771
This is not necessary in the master branch, presumably because
it doesn't build any WebGL code (yet).
2020-07-31 14:09:33 +02:00