Rémi Verschelde
e514e3732a
Merge pull request #71584 from clayjohn/SDFGI-error
...
Remove light from dynamic light list when removing scenario
2023-01-18 08:43:06 +01:00
Rémi Verschelde
0461f75387
Merge pull request #71527 from matt08-prog/patch-1
...
add RichTextLabel::push_font_size description
2023-01-18 08:38:14 +01:00
Rémi Verschelde
6119399fbd
Merge pull request #71582 from Calinou/advanced-import-settings-improve-actions-visibility
...
Improve visibility of Actions button in Advanced import settings dialog
2023-01-18 08:38:02 +01:00
Rémi Verschelde
9801bdb74a
Merge pull request #71025 from DarkMessiah/enable_column_clip_content
...
Enable column clip content in ConnectionDock and FilesystemDock
2023-01-18 08:36:10 +01:00
Rémi Verschelde
40c017f9c0
Merge pull request #71557 from mihe/physics-end-sync
...
Make physics servers `end_sync` on exit
2023-01-18 08:35:52 +01:00
Rémi Verschelde
6da836bbb4
Merge pull request #71514 from akien-mga/os-unset_environment
...
OS: Add `unset_environment`, better validate input
2023-01-18 08:35:43 +01:00
Matthew
23e10d1dff
Merge pull request #71579 from RedMser/fix-docs-2d3d
...
Fix 2d/3d mixups in documentation
2023-01-17 19:30:54 -05:00
Mai Lavelle
a058cedb53
Fix crash on touch release
2023-01-17 19:12:55 -05:00
clayjohn
b2a31a3bbf
Remove light from dynamic light list when removing scenario
2023-01-17 14:33:15 -08:00
Hugo Locurcio
ebb6894652
Improve visibility of Actions button in Advanced import settings dialog
2023-01-17 22:27:06 +01:00
RedMser
ec4f9f5e2d
Fix documentation 2d/3d mixups
2023-01-17 21:34:10 +01:00
Rémi Verschelde
1d8e739a9d
Merge pull request #71563 from groud/limit_toaster_width
...
Limit toasts' width
2023-01-17 20:13:29 +01:00
Rémi Verschelde
d643bcca39
Merge pull request #71574 from clayjohn/GLES3-swizzle
...
Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable texture swizzling
2023-01-17 19:57:38 +01:00
Rémi Verschelde
7ffd06046c
Merge pull request #70762 from Maran23/4-x-support-filter-information
...
Provide more information about the 'Support' filter to avoid confusion
2023-01-17 19:57:30 +01:00
clayjohn
eace1276a5
Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable texture swizzling
...
While using compressed formats is allowed, the RA_AS_RG formats need texture swizzling which is not available on web
2023-01-17 10:48:04 -08:00
Marius Hanl
2697e4ec1b
Provide more information about the 'Support' filter when no result was found
...
Avoid possible confusion by showing more information about the 'Support' filter
2023-01-17 19:02:21 +01:00
Raul Santos
4bdcfe1443
Sync C# vectors with Core
...
- Remove `Vector2.Lerp` overload that takes a weight parameter of type `Vector2`.
- Remove `Vector3.Lerp` overload that takes a weight parameter of type `Vector3`.
- Remove `Color.Lerp` overload that takes a weight parameter of type `Color`.
- Remove `Angle` method from `Vector2i`.
- Remove `AngleTo` method from `Vector2i`.
- Remove `AngleToPoint` method from `Vector2i`.
- Remove `Cross` method from `Vector2i`.
- Remove `DistanceSquaredTo` method from `Vector2i` and `Vector3i`.
- Remove `DistanceTo` method from `Vector2i` and `Vector3i`.
- Remove `Dot` method from `Vector2i` and `Vector3i`.
- Remove `PosMod` method from `Vector2i` and `Vector3i`.
- Remove `Orthogonal` method from `Vector2i`.
- Remove `&` operator from `Vector2i` and `Vector3i`.
2023-01-17 18:07:33 +01:00
Rémi Verschelde
f0326297b3
Merge pull request #71561 from akien-mga/android-displayserver-duplicate-error
...
Improve DisplayServer message for video card drivers failure
2023-01-17 17:31:13 +01:00
Rémi Verschelde
ae766558f0
Merge pull request #71528 from snakept/missing-path-external-editor-error
...
Checking path variable if empty before opening external editor to fix…
2023-01-17 17:30:58 +01:00
Rémi Verschelde
3a53990e9c
Merge pull request #71516 from raulsntos/dotnet/property-accessors
...
C#: Make property accessors internal
2023-01-17 17:30:49 +01:00
Gilles Roudière
ae223e23a0
Limit toasts' width
2023-01-17 15:55:40 +01:00
Rémi Verschelde
68d71f88f5
Improve DisplayServer message for video card drivers failure
...
And remove leftover duplicated message on Android.
2023-01-17 15:41:54 +01:00
Christoh Prenissl
85aa03baaf
Checking path variable if empty before opening external editor to fix #71528
2023-01-17 15:07:15 +01:00
Rémi Verschelde
9ebb3e3107
Merge pull request #71553 from RandomShaper/no_catastrophic_relayout
...
Prevent infinite cascade of re-layout after label text reshaping
2023-01-17 15:00:11 +01:00
Rémi Verschelde
ee7beff3c4
Merge pull request #70630 from asmaloney/importer-crash-null-mesh-node
...
Fix crash in SceneImportSettings::_select when a mesh has a null mesh node
2023-01-17 15:00:01 +01:00
Mikael Hermansson
d10cd99613
Make physics servers end_sync
on exit
2023-01-17 14:11:37 +01:00
Pedro J. Estébanez
ed8c5cd52f
Prevent infinite cascade of re-layout after label text reshaping
2023-01-17 13:49:54 +01:00
Rémi Verschelde
caacade569
Merge pull request #71552 from akien-mga/fix-gles3-canvas-draw_data-error
...
GLES3: Fix canvas shader use of undefined draw_data
2023-01-17 13:29:25 +01:00
Rémi Verschelde
226daf9b59
GLES3: Fix canvas shader use of undefined draw_data
...
Fixes #71551 .
2023-01-17 13:17:53 +01:00
Rémi Verschelde
19152765de
Merge pull request #71145 from dalexeev/doc-sprite-frames
...
Improve `SpriteFrames` docs
2023-01-17 11:13:49 +01:00
Rémi Verschelde
9cf0ffe1fa
Merge pull request #71524 from clayjohn/MOBILE-TAA
...
Warn when trying to enable TAA from mobile or gl_compatibility backend
2023-01-17 11:06:46 +01:00
Rémi Verschelde
59dcf64dd6
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
...
fix normal map not flipping in sprite2D
2023-01-17 10:56:44 +01:00
Rémi Verschelde
63dfdf4f89
Merge pull request #71529 from clayjohn/IM-oct
...
Update ImmediateMesh to use octohedral encoded normals
2023-01-17 10:56:07 +01:00
Rémi Verschelde
f3743e0890
Merge pull request #71545 from groud/fix_rect_draw_tileset
...
Fixes rectangle painting weird behavior when dragging outside the atlas area
2023-01-17 10:42:26 +01:00
Rémi Verschelde
b2e1ae6034
Merge pull request #71517 from groud/tile_data_editor_shortcut_consistency
...
Make keyboard shortcuts in tile data editors consistent with tilemap editor.
2023-01-17 10:40:10 +01:00
Rémi Verschelde
8a00992ab6
Merge pull request #71534 from Faless/mp/4.x_nested_spawn
...
[MP] Fix nested spawning during "ready".
2023-01-17 10:38:11 +01:00
Gilles Roudière
6285d6e5f5
Fixes rectangle painting when dragging outside the atlas area
2023-01-17 10:30:07 +01:00
Rémi Verschelde
7d002a37b3
Merge pull request #71512 from bruvzg/osa_a
...
[Git hooks] Add AppleScript dialog script for macOS.
2023-01-17 10:14:40 +01:00
Rémi Verschelde
e1e30f9fc7
Merge pull request #71520 from conradhappeliv/fix-71480
...
Fix GPUParticles2D not recomputing transforms each frame
2023-01-17 10:14:32 +01:00
Rémi Verschelde
5a39c63ebb
Merge pull request #71540 from bruvzg/x11_inp_region
...
Fix X11 input region size.
2023-01-17 09:01:58 +01:00
Danil Alexeev
c046bb8389
Fix CanvasItem.draw_rect
function with filled = false
2023-01-17 09:15:47 +03:00
Yuri Rubinsky
f53d8c3e57
Merge pull request #71539 from nongvantinh/fix-71495
...
Fixes https://github.com/godotengine/godot/issues/71495
2023-01-17 08:55:39 +03:00
bruvzg
60e0043012
Fix X11 input region size.
2023-01-17 07:54:54 +02:00
Nong Van Tinh
d6b923ae05
Fixes incorrect caption for TextureParameterTriplanar
2023-01-17 12:10:01 +07:00
Fabio Alessandrelli
ad3a4214c5
[MP] Fix nested spawning during "ready".
...
We want our spawns to be notified after ready, but we need to notify
them in the order they entered tree, so that nested spawners can be used
during "ready" (instead of having to await a frame).
2023-01-17 04:22:07 +01:00
clayjohn
267db8a504
Update ImmediateMesh to use octohedral encoded normals
2023-01-16 14:14:37 -08:00
Conrad H. Appel, IV
ad6dd38795
Fix GPUParticles2D not recomputing transforms each frame
2023-01-16 14:10:58 -08:00
SaracenOne
4628736894
Update instances of scenes which have been reimported.
2023-01-16 13:46:33 -08:00
clayjohn
71ed83d301
Warn when trying to enable TAA from mobile or gl_compatibility backend
...
TAA should only be enabled from the forward_plus renderer for now
2023-01-16 13:32:40 -08:00
Rémi Verschelde
0ddd9c3e8f
Merge pull request #71526 from clayjohn/RD-sun-scatter
...
Properly initialize directional_light_count in RD sky shaders
2023-01-16 22:30:54 +01:00